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.scene-tests
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# This runs very slowly, so compute only a few iterations
iterations "Components/solver/NewmarkImplicitSolver.scn" "5"
timeout "Components/solver/NewmarkImplicitSolver.scn" "60"
# Idem
iterations "Components/forcefield/FastTetrahedronCorotationalForceField.scn" "10"
timeout "Components/forcefield/FastTetrahedronCorotationalForceField.scn" "90"
timeout "Components/linearsolver/MatrixContributions123.scn" "60"
# Long compute only a few iterations
iterations "Components/mapping/BarycentricMapping.scn" "10"
timeout "Components/mapping/BarycentricMapping.scn" "60"
# Long compute only a few iterations
iterations "Components/linearsolver/MatrixContributions123.scn" "10"
timeout "Components/linearsolver/MatrixContributions123.scn" "60"
# Long compute only a few iterations
iterations "Components/mapping/SPHFluidSurfaceMapping.scn" "10"
timeout "Components/mapping/SPHFluidSurfaceMapping.scn" "60"
# Big, long, PrecomputedConstraintCorrection in this scene:
iterations "Components/animationloop/FreeMotionAnimationLoop.scn" "10"
timeout "Components/animationloop/FreeMotionAnimationLoop.scn" "180"
# Long
iterations "Components/topology/TopologicalModifiers/RemovingTetra2TriangleProcess_performanceTest.scn" "10"
timeout "Components/topology/TopologicalModifiers/RemovingTetra2TriangleProcess_performanceTest.scn" "180"
# Temporarily ignore this scene, because it produces litterally
# millions of warnings:
# WARNING[default2(MinProximityIntersection)]: WARNING: null distance between contact detected
ignore "Tutorials/Mappings/TutorialMappingOctopusArticulated.scn"
# We can't use CUDA on the build slaves, so let's just ignore this scene that
# uses the SofaCUDA plugin.
ignore "Benchmark/Accuracy/cylinder_TLEDTetraSolution.scn"
# is only working with FlowVR
ignore "Components/forcefield/DistanceGridForceField-liver.scn"