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nsSVGUtils.cpp
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// Main header first:
// This is also necessary to ensure our definition of M_SQRT1_2 is picked up
#include "nsSVGUtils.h"
#include <algorithm>
// Keep others in (case-insensitive) order:
#include "gfx2DGlue.h"
#include "gfxContext.h"
#include "gfxMatrix.h"
#include "gfxPlatform.h"
#include "gfxRect.h"
#include "gfxUtils.h"
#include "nsCSSClipPathInstance.h"
#include "nsCSSFrameConstructor.h"
#include "nsDisplayList.h"
#include "nsFilterInstance.h"
#include "nsFrameList.h"
#include "nsGkAtoms.h"
#include "nsIContent.h"
#include "nsIFrame.h"
#include "nsLayoutUtils.h"
#include "nsPresContext.h"
#include "nsStyleStruct.h"
#include "nsStyleTransformMatrix.h"
#include "SVGAnimatedLength.h"
#include "nsSVGClipPathFrame.h"
#include "nsSVGContainerFrame.h"
#include "SVGContentUtils.h"
#include "nsSVGDisplayableFrame.h"
#include "nsSVGFilterPaintCallback.h"
#include "nsSVGForeignObjectFrame.h"
#include "SVGGeometryFrame.h"
#include "nsSVGInnerSVGFrame.h"
#include "nsSVGIntegrationUtils.h"
#include "nsSVGMaskFrame.h"
#include "SVGObserverUtils.h"
#include "nsSVGOuterSVGFrame.h"
#include "nsSVGPaintServerFrame.h"
#include "SVGTextFrame.h"
#include "nsTextFrame.h"
#include "mozilla/Preferences.h"
#include "mozilla/SVGContextPaint.h"
#include "mozilla/Unused.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/gfx/PatternHelpers.h"
#include "mozilla/dom/Document.h"
#include "mozilla/dom/SVGClipPathElement.h"
#include "mozilla/dom/SVGGeometryElement.h"
#include "mozilla/dom/SVGPathElement.h"
#include "mozilla/dom/SVGUnitTypesBinding.h"
#include "mozilla/dom/SVGViewportElement.h"
using namespace mozilla;
using namespace mozilla::dom;
using namespace mozilla::dom::SVGUnitTypes_Binding;
using namespace mozilla::gfx;
using namespace mozilla::image;
static bool sSVGDisplayListHitTestingEnabled;
static bool sSVGDisplayListPaintingEnabled;
static bool sSVGNewGetBBoxEnabled;
bool NS_SVGDisplayListHitTestingEnabled() {
return sSVGDisplayListHitTestingEnabled;
}
bool NS_SVGDisplayListPaintingEnabled() {
return sSVGDisplayListPaintingEnabled;
}
bool NS_SVGNewGetBBoxEnabled() { return sSVGNewGetBBoxEnabled; }
// we only take the address of this:
static mozilla::gfx::UserDataKey sSVGAutoRenderStateKey;
SVGAutoRenderState::SVGAutoRenderState(
DrawTarget* aDrawTarget MOZ_GUARD_OBJECT_NOTIFIER_PARAM_IN_IMPL)
: mDrawTarget(aDrawTarget),
mOriginalRenderState(nullptr),
mPaintingToWindow(false) {
MOZ_GUARD_OBJECT_NOTIFIER_INIT;
mOriginalRenderState = aDrawTarget->RemoveUserData(&sSVGAutoRenderStateKey);
// We always remove ourselves from aContext before it dies, so
// passing nullptr as the destroy function is okay.
aDrawTarget->AddUserData(&sSVGAutoRenderStateKey, this, nullptr);
}
SVGAutoRenderState::~SVGAutoRenderState() {
mDrawTarget->RemoveUserData(&sSVGAutoRenderStateKey);
if (mOriginalRenderState) {
mDrawTarget->AddUserData(&sSVGAutoRenderStateKey, mOriginalRenderState,
nullptr);
}
}
void SVGAutoRenderState::SetPaintingToWindow(bool aPaintingToWindow) {
mPaintingToWindow = aPaintingToWindow;
}
/* static */
bool SVGAutoRenderState::IsPaintingToWindow(DrawTarget* aDrawTarget) {
void* state = aDrawTarget->GetUserData(&sSVGAutoRenderStateKey);
if (state) {
return static_cast<SVGAutoRenderState*>(state)->mPaintingToWindow;
}
return false;
}
void nsSVGUtils::Init() {
Preferences::AddBoolVarCache(&sSVGDisplayListHitTestingEnabled,
"svg.display-lists.hit-testing.enabled");
Preferences::AddBoolVarCache(&sSVGDisplayListPaintingEnabled,
"svg.display-lists.painting.enabled");
Preferences::AddBoolVarCache(&sSVGNewGetBBoxEnabled,
"svg.new-getBBox.enabled");
}
nsRect nsSVGUtils::GetPostFilterVisualOverflowRect(
nsIFrame* aFrame, const nsRect& aPreFilterRect) {
MOZ_ASSERT(aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT,
"Called on invalid frame type");
// Note: we do not return here for eHasNoRefs since we must still handle any
// CSS filter functions.
// TODO: We currently pass nullptr instead of an nsTArray* here, but we
// actually should get the filter frames and then pass them into
// GetPostFilterBounds below! See bug 1494263.
// TODO: we should really return an empty rect for eHasRefsSomeInvalid since
// in that case we disable painting of the element.
if (!aFrame->StyleEffects()->HasFilters() ||
SVGObserverUtils::GetAndObserveFilters(aFrame, nullptr) ==
SVGObserverUtils::eHasRefsSomeInvalid) {
return aPreFilterRect;
}
return nsFilterInstance::GetPostFilterBounds(aFrame, nullptr,
&aPreFilterRect);
}
bool nsSVGUtils::OuterSVGIsCallingReflowSVG(nsIFrame* aFrame) {
return GetOuterSVGFrame(aFrame)->IsCallingReflowSVG();
}
bool nsSVGUtils::AnyOuterSVGIsCallingReflowSVG(nsIFrame* aFrame) {
nsSVGOuterSVGFrame* outer = GetOuterSVGFrame(aFrame);
do {
if (outer->IsCallingReflowSVG()) {
return true;
}
outer = GetOuterSVGFrame(outer->GetParent());
} while (outer);
return false;
}
void nsSVGUtils::ScheduleReflowSVG(nsIFrame* aFrame) {
MOZ_ASSERT(aFrame->IsFrameOfType(nsIFrame::eSVG), "Passed bad frame!");
// If this is triggered, the callers should be fixed to call us before
// ReflowSVG is called. If we try to mark dirty bits on frames while we're
// in the process of removing them, things will get messed up.
NS_ASSERTION(!OuterSVGIsCallingReflowSVG(aFrame),
"Do not call under nsSVGDisplayableFrame::ReflowSVG!");
// We don't call SVGObserverUtils::InvalidateRenderingObservers here because
// we should only be called under InvalidateAndScheduleReflowSVG (which
// calls InvalidateBounds) or nsSVGDisplayContainerFrame::InsertFrames
// (at which point the frame has no observers).
if (aFrame->GetStateBits() & NS_FRAME_IS_NONDISPLAY) {
return;
}
if (aFrame->GetStateBits() & (NS_FRAME_IS_DIRTY | NS_FRAME_FIRST_REFLOW)) {
// Nothing to do if we're already dirty, or if the outer-<svg>
// hasn't yet had its initial reflow.
return;
}
nsSVGOuterSVGFrame* outerSVGFrame = nullptr;
// We must not add dirty bits to the nsSVGOuterSVGFrame or else
// PresShell::FrameNeedsReflow won't work when we pass it in below.
if (aFrame->IsSVGOuterSVGFrame()) {
outerSVGFrame = static_cast<nsSVGOuterSVGFrame*>(aFrame);
} else {
aFrame->MarkSubtreeDirty();
nsIFrame* f = aFrame->GetParent();
while (f && !f->IsSVGOuterSVGFrame()) {
if (f->GetStateBits() &
(NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN)) {
return;
}
f->AddStateBits(NS_FRAME_HAS_DIRTY_CHILDREN);
f = f->GetParent();
MOZ_ASSERT(f->IsFrameOfType(nsIFrame::eSVG),
"IsSVGOuterSVGFrame check above not valid!");
}
outerSVGFrame = static_cast<nsSVGOuterSVGFrame*>(f);
MOZ_ASSERT(outerSVGFrame && outerSVGFrame->IsSVGOuterSVGFrame(),
"Did not find nsSVGOuterSVGFrame!");
}
if (outerSVGFrame->GetStateBits() & NS_FRAME_IN_REFLOW) {
// We're currently under an nsSVGOuterSVGFrame::Reflow call so there is no
// need to call PresShell::FrameNeedsReflow, since we have an
// nsSVGOuterSVGFrame::DidReflow call pending.
return;
}
nsFrameState dirtyBit =
(outerSVGFrame == aFrame ? NS_FRAME_IS_DIRTY
: NS_FRAME_HAS_DIRTY_CHILDREN);
aFrame->PresShell()->FrameNeedsReflow(outerSVGFrame, IntrinsicDirty::Resize,
dirtyBit);
}
bool nsSVGUtils::NeedsReflowSVG(nsIFrame* aFrame) {
MOZ_ASSERT(aFrame->IsFrameOfType(nsIFrame::eSVG),
"SVG uses bits differently!");
// The flags we test here may change, hence why we have this separate
// function.
return NS_SUBTREE_DIRTY(aFrame);
}
Size nsSVGUtils::GetContextSize(const nsIFrame* aFrame) {
Size size;
MOZ_ASSERT(aFrame->GetContent()->IsSVGElement(), "bad cast");
const SVGElement* element = static_cast<SVGElement*>(aFrame->GetContent());
SVGViewportElement* ctx = element->GetCtx();
if (ctx) {
size.width = ctx->GetLength(SVGContentUtils::X);
size.height = ctx->GetLength(SVGContentUtils::Y);
}
return size;
}
float nsSVGUtils::ObjectSpace(const gfxRect& aRect,
const SVGAnimatedLength* aLength) {
float axis;
switch (aLength->GetCtxType()) {
case SVGContentUtils::X:
axis = aRect.Width();
break;
case SVGContentUtils::Y:
axis = aRect.Height();
break;
case SVGContentUtils::XY:
axis = float(SVGContentUtils::ComputeNormalizedHypotenuse(
aRect.Width(), aRect.Height()));
break;
default:
MOZ_ASSERT_UNREACHABLE("unexpected ctx type");
axis = 0.0f;
break;
}
if (aLength->IsPercentage()) {
// Multiply first to avoid precision errors:
return axis * aLength->GetAnimValInSpecifiedUnits() / 100;
}
return aLength->GetAnimValue(static_cast<SVGViewportElement*>(nullptr)) *
axis;
}
float nsSVGUtils::UserSpace(SVGElement* aSVGElement,
const SVGAnimatedLength* aLength) {
return aLength->GetAnimValue(aSVGElement);
}
float nsSVGUtils::UserSpace(nsIFrame* aNonSVGContext,
const SVGAnimatedLength* aLength) {
return aLength->GetAnimValue(aNonSVGContext);
}
float nsSVGUtils::UserSpace(const UserSpaceMetrics& aMetrics,
const SVGAnimatedLength* aLength) {
return aLength->GetAnimValue(aMetrics);
}
nsSVGOuterSVGFrame* nsSVGUtils::GetOuterSVGFrame(nsIFrame* aFrame) {
while (aFrame) {
if (aFrame->IsSVGOuterSVGFrame()) {
return static_cast<nsSVGOuterSVGFrame*>(aFrame);
}
aFrame = aFrame->GetParent();
}
return nullptr;
}
nsIFrame* nsSVGUtils::GetOuterSVGFrameAndCoveredRegion(nsIFrame* aFrame,
nsRect* aRect) {
nsSVGDisplayableFrame* svg = do_QueryFrame(aFrame);
if (!svg) {
return nullptr;
}
nsSVGOuterSVGFrame* outer = GetOuterSVGFrame(aFrame);
if (outer == svg) {
return nullptr;
}
if (aFrame->GetStateBits() & NS_FRAME_IS_NONDISPLAY) {
*aRect = nsRect(0, 0, 0, 0);
} else {
uint32_t flags =
nsSVGUtils::eForGetClientRects | nsSVGUtils::eBBoxIncludeFill |
nsSVGUtils::eBBoxIncludeStroke | nsSVGUtils::eBBoxIncludeMarkers;
auto ctm = nsLayoutUtils::GetTransformToAncestor(aFrame, outer);
float initPositionX = NSAppUnitsToFloatPixels(aFrame->GetPosition().x,
AppUnitsPerCSSPixel()),
initPositionY = NSAppUnitsToFloatPixels(aFrame->GetPosition().y,
AppUnitsPerCSSPixel());
Matrix mm;
ctm.ProjectTo2D();
ctm.CanDraw2D(&mm);
gfxMatrix m = ThebesMatrix(mm);
float appUnitsPerDevPixel = aFrame->PresContext()->AppUnitsPerDevPixel();
float devPixelPerCSSPixel =
float(AppUnitsPerCSSPixel()) / appUnitsPerDevPixel;
// The matrix that GetBBox accepts should operate on "user space",
// i.e. with CSS pixel unit.
m = m.PreScale(devPixelPerCSSPixel, devPixelPerCSSPixel);
// Both nsSVGUtils::GetBBox and nsLayoutUtils::GetTransformToAncestor
// will count this displacement, we should remove it here to avoid
// double-counting.
m = m.PreTranslate(-initPositionX, -initPositionY);
SVGBBox bbox = nsSVGUtils::GetBBox(aFrame, flags, &m);
*aRect = nsLayoutUtils::RoundGfxRectToAppRect(bbox, appUnitsPerDevPixel);
}
return outer;
}
gfxMatrix nsSVGUtils::GetCanvasTM(nsIFrame* aFrame) {
// XXX yuck, we really need a common interface for GetCanvasTM
if (!aFrame->IsFrameOfType(nsIFrame::eSVG)) {
return GetCSSPxToDevPxMatrix(aFrame);
}
LayoutFrameType type = aFrame->Type();
if (type == LayoutFrameType::SVGForeignObject) {
return static_cast<nsSVGForeignObjectFrame*>(aFrame)->GetCanvasTM();
}
if (type == LayoutFrameType::SVGOuterSVG) {
return GetCSSPxToDevPxMatrix(aFrame);
}
nsSVGContainerFrame* containerFrame = do_QueryFrame(aFrame);
if (containerFrame) {
return containerFrame->GetCanvasTM();
}
return static_cast<SVGGeometryFrame*>(aFrame)->GetCanvasTM();
}
void nsSVGUtils::NotifyChildrenOfSVGChange(nsIFrame* aFrame, uint32_t aFlags) {
for (nsIFrame* kid : aFrame->PrincipalChildList()) {
nsSVGDisplayableFrame* SVGFrame = do_QueryFrame(kid);
if (SVGFrame) {
SVGFrame->NotifySVGChanged(aFlags);
} else {
NS_ASSERTION(kid->IsFrameOfType(nsIFrame::eSVG) ||
nsSVGUtils::IsInSVGTextSubtree(kid),
"SVG frame expected");
// recurse into the children of container frames e.g. <clipPath>, <mask>
// in case they have child frames with transformation matrices
if (kid->IsFrameOfType(nsIFrame::eSVG)) {
NotifyChildrenOfSVGChange(kid, aFlags);
}
}
}
}
// ************************************************************
class SVGPaintCallback : public nsSVGFilterPaintCallback {
public:
virtual void Paint(gfxContext& aContext, nsIFrame* aTarget,
const gfxMatrix& aTransform, const nsIntRect* aDirtyRect,
imgDrawingParams& aImgParams) override {
nsSVGDisplayableFrame* svgFrame = do_QueryFrame(aTarget);
NS_ASSERTION(svgFrame, "Expected SVG frame here");
nsIntRect* dirtyRect = nullptr;
nsIntRect tmpDirtyRect;
// aDirtyRect is in user-space pixels, we need to convert to
// outer-SVG-frame-relative device pixels.
if (aDirtyRect) {
gfxMatrix userToDeviceSpace = aTransform;
if (userToDeviceSpace.IsSingular()) {
return;
}
gfxRect dirtyBounds = userToDeviceSpace.TransformBounds(gfxRect(
aDirtyRect->x, aDirtyRect->y, aDirtyRect->width, aDirtyRect->height));
dirtyBounds.RoundOut();
if (gfxUtils::GfxRectToIntRect(dirtyBounds, &tmpDirtyRect)) {
dirtyRect = &tmpDirtyRect;
}
}
svgFrame->PaintSVG(aContext, nsSVGUtils::GetCSSPxToDevPxMatrix(aTarget),
aImgParams, dirtyRect);
}
};
float nsSVGUtils::ComputeOpacity(nsIFrame* aFrame, bool aHandleOpacity) {
float opacity = aFrame->StyleEffects()->mOpacity;
if (opacity != 1.0f &&
(nsSVGUtils::CanOptimizeOpacity(aFrame) || !aHandleOpacity)) {
return 1.0f;
}
return opacity;
}
void nsSVGUtils::DetermineMaskUsage(nsIFrame* aFrame, bool aHandleOpacity,
MaskUsage& aUsage) {
aUsage.opacity = ComputeOpacity(aFrame, aHandleOpacity);
nsIFrame* firstFrame =
nsLayoutUtils::FirstContinuationOrIBSplitSibling(aFrame);
const nsStyleSVGReset* svgReset = firstFrame->StyleSVGReset();
nsTArray<nsSVGMaskFrame*> maskFrames;
// XXX check return value?
SVGObserverUtils::GetAndObserveMasks(firstFrame, &maskFrames);
aUsage.shouldGenerateMaskLayer = (maskFrames.Length() > 0);
nsSVGClipPathFrame* clipPathFrame;
// XXX check return value?
SVGObserverUtils::GetAndObserveClipPath(firstFrame, &clipPathFrame);
MOZ_ASSERT(!clipPathFrame ||
svgReset->mClipPath.GetType() == StyleShapeSourceType::Image);
switch (svgReset->mClipPath.GetType()) {
case StyleShapeSourceType::Image:
if (clipPathFrame) {
if (clipPathFrame->IsTrivial()) {
aUsage.shouldApplyClipPath = true;
} else {
aUsage.shouldGenerateClipMaskLayer = true;
}
}
break;
case StyleShapeSourceType::Shape:
case StyleShapeSourceType::Box:
case StyleShapeSourceType::Path:
aUsage.shouldApplyBasicShapeOrPath = true;
break;
case StyleShapeSourceType::None:
MOZ_ASSERT(!aUsage.shouldGenerateClipMaskLayer &&
!aUsage.shouldApplyClipPath &&
!aUsage.shouldApplyBasicShapeOrPath);
break;
default:
MOZ_ASSERT_UNREACHABLE("Unsupported clip-path type.");
break;
}
}
class MixModeBlender {
public:
typedef mozilla::gfx::Factory Factory;
MixModeBlender(nsIFrame* aFrame, gfxContext* aContext)
: mFrame(aFrame), mSourceCtx(aContext) {
MOZ_ASSERT(mFrame && mSourceCtx);
}
bool ShouldCreateDrawTargetForBlend() const {
return mFrame->StyleEffects()->mMixBlendMode != NS_STYLE_BLEND_NORMAL;
}
gfxContext* CreateBlendTarget(const gfxMatrix& aTransform) {
MOZ_ASSERT(ShouldCreateDrawTargetForBlend());
// Create a temporary context to draw to so we can blend it back with
// another operator.
IntRect drawRect = ComputeClipExtsInDeviceSpace(aTransform);
RefPtr<DrawTarget> targetDT =
mSourceCtx->GetDrawTarget()->CreateSimilarDrawTarget(
drawRect.Size(), SurfaceFormat::B8G8R8A8);
if (!targetDT || !targetDT->IsValid()) {
return nullptr;
}
MOZ_ASSERT(!mTargetCtx,
"CreateBlendTarget is designed to be used once only.");
mTargetCtx = gfxContext::CreateOrNull(targetDT);
MOZ_ASSERT(mTargetCtx); // already checked the draw target above
mTargetCtx->SetMatrix(mSourceCtx->CurrentMatrix() *
Matrix::Translation(-drawRect.TopLeft()));
mTargetOffset = drawRect.TopLeft();
return mTargetCtx;
}
void BlendToTarget() {
MOZ_ASSERT(ShouldCreateDrawTargetForBlend());
MOZ_ASSERT(mTargetCtx,
"BlendToTarget should be used after CreateBlendTarget.");
RefPtr<SourceSurface> targetSurf = mTargetCtx->GetDrawTarget()->Snapshot();
gfxContextAutoSaveRestore save(mSourceCtx);
mSourceCtx->SetMatrix(Matrix()); // This will be restored right after.
RefPtr<gfxPattern> pattern = new gfxPattern(
targetSurf, Matrix::Translation(mTargetOffset.x, mTargetOffset.y));
mSourceCtx->SetPattern(pattern);
mSourceCtx->Paint();
}
private:
MixModeBlender() = delete;
IntRect ComputeClipExtsInDeviceSpace(const gfxMatrix& aTransform) {
// These are used if we require a temporary surface for a custom blend
// mode. Clip the source context first, so that we can generate a smaller
// temporary surface. (Since we will clip this context in
// SetupContextMatrix, a pair of save/restore is needed.)
gfxContextAutoSaveRestore saver(mSourceCtx);
if (!(mFrame->GetStateBits() & NS_FRAME_IS_NONDISPLAY)) {
// aFrame has a valid visual overflow rect, so clip to it before calling
// PushGroup() to minimize the size of the surfaces we'll composite:
gfxContextMatrixAutoSaveRestore matrixAutoSaveRestore(mSourceCtx);
mSourceCtx->Multiply(aTransform);
nsRect overflowRect = mFrame->GetVisualOverflowRectRelativeToSelf();
if (mFrame->IsFrameOfType(nsIFrame::eSVGGeometry) ||
nsSVGUtils::IsInSVGTextSubtree(mFrame)) {
// Unlike containers, leaf frames do not include GetPosition() in
// GetCanvasTM().
overflowRect = overflowRect + mFrame->GetPosition();
}
mSourceCtx->Clip(NSRectToSnappedRect(
overflowRect, mFrame->PresContext()->AppUnitsPerDevPixel(),
*mSourceCtx->GetDrawTarget()));
}
// Get the clip extents in device space.
gfxRect clippedFrameSurfaceRect =
mSourceCtx->GetClipExtents(gfxContext::eDeviceSpace);
clippedFrameSurfaceRect.RoundOut();
IntRect result;
ToRect(clippedFrameSurfaceRect).ToIntRect(&result);
return Factory::CheckSurfaceSize(result.Size()) ? result : IntRect();
}
nsIFrame* mFrame;
gfxContext* mSourceCtx;
RefPtr<gfxContext> mTargetCtx;
IntPoint mTargetOffset;
};
void nsSVGUtils::PaintFrameWithEffects(nsIFrame* aFrame, gfxContext& aContext,
const gfxMatrix& aTransform,
imgDrawingParams& aImgParams,
const nsIntRect* aDirtyRect) {
NS_ASSERTION(!NS_SVGDisplayListPaintingEnabled() ||
(aFrame->GetStateBits() & NS_FRAME_IS_NONDISPLAY) ||
aFrame->PresContext()->Document()->IsSVGGlyphsDocument(),
"If display lists are enabled, only painting of non-display "
"SVG should take this code path");
nsSVGDisplayableFrame* svgFrame = do_QueryFrame(aFrame);
if (!svgFrame) {
return;
}
MaskUsage maskUsage;
DetermineMaskUsage(aFrame, true, maskUsage);
if (maskUsage.opacity == 0.0f) {
return;
}
const nsIContent* content = aFrame->GetContent();
if (content->IsSVGElement() &&
!static_cast<const SVGElement*>(content)->HasValidDimensions()) {
return;
}
if (aDirtyRect && !(aFrame->GetStateBits() & NS_FRAME_IS_NONDISPLAY)) {
// Here we convert aFrame's paint bounds to outer-<svg> device space,
// compare it to aDirtyRect, and return early if they don't intersect.
// We don't do this optimization for nondisplay SVG since nondisplay
// SVG doesn't maintain bounds/overflow rects.
nsRect overflowRect = aFrame->GetVisualOverflowRectRelativeToSelf();
if (aFrame->IsFrameOfType(nsIFrame::eSVGGeometry) ||
nsSVGUtils::IsInSVGTextSubtree(aFrame)) {
// Unlike containers, leaf frames do not include GetPosition() in
// GetCanvasTM().
overflowRect = overflowRect + aFrame->GetPosition();
}
int32_t appUnitsPerDevPx = aFrame->PresContext()->AppUnitsPerDevPixel();
gfxMatrix tm = aTransform;
if (aFrame->IsFrameOfType(nsIFrame::eSVG | nsIFrame::eSVGContainer)) {
gfx::Matrix childrenOnlyTM;
if (static_cast<nsSVGContainerFrame*>(aFrame)->HasChildrenOnlyTransform(
&childrenOnlyTM)) {
// Undo the children-only transform:
if (!childrenOnlyTM.Invert()) {
return;
}
tm = ThebesMatrix(childrenOnlyTM) * tm;
}
}
nsIntRect bounds =
TransformFrameRectToOuterSVG(overflowRect, tm, aFrame->PresContext())
.ToOutsidePixels(appUnitsPerDevPx);
if (!aDirtyRect->Intersects(bounds)) {
return;
}
}
/* SVG defines the following rendering model:
*
* 1. Render fill
* 2. Render stroke
* 3. Render markers
* 4. Apply filter
* 5. Apply clipping, masking, group opacity
*
* We follow this, but perform a couple of optimizations:
*
* + Use cairo's clipPath when representable natively (single object
* clip region).
*f
* + Merge opacity and masking if both used together.
*/
/* Properties are added lazily and may have been removed by a restyle,
so make sure all applicable ones are set again. */
nsSVGClipPathFrame* clipPathFrame;
nsTArray<nsSVGMaskFrame*> maskFrames;
// TODO: We currently pass nullptr instead of an nsTArray* here, but we
// actually should get the filter frames and then pass them into
// PaintFilteredFrame below! See bug 1494263.
if (SVGObserverUtils::GetAndObserveFilters(aFrame, nullptr) ==
SVGObserverUtils::eHasRefsSomeInvalid ||
SVGObserverUtils::GetAndObserveClipPath(aFrame, &clipPathFrame) ==
SVGObserverUtils::eHasRefsSomeInvalid ||
SVGObserverUtils::GetAndObserveMasks(aFrame, &maskFrames) ==
SVGObserverUtils::eHasRefsSomeInvalid) {
// Some resource is invalid. We shouldn't paint anything.
return;
}
nsSVGMaskFrame* maskFrame = maskFrames.IsEmpty() ? nullptr : maskFrames[0];
MixModeBlender blender(aFrame, &aContext);
gfxContext* target = blender.ShouldCreateDrawTargetForBlend()
? blender.CreateBlendTarget(aTransform)
: &aContext;
if (!target) {
return;
}
/* Check if we need to do additional operations on this child's
* rendering, which necessitates rendering into another surface. */
bool shouldGenerateMask =
(maskUsage.opacity != 1.0f || maskUsage.shouldGenerateClipMaskLayer ||
maskUsage.shouldGenerateMaskLayer);
bool shouldPushMask = false;
if (shouldGenerateMask) {
Matrix maskTransform;
RefPtr<SourceSurface> maskSurface;
// maskFrame can be nullptr even if maskUsage.shouldGenerateMaskLayer is
// true. That happens when a user gives an unresolvable mask-id, such as
// mask:url()
// mask:url(#id-which-does-not-exist)
// Since we only uses nsSVGUtils with SVG elements, not like mask on an
// HTML element, we should treat an unresolvable mask as no-mask here.
if (maskUsage.shouldGenerateMaskLayer && maskFrame) {
StyleMaskMode maskMode =
aFrame->StyleSVGReset()->mMask.mLayers[0].mMaskMode;
nsSVGMaskFrame::MaskParams params(&aContext, aFrame, aTransform,
maskUsage.opacity, maskMode,
aImgParams);
// We want the mask to be untransformed so use the inverse of the current
// transform as the maskTransform to compensate.
maskTransform = aContext.CurrentMatrix();
maskTransform.Invert();
maskSurface = maskFrame->GetMaskForMaskedFrame(params);
if (!maskSurface) {
// Either entire surface is clipped out, or gfx buffer allocation
// failure in nsSVGMaskFrame::GetMaskForMaskedFrame.
return;
}
shouldPushMask = true;
}
if (maskUsage.shouldGenerateClipMaskLayer) {
RefPtr<SourceSurface> clipMaskSurface = clipPathFrame->GetClipMask(
aContext, aFrame, aTransform, maskSurface, maskTransform);
if (clipMaskSurface) {
// We want the mask to be untransformed so use the inverse of the
// current transform as the maskTransform to compensate.
maskTransform = aContext.CurrentMatrix();
maskTransform.Invert();
maskSurface = clipMaskSurface;
} else {
// Either entire surface is clipped out, or gfx buffer allocation
// failure in nsSVGClipPathFrame::GetClipMask.
return;
}
shouldPushMask = true;
}
if (!maskUsage.shouldGenerateClipMaskLayer &&
!maskUsage.shouldGenerateMaskLayer) {
shouldPushMask = true;
}
// SVG mask multiply opacity into maskSurface already, so we do not bother
// to apply opacity again.
if (shouldPushMask) {
target->PushGroupForBlendBack(gfxContentType::COLOR_ALPHA,
maskFrame ? 1.0 : maskUsage.opacity,
maskSurface, maskTransform);
}
}
/* If this frame has only a trivial clipPath, set up cairo's clipping now so
* we can just do normal painting and get it clipped appropriately.
*/
if (maskUsage.shouldApplyClipPath || maskUsage.shouldApplyBasicShapeOrPath) {
if (maskUsage.shouldApplyClipPath) {
clipPathFrame->ApplyClipPath(aContext, aFrame, aTransform);
} else {
nsCSSClipPathInstance::ApplyBasicShapeOrPathClip(aContext, aFrame,
aTransform);
}
}
/* Paint the child */
// We know we don't have eHasRefsSomeInvalid due to the check above. We
// don't test for eHasNoRefs here though since even if we have that we may
// still have CSS filter functions to handle. We have to check the style.
if (aFrame->StyleEffects()->HasFilters()) {
nsRegion* dirtyRegion = nullptr;
nsRegion tmpDirtyRegion;
if (aDirtyRect) {
// aDirtyRect is in outer-<svg> device pixels, but the filter code needs
// it in frame space.
gfxMatrix userToDeviceSpace = aTransform;
if (userToDeviceSpace.IsSingular()) {
return;
}
gfxMatrix deviceToUserSpace = userToDeviceSpace;
deviceToUserSpace.Invert();
gfxRect dirtyBounds = deviceToUserSpace.TransformBounds(gfxRect(
aDirtyRect->x, aDirtyRect->y, aDirtyRect->width, aDirtyRect->height));
tmpDirtyRegion = nsLayoutUtils::RoundGfxRectToAppRect(
dirtyBounds, AppUnitsPerCSSPixel()) -
aFrame->GetPosition();
dirtyRegion = &tmpDirtyRegion;
}
gfxContextMatrixAutoSaveRestore autoSR(target);
// 'target' is currently scaled such that its user space units are CSS
// pixels (SVG user space units). But PaintFilteredFrame expects it to be
// scaled in such a way that its user space units are device pixels. So we
// have to adjust the scale.
gfxMatrix reverseScaleMatrix = nsSVGUtils::GetCSSPxToDevPxMatrix(aFrame);
DebugOnly<bool> invertible = reverseScaleMatrix.Invert();
target->SetMatrixDouble(reverseScaleMatrix * aTransform *
target->CurrentMatrixDouble());
SVGPaintCallback paintCallback;
nsFilterInstance::PaintFilteredFrame(aFrame, target, &paintCallback,
dirtyRegion, aImgParams);
} else {
svgFrame->PaintSVG(*target, aTransform, aImgParams, aDirtyRect);
}
if (maskUsage.shouldApplyClipPath || maskUsage.shouldApplyBasicShapeOrPath) {
aContext.PopClip();
}
if (shouldPushMask) {
target->PopGroupAndBlend();
}
if (blender.ShouldCreateDrawTargetForBlend()) {
MOZ_ASSERT(target != &aContext);
blender.BlendToTarget();
}
}
bool nsSVGUtils::HitTestClip(nsIFrame* aFrame, const gfxPoint& aPoint) {
// If the clip-path property references non-existent or invalid clipPath
// element(s) we ignore it.
nsSVGClipPathFrame* clipPathFrame;
SVGObserverUtils::GetAndObserveClipPath(aFrame, &clipPathFrame);
if (clipPathFrame) {
return clipPathFrame->PointIsInsideClipPath(aFrame, aPoint);
}
if (aFrame->StyleSVGReset()->HasClipPath()) {
return nsCSSClipPathInstance::HitTestBasicShapeOrPathClip(aFrame, aPoint);
}
return true;
}
nsIFrame* nsSVGUtils::HitTestChildren(nsSVGDisplayContainerFrame* aFrame,
const gfxPoint& aPoint) {
// First we transform aPoint into the coordinate space established by aFrame
// for its children (e.g. take account of any 'viewBox' attribute):
gfxPoint point = aPoint;
if (aFrame->GetContent()->IsSVGElement()) { // must check before cast
gfxMatrix m =
static_cast<const SVGElement*>(aFrame->GetContent())
->PrependLocalTransformsTo(gfxMatrix(), eChildToUserSpace);
if (!m.IsIdentity()) {
if (!m.Invert()) {
return nullptr;
}
point = m.TransformPoint(point);
}
}
// Traverse the list in reverse order, so that if we get a hit we know that's
// the topmost frame that intersects the point; then we can just return it.
