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coordinates.h
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coordinates.h
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#ifndef COORDINATES_H
#define COORDINATES_H
#include "mapdata.h"
#include "overmap.h"
/* find appropriate subdivided coordinates for absolute tile coordinate.
* This is less obvious than one might think, for negative coordinates, so this
* was created to give a definitive answer.
*
* 'absolute' is defined as the -actual- submap x,y * 12 + position in submap, and
* can be obtained from map.getabs(x, y);
* usage:
* real_coords rc( g->m.getabs(g->u.posx, g->u.posy ) );
*/
struct real_coords {
static const int tiles_in_sub = SEEX;
static const int tiles_in_sub_n = tiles_in_sub - 1;
static const int subs_in_om = OMAPX * 2;
static const int subs_in_om_n = subs_in_om - 1;
point abs_pos; // 1 per tile, starting from tile 0,0 of submap 0,0 of overmap 0,0
point abs_sub; // submap: 12 tiles.
point abs_om; // overmap: 360 submaps.
point sub_pos; // coordinate (0-11) in submap / abs_pos constrained to % 12.
point om_pos; // overmap tile: 2x2 submaps.
point om_sub; // submap (0-359) in overmap / abs_sub constrained to % 360. equivalent to g->levx
real_coords()
{
}
real_coords(point ap)
{
fromabs( ap.x, ap.y );
}
void fromabs(const int absx, const int absy)
{
const int normx = abs(absx);
const int normy = abs(absy);
abs_pos = point(absx, absy);
if ( absx < 0 ) {
abs_sub.x = (absx - 11) / 12;
sub_pos.x = 11 - ((normx - 1) % 12);
abs_om.x = (abs_sub.x - subs_in_om_n) / subs_in_om;
om_sub.x = subs_in_om_n - (((normx - 1) / 12) % subs_in_om);
} else {
abs_sub.x = normx / 12;
sub_pos.x = absx % 12;
abs_om.x = abs_sub.x / subs_in_om;
om_sub.x = abs_sub.x % subs_in_om;
}
om_pos.x = om_sub.x / 2;
if ( absy < 0 ) {
abs_sub.y = (absy - 11) / 12;
sub_pos.y = 11 - ((normy - 1) % 12);
abs_om.y = (abs_sub.y - subs_in_om_n) / subs_in_om;
om_sub.y = subs_in_om_n - (((normy - 1) / 12) % subs_in_om);
} else {
abs_sub.y = normy / 12;
sub_pos.y = absy % 12;
abs_om.y = abs_sub.y / subs_in_om;
om_sub.y = abs_sub.y % subs_in_om;
}
om_pos.y = om_sub.y / 2;
}
void fromabs(point absolute)
{
fromabs(absolute.x, absolute.y);
}
// specifically for the subjective position returned by overmap::draw
void fromomap( int rel_omx, int rel_omy, int rel_om_posx, int rel_om_posy )
{
int ax = (rel_omx * OMAPX) + rel_om_posx;
int ay = (rel_omy * OMAPY) + rel_om_posy;
fromabs(ax * 24, ay * 24);
}
// helper functions to return abs_pos of submap/overmap tile/overmap's start
point begin_sub()
{
return point( abs_sub.x * tiles_in_sub, abs_sub.y * tiles_in_sub );
}
point begin_om_pos()
{
return point( (abs_om.x * subs_in_om * tiles_in_sub) + ( om_pos.x * 2 * tiles_in_sub ),
(abs_om.y * subs_in_om * tiles_in_sub) + ( om_pos.y * 2 * tiles_in_sub ) );
}
point begin_om()
{
return point( abs_om.x * subs_in_om * tiles_in_sub, abs_om.y * subs_in_om * tiles_in_sub);
}
};
#endif