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message_loop.cpp
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// Aseprite UI Library
// Copyright (C) 2001-2013 David Capello
//
// This file is released under the terms of the MIT license.
// Read LICENSE.txt for more information.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "ui/message_loop.h"
#include "base/chrono.h"
#include "base/thread.h"
#include "ui/manager.h"
namespace ui {
MessageLoop::MessageLoop(Manager* manager)
: m_manager(manager)
{
}
void MessageLoop::pumpMessages()
{
base::Chrono chrono;
if (m_manager->generateMessages())
m_manager->dispatchMessages();
// If the dispatching of messages was faster than 10 milliseconds,
// it means that the process is not using a lot of CPU, so we can
// wait the difference to cover those 10 milliseconds
// sleeping. With this code we can avoid 100% CPU usage.
//
// TODO check if we require this code, after adding support of event
// queues that wait for events.
//
double elapsedMSecs = chrono.elapsed() * 1000.0;
if (elapsedMSecs > 0.0 && elapsedMSecs < 10.0)
base::this_thread::sleep_for((10.0 - elapsedMSecs) / 1000.0);
}
} // namespace ui