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gamemode.cpp
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gamemode.cpp
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#include "gamemode.h"
#include "game.h"
#include "output.h"
#include "debug.h"
std::string special_game_name(special_game_id id)
{
switch (id) {
case SGAME_NULL:
case NUM_SPECIAL_GAMES:
return "Bug (gamemode.cpp:special_game_name)";
case SGAME_TUTORIAL:
return _("Tutorial");
case SGAME_DEFENSE:
return _("Defense");
default:
return "Uncoded (gamemode.cpp:special_game_name)";
}
}
special_game *get_special_game(special_game_id id)
{
special_game *ret;
switch (id) {
case SGAME_NULL:
ret = new special_game;
break;
case SGAME_TUTORIAL:
ret = new tutorial_game;
break;
case SGAME_DEFENSE:
ret = new defense_game;
break;
default:
debugmsg("Missing something in gamemode.cpp:get_special_game()?");
ret = new special_game;
break;
}
return ret;
}