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Copy pathfixedpoint.cpp
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fixedpoint.cpp
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#include "fixedpoint.h"
fixedPoint::fixedPoint(const double val)
{
*this = val;
}
fixedPoint::fixedPoint(const fixedPoint *that)
{
this->val = that->val;
}
double fixedPoint::toDouble()
{
return (double) this->val/_fixedpoint_MUL;
}
int64_t fixedPoint::round()
{
if( this->val > 0 )
return (_fixedpoint_RND + this->val)>>_fixedpoint_PRECISION;
return -((_fixedpoint_RND - this->val)>>_fixedpoint_PRECISION);
}
void fixedPoint::operator = (const double val)
{
if( val>0 )
this->val = val*_fixedpoint_MUL + 0.5;
else
this->val = val*_fixedpoint_MUL - 0.5;
}
void fixedPoint::operator = (const int64_t val)
{
if( val > 0 )
this->val = val<<_fixedpoint_PRECISION;
else
this->val = -((-val)<<_fixedpoint_PRECISION);
}
void fixedPoint::operator += (const fixedPoint &that)
{
this->val += that.val;
}
void fixedPoint::operator -= (const fixedPoint &that)
{
this->val -= that.val;
}
void fixedPoint::operator *= (const fixedPoint &that)
{
this->val *= that.val;
if( this->val < 0 )
this->val = -( (_fixedpoint_RND - this->val) >> _fixedpoint_PRECISION );
else
this->val = +( (_fixedpoint_RND + this->val) >> _fixedpoint_PRECISION );
}
void fixedPoint::operator /= (const fixedPoint &that)
{
if( this->val < 0 )
{
if( that.val < 0 )
this->val = -(
((-that.val)>>1) +
((-this->val)<<_fixedpoint_PRECISION) )/that.val;
else
this->val = -(
((+that.val)>>1) +
((-this->val)<<_fixedpoint_PRECISION) )/that.val;
}
else
{
if( that.val<0 )
this->val = +(
((-that.val)>>1) +
((+this->val)<<_fixedpoint_PRECISION) )/that.val;
else
this->val = +(
((+that.val)>>1) +
((+this->val)<<_fixedpoint_PRECISION) )/that.val;
}
}
fixedPoint fixedPoint::operator + (const fixedPoint &that)
{
fixedPoint res(this);
res += that;
return res;
}
fixedPoint fixedPoint::operator - (const fixedPoint &that)
{
fixedPoint res(this);
res -= that;
return res;
}
fixedPoint fixedPoint::operator * (const fixedPoint &that)
{
fixedPoint res(this);
res *= that;
return res;
}
fixedPoint fixedPoint::operator / (const fixedPoint &that)
{
fixedPoint res(this);
res /= that;
return res;
}
int64_t _sqrt(int64_t P)
{
// Initial guess
uint8_t bmax = 64, bmen = 32, bmin = 0;
while( bmen>bmin )
{
if( P>>bmen )
bmin = bmen;
else
bmax = bmen;
bmen = (bmax+bmin)>>1;
}
int64_t A = 0x1<<(bmax>>1);
// Newton-Raphson
int64_t error;
while( 1 )
{
error = (P/A-A)/2;
if( !error )
return A;
A += error;
if( !A )
A = 1;
}
}