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context_flags.h
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/* ASEPRITE
* Copyright (C) 2001-2013 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef APP_CONTEXT_FLAGS_H_INCLUDED
#define APP_CONTEXT_FLAGS_H_INCLUDED
namespace app {
class Context;
class ContextFlags {
public:
enum {
HasActiveDocument = 1 << 0,
HasActiveSprite = 1 << 1,
HasVisibleMask = 1 << 2,
HasActiveLayer = 1 << 3,
HasActiveCel = 1 << 4,
HasActiveImage = 1 << 5,
HasBackgroundLayer = 1 << 6,
ActiveDocumentIsReadable = 1 << 7,
ActiveDocumentIsWritable = 1 << 8,
ActiveLayerIsImage = 1 << 9,
ActiveLayerIsBackground = 1 << 10,
ActiveLayerIsReadable = 1 << 11,
ActiveLayerIsWritable = 1 << 12,
};
ContextFlags();
bool check(uint32_t flags) const { return (m_flags & flags) == flags; }
void update(Context* context);
private:
uint32_t m_flags;
};
} // namespace app
#endif