nsIFrame* result = nullptr;
for (nsIFrame* current = aFrame->PrincipalChildList().LastChild(); current;
current = current->GetPrevSibling()) {
nsSVGDisplayableFrame* SVGFrame = do_QueryFrame(current);
if (SVGFrame) {
const nsIContent* content = current->GetContent();
if (content->IsSVGElement() &&
!static_cast<const SVGElement*>(content)->HasValidDimensions()) {
continue;
}
// GetFrameForPoint() expects a point in its frame's SVG user space, so
// we need to convert to that space:
gfxPoint p = point;
if (content->IsSVGElement()) { // must check before cast
gfxMatrix m =
static_cast<const SVGElement*>(content)->PrependLocalTransformsTo(
gfxMatrix(), eUserSpaceToParent);
if (!m.IsIdentity()) {
if (!m.Invert()) {
continue;
}
p = m.TransformPoint(p);
}
}
result = SVGFrame->GetFrameForPoint(p);
if (result) break;
}
}
if (result && !HitTestClip(aFrame, aPoint)) result = nullptr;
return result;
}
nsRect nsSVGUtils::TransformFrameRectToOuterSVG(const nsRect& aRect,
const gfxMatrix& aMatrix,
nsPresContext* aPresContext) {
gfxRect r(aRect.x, aRect.y, aRect.width, aRect.height);
r.Scale(1.0 / AppUnitsPerCSSPixel());
return nsLayoutUtils::RoundGfxRectToAppRect(
aMatrix.TransformBounds(r), aPresContext->AppUnitsPerDevPixel());
}
IntSize nsSVGUtils::ConvertToSurfaceSize(const gfxSize& aSize,
bool* aResultOverflows) {
IntSize surfaceSize(ClampToInt(ceil(aSize.width)),
ClampToInt(ceil(aSize.height)));
*aResultOverflows = surfaceSize.width != ceil(aSize.width) ||
surfaceSize.height != ceil(aSize.height);
if (!Factory::AllowedSurfaceSize(surfaceSize)) {
surfaceSize.width =
std::min(NS_SVG_OFFSCREEN_MAX_DIMENSION, surfaceSize.width);
surfaceSize.height =
std::min(NS_SVG_OFFSCREEN_MAX_DIMENSION, surfaceSize.height);
*aResultOverflows = true;
}
return surfaceSize;
}
bool nsSVGUtils::HitTestRect(const gfx::Matrix& aMatrix, float aRX, float aRY,
float aRWidth, float aRHeight, float aX,
float aY) {
gfx::Rect rect(aRX, aRY, aRWidth, aRHeight);
if (rect.IsEmpty() || aMatrix.IsSingular()) {
return false;
}
gfx::Matrix toRectSpace = aMatrix;
toRectSpace.Invert();
gfx::Point p = toRectSpace.TransformPoint(gfx::Point(aX, aY));
return rect.x <= p.x && p.x <= rect.XMost() && rect.y <= p.y &&
p.y <= rect.YMost();
}
gfxRect nsSVGUtils::GetClipRectForFrame(nsIFrame* aFrame, float aX, float aY,
float aWidth, float aHeight) {
const nsStyleDisplay* disp = aFrame->StyleDisplay();
const nsStyleEffects* effects = aFrame->StyleEffects();
if (!(effects->mClipFlags & NS_STYLE_CLIP_RECT)) {
NS_ASSERTION(effects->mClipFlags == NS_STYLE_CLIP_AUTO,
"We don't know about this type of clip.");
return gfxRect(aX, aY, aWidth, aHeight);
}
if (disp->mOverflowX == StyleOverflow::Hidden ||
disp->mOverflowY == StyleOverflow::Hidden) {
nsIntRect clipPxRect = effects->mClip.ToOutsidePixels(
aFrame->PresContext()->AppUnitsPerDevPixel());
gfxRect clipRect = gfxRect(clipPxRect.x, clipPxRect.y, clipPxRect.width,
clipPxRect.height);
if (NS_STYLE_CLIP_RIGHT_AUTO & effects->mClipFlags) {
clipRect.width = aWidth - clipRect.X();
}
if (NS_STYLE_CLIP_BOTTOM_AUTO & effects->mClipFlags) {
clipRect.height = aHeight - clipRect.Y();
}
if (disp->mOverflowX != StyleOverflow::Hidden) {
clipRect.x = aX;
clipRect.width = aWidth;
}
if (disp->mOverflowY != StyleOverflow::Hidden) {
clipRect.y = aY;
clipRect.height = aHeight;
}
return clipRect;
}
return gfxRect(aX, aY, aWidth, aHeight);
}
void nsSVGUtils::SetClipRect(gfxContext* aContext, const gfxMatrix& aCTM,
const gfxRect& aRect) {
if (aCTM.IsSingular()) {
return;
}
gfxContextMatrixAutoSaveRestore matrixAutoSaveRestore(aContext);
aContext->Multiply(aCTM);
aContext->Clip(aRect);
}
gfxRect nsSVGUtils::GetBBox(nsIFrame* aFrame, uint32_t aFlags,
const gfxMatrix* aToBoundsSpace) {
if (aFrame->GetContent()->IsText()) {
aFrame = aFrame->GetParent();
}
if (nsSVGUtils::IsInSVGTextSubtree(aFrame)) {
// It is possible to apply a gradient, pattern, clipping path, mask or
// filter to text. When one of these facilities is applied to text
// the bounding box is the entire text element in all
// cases.
nsIFrame* ancestor = GetFirstNonAAncestorFrame(aFrame);
if (ancestor && nsSVGUtils::IsInSVGTextSubtree(ancestor)) {
while (!ancestor->IsSVGTextFrame()) {