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Crate versions bevy version: 0.15.0 bevy_hanabi version: main (currently d40741e)
Describe the bug
After updating to Bevy 0.15 and bevy_hanabimain, trails randomly disappear
Expected behavior
Trails remain visible
To Reproduce
I haven't had time to tinker with this much, so I don't really know the specifics, sorry. The firework example doesn't have the issue, even when I spawn an additional instance.
Screenshots
2024-12-05.11-21-50.mp4
The text was updated successfully, but these errors were encountered:
Thanks @Seldom-SE, I've seen some weird things in the instancing example too, and I was blocking the release on that. Haven't had the time to get a smaller repro and investigate though.
Similar to the indirect update, the indirect render entry is dynamically
allocated as a continuous slice. The current code was using the global
effect index, which might be different. Adding an explicit entry into
the particle group, similar to indirect dispatch, solves the issue.
Fixes#403
Similar to the indirect update, the indirect render entry is dynamically
allocated as a continuous slice. The current code was using the global
effect index, which might be different. Adding an explicit entry into
the particle group, similar to indirect dispatch, solves the issue.
Fixes#403
Crate versions
bevy
version: 0.15.0bevy_hanabi
version:main
(currentlyd40741e
)Describe the bug
After updating to Bevy 0.15 and
bevy_hanabi
main
, trails randomly disappearExpected behavior
Trails remain visible
To Reproduce
I haven't had time to tinker with this much, so I don't really know the specifics, sorry. The
firework
example doesn't have the issue, even when I spawn an additional instance.Screenshots
2024-12-05.11-21-50.mp4
The text was updated successfully, but these errors were encountered: