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nbody_vec.jl
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#
# The Computer Language Benchmarks Game
# nbody benchmark
# http://shootout.alioth.debian.org/u32/performance.php?test=nbody
#
# A vectorized version of the Java port from nbody.jl
#
load("timing.jl")
# Constants
const solar_mass = 4 * pi * pi
const days_per_year = 365.24
# A heavenly body in the system
type Body
pos::Array{Float64, 1}
v::Array{Float64, 1}
mass::Float64
end
const jupiter = Body( [4.84143144246472090e+00, # pos[1] = x
-1.16032004402742839e+00, # pos[2] = y
-1.03622044471123109e-01], # pos[3] = z
[1.66007664274403694e-03 * days_per_year, # v[1] = vx
7.69901118419740425e-03 * days_per_year, # v[2] = vy
-6.90460016972063023e-05 * days_per_year], # v[3] = vz
9.54791938424326609e-04 * solar_mass) # mass
const saturn = Body( [8.34336671824457987e+00,
4.12479856412430479e+00,
-4.03523417114321381e-01],
[-2.76742510726862411e-03 * days_per_year,
4.99852801234917238e-03 * days_per_year,
2.30417297573763929e-05 * days_per_year],
2.85885980666130812e-04 * solar_mass)
const uranus = Body( [1.28943695621391310e+01,
-1.51111514016986312e+01,
-2.23307578892655734e-01],
[2.96460137564761618e-03 * days_per_year,
2.37847173959480950e-03 * days_per_year,
-2.96589568540237556e-05 * days_per_year],
4.36624404335156298e-05 * solar_mass)
const neptune = Body( [1.53796971148509165e+01,
-2.59193146099879641e+01,
1.79258772950371181e-01],
[2.68067772490389322e-03 * days_per_year,
1.62824170038242295e-03 * days_per_year,
-9.51592254519715870e-05 * days_per_year],
5.15138902046611451e-05 * solar_mass)
const sun = Body([0.0, 0.0, 0.0], [0.0, 0.0, 0.0], solar_mass)
bodies = [sun, jupiter, saturn, uranus, neptune]
function offset_momentum(b::Body, p)
b.v -= p / solar_mass
end
function init_sun(bodies)
local p::Array{Float64,1} = [0.0, 0.0, 0.0]
for b in bodies
p += b.v * b.mass
end
offset_momentum(bodies[1], p)
end
function advance(bodies, dt)
for i = 1:length(bodies)
for j = i+1:length(bodies)
delta = bodies[i].pos - bodies[j].pos
dsq = sum(delta .^ 2)
distance = sqrt(dsq)
mag = dt / (dsq * distance)
bodies[i].v -= delta * (bodies[j].mass * mag)
bodies[j].v += delta * (bodies[i].mass * mag)
end
end
for b in bodies
b.pos += dt * b.v
end
end
function energy(bodies)
local e::Float64 = 0.0
for i = 1:length(bodies)
e += 0.5 * bodies[i].mass *
sum(bodies[i].v .^ 2)
for j = i+1:length(bodies)
delta = bodies[i].pos - bodies[j].pos
distance = sqrt(sum(delta .^ 2))
e -= (bodies[i].mass * bodies[j].mass) / distance
end
end
e
end
function nbody(N::Int)
init_sun(bodies)
@printf("%.9f\n", energy(bodies))
for i = 1:N
advance(bodies, 0.01)
end
@printf("%.9f\n", energy(bodies))
end
# main
if length(ARGS) >= 1
N = int(ARGS[1])
else
N = 1000
end
@timeit nbody(N) "nbody"