forked from mozilla/gecko-dev
-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathGLReadTexImageHelper.cpp
758 lines (642 loc) · 25.1 KB
/
GLReadTexImageHelper.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* vim: set ts=8 sts=4 et sw=4 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GLReadTexImageHelper.h"
#include "gfx2DGlue.h"
#include "gfxTypes.h"
#include "GLContext.h"
#include "OGLShaderProgram.h"
#include "ScopedGLHelpers.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/Move.h"
namespace mozilla {
namespace gl {
using namespace mozilla::gfx;
GLReadTexImageHelper::GLReadTexImageHelper(GLContext* gl)
: mGL(gl)
{
mPrograms[0] = 0;
mPrograms[1] = 0;
mPrograms[2] = 0;
mPrograms[3] = 0;
}
GLReadTexImageHelper::~GLReadTexImageHelper()
{
mGL->fDeleteProgram(mPrograms[0]);
mGL->fDeleteProgram(mPrograms[1]);
mGL->fDeleteProgram(mPrograms[2]);
mGL->fDeleteProgram(mPrograms[3]);
}
static const GLchar
readTextureImageVS[] =
"attribute vec2 aVertex;\n"
"attribute vec2 aTexCoord;\n"
"varying vec2 vTexCoord;\n"
"void main() { gl_Position = vec4(aVertex, 0, 1); vTexCoord = aTexCoord; }";
static const GLchar
readTextureImageFS_TEXTURE_2D[] =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"#endif\n"
"varying vec2 vTexCoord;\n"
"uniform sampler2D uTexture;\n"
"void main() { gl_FragColor = texture2D(uTexture, vTexCoord); }";
static const GLchar
readTextureImageFS_TEXTURE_2D_BGRA[] =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"#endif\n"
"varying vec2 vTexCoord;\n"
"uniform sampler2D uTexture;\n"
"void main() { gl_FragColor = texture2D(uTexture, vTexCoord).bgra; }";
static const GLchar
readTextureImageFS_TEXTURE_EXTERNAL[] =
"#extension GL_OES_EGL_image_external : require\n"
"#ifdef GL_ES\n"
"precision mediump float;\n"
"#endif\n"
"varying vec2 vTexCoord;\n"
"uniform samplerExternalOES uTexture;\n"
"void main() { gl_FragColor = texture2D(uTexture, vTexCoord); }";
static const GLchar
readTextureImageFS_TEXTURE_RECTANGLE[] =
"#extension GL_ARB_texture_rectangle\n"
"#ifdef GL_ES\n"
"precision mediump float;\n"
"#endif\n"
"varying vec2 vTexCoord;\n"
"uniform sampler2DRect uTexture;\n"
"void main() { gl_FragColor = texture2DRect(uTexture, vTexCoord).bgra; }";
GLuint
GLReadTexImageHelper::TextureImageProgramFor(GLenum aTextureTarget,
int aConfig)
{
int variant = 0;
const GLchar* readTextureImageFS = nullptr;
if (aTextureTarget == LOCAL_GL_TEXTURE_2D) {
if (aConfig & mozilla::layers::ENABLE_TEXTURE_RB_SWAP) {
// Need to swizzle R/B.
readTextureImageFS = readTextureImageFS_TEXTURE_2D_BGRA;
variant = 1;
} else {
readTextureImageFS = readTextureImageFS_TEXTURE_2D;
variant = 0;
}
} else if (aTextureTarget == LOCAL_GL_TEXTURE_EXTERNAL) {
readTextureImageFS = readTextureImageFS_TEXTURE_EXTERNAL;
variant = 2;
} else if (aTextureTarget == LOCAL_GL_TEXTURE_RECTANGLE) {
readTextureImageFS = readTextureImageFS_TEXTURE_RECTANGLE;
variant = 3;
}
/* This might be overkill, but assure that we don't access out-of-bounds */
MOZ_ASSERT((size_t) variant < ArrayLength(mPrograms));
if (!mPrograms[variant]) {
GLuint vs = mGL->fCreateShader(LOCAL_GL_VERTEX_SHADER);
const GLchar* vsSourcePtr = &readTextureImageVS[0];
mGL->fShaderSource(vs, 1, &vsSourcePtr, nullptr);
mGL->fCompileShader(vs);
GLuint fs = mGL->fCreateShader(LOCAL_GL_FRAGMENT_SHADER);
mGL->fShaderSource(fs, 1, &readTextureImageFS, nullptr);
mGL->fCompileShader(fs);
GLuint program = mGL->fCreateProgram();
mGL->fAttachShader(program, vs);
mGL->fAttachShader(program, fs);
mGL->fBindAttribLocation(program, 0, "aVertex");
mGL->fBindAttribLocation(program, 1, "aTexCoord");
mGL->fLinkProgram(program);
GLint success;
mGL->fGetProgramiv(program, LOCAL_GL_LINK_STATUS, &success);
if (!success) {
mGL->fDeleteProgram(program);
program = 0;
}
mGL->fDeleteShader(vs);
mGL->fDeleteShader(fs);
mPrograms[variant] = program;
}
return mPrograms[variant];
}
bool
GLReadTexImageHelper::DidGLErrorOccur(const char* str)
{
GLenum error = mGL->fGetError();
if (error != LOCAL_GL_NO_ERROR) {
printf_stderr("GL ERROR: %s (0x%04x) %s\n",
mGL->GLErrorToString(error), error, str);
return true;
}
return false;
}
bool
GetActualReadFormats(GLContext* gl,
GLenum destFormat, GLenum destType,
GLenum* out_readFormat, GLenum* out_readType)
{
MOZ_ASSERT(out_readFormat);
MOZ_ASSERT(out_readType);
if (destFormat == LOCAL_GL_RGBA &&
destType == LOCAL_GL_UNSIGNED_BYTE)
{
*out_readFormat = destFormat;
*out_readType = destType;
return true;
}
bool fallback = true;
if (gl->IsGLES()) {
GLenum auxFormat = 0;
GLenum auxType = 0;
gl->fGetIntegerv(LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT, (GLint*)&auxFormat);
gl->fGetIntegerv(LOCAL_GL_IMPLEMENTATION_COLOR_READ_TYPE, (GLint*)&auxType);
if (destFormat == auxFormat &&
destType == auxType)
{
fallback = false;
}
} else {
switch (destFormat) {
case LOCAL_GL_RGB: {
if (destType == LOCAL_GL_UNSIGNED_SHORT_5_6_5_REV)
fallback = false;
break;
}
case LOCAL_GL_BGRA: {
if (destType == LOCAL_GL_UNSIGNED_BYTE ||
destType == LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV)
{
fallback = false;
}
break;
}
}
}
if (fallback) {
*out_readFormat = LOCAL_GL_RGBA;
*out_readType = LOCAL_GL_UNSIGNED_BYTE;
return false;
} else {
*out_readFormat = destFormat;
*out_readType = destType;
return true;
}
}
static void
SwapRAndBComponents(DataSourceSurface* surf)
{
DataSourceSurface::MappedSurface map;
MOZ_ALWAYS_TRUE( surf->Map(DataSourceSurface::MapType::READ_WRITE, &map) );
MOZ_ASSERT(map.mStride >= 0);
const size_t rowBytes = surf->GetSize().width*4;
const size_t rowHole = map.mStride - rowBytes;
uint8_t* row = map.mData;
if (!row) {
MOZ_ASSERT(false, "SwapRAndBComponents: Failed to get data from"
" DataSourceSurface.");
surf->Unmap();
return;
}
const size_t rows = surf->GetSize().height;
for (size_t i = 0; i < rows; i++) {
const uint8_t* rowEnd = row + rowBytes;
while (row != rowEnd) {
Swap(row[0], row[2]);
row += 4;
}
row += rowHole;
}
surf->Unmap();
}
static uint16_t
PackRGB565(uint8_t r, uint8_t g, uint8_t b)
{
uint16_t pixel = ((r << 11) & 0xf800) |
((g << 5) & 0x07e0) |
((b ) & 0x001f);
return pixel;
}
static void
CopyDataSourceSurface(DataSourceSurface* aSource,
DataSourceSurface* aDest)
{
// Don't worry too much about speed.
MOZ_ASSERT(aSource->GetSize() == aDest->GetSize());
MOZ_ASSERT(aSource->GetFormat() == SurfaceFormat::R8G8B8A8 ||
aSource->GetFormat() == SurfaceFormat::R8G8B8X8 ||
aSource->GetFormat() == SurfaceFormat::B8G8R8A8 ||
aSource->GetFormat() == SurfaceFormat::B8G8R8X8);
MOZ_ASSERT(aDest->GetFormat() == SurfaceFormat::R8G8B8A8 ||
aDest->GetFormat() == SurfaceFormat::R8G8B8X8 ||
aDest->GetFormat() == SurfaceFormat::B8G8R8A8 ||
aDest->GetFormat() == SurfaceFormat::B8G8R8X8 ||
aDest->GetFormat() == SurfaceFormat::R5G6B5);
const bool isSrcBGR = aSource->GetFormat() == SurfaceFormat::B8G8R8A8 ||
aSource->GetFormat() == SurfaceFormat::B8G8R8X8;
const bool isDestBGR = aDest->GetFormat() == SurfaceFormat::B8G8R8A8 ||
aDest->GetFormat() == SurfaceFormat::B8G8R8X8;
const bool needsSwap02 = isSrcBGR != isDestBGR;
const bool srcHasAlpha = aSource->GetFormat() == SurfaceFormat::R8G8B8A8 ||
aSource->GetFormat() == SurfaceFormat::B8G8R8A8;
const bool destHasAlpha = aDest->GetFormat() == SurfaceFormat::R8G8B8A8 ||
aDest->GetFormat() == SurfaceFormat::B8G8R8A8;
const bool needsAlphaMask = !srcHasAlpha && destHasAlpha;
const bool needsConvertTo16Bits = aDest->GetFormat() == SurfaceFormat::R5G6B5;
DataSourceSurface::MappedSurface srcMap;
DataSourceSurface::MappedSurface destMap;
MOZ_ALWAYS_TRUE( aSource->Map(DataSourceSurface::MapType::READ, &srcMap) );
MOZ_ALWAYS_TRUE( aDest->Map(DataSourceSurface::MapType::WRITE, &destMap) );
MOZ_ASSERT(srcMap.mStride >= 0);
MOZ_ASSERT(destMap.mStride >= 0);
const size_t srcBPP = BytesPerPixel(aSource->GetFormat());
const size_t srcRowBytes = aSource->GetSize().width * srcBPP;
const size_t srcRowHole = srcMap.mStride - srcRowBytes;
const size_t destBPP = BytesPerPixel(aDest->GetFormat());
const size_t destRowBytes = aDest->GetSize().width * destBPP;
const size_t destRowHole = destMap.mStride - destRowBytes;
uint8_t* srcRow = srcMap.mData;
uint8_t* destRow = destMap.mData;
const size_t rows = aSource->GetSize().height;
for (size_t i = 0; i < rows; i++) {
const uint8_t* srcRowEnd = srcRow + srcRowBytes;
while (srcRow != srcRowEnd) {
uint8_t d0 = needsSwap02 ? srcRow[2] : srcRow[0];
uint8_t d1 = srcRow[1];
uint8_t d2 = needsSwap02 ? srcRow[0] : srcRow[2];
uint8_t d3 = needsAlphaMask ? 0xff : srcRow[3];
if (needsConvertTo16Bits) {
*(uint16_t*)destRow = PackRGB565(d0, d1, d2);
} else {
destRow[0] = d0;
destRow[1] = d1;
destRow[2] = d2;
destRow[3] = d3;
}
srcRow += srcBPP;
destRow += destBPP;
}
srcRow += srcRowHole;
destRow += destRowHole;
}
aSource->Unmap();
aDest->Unmap();
}
static int
CalcRowStride(int width, int pixelSize, int alignment)
{
MOZ_ASSERT(alignment);
int rowStride = width * pixelSize;
if (rowStride % alignment) { // Extra at the end of the line?
int alignmentCount = rowStride / alignment;
rowStride = (alignmentCount+1) * alignment;
}
return rowStride;
}
static int
GuessAlignment(int width, int pixelSize, int rowStride)
{
int alignment = 8; // Max GLES allows.
while (CalcRowStride(width, pixelSize, alignment) != rowStride) {
alignment /= 2;
if (!alignment) {
NS_WARNING("Bad alignment for GLES. Will use temp surf for readback.");
return 0;
}
}
return alignment;
}
void
ReadPixelsIntoDataSurface(GLContext* gl, DataSourceSurface* dest)
{
gl->MakeCurrent();
MOZ_ASSERT(dest->GetSize().width != 0);
MOZ_ASSERT(dest->GetSize().height != 0);
bool hasAlpha = dest->GetFormat() == SurfaceFormat::B8G8R8A8 ||
dest->GetFormat() == SurfaceFormat::R8G8B8A8;
int destPixelSize;
GLenum destFormat;
GLenum destType;
switch (dest->GetFormat()) {
case SurfaceFormat::B8G8R8A8:
case SurfaceFormat::B8G8R8X8:
// Needs host (little) endian ARGB.
destFormat = LOCAL_GL_BGRA;
destType = LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV;
break;
case SurfaceFormat::R8G8B8A8:
case SurfaceFormat::R8G8B8X8:
// Needs host (little) endian ABGR.
destFormat = LOCAL_GL_RGBA;
destType = LOCAL_GL_UNSIGNED_BYTE;
break;
case SurfaceFormat::R5G6B5:
destFormat = LOCAL_GL_RGB;
destType = LOCAL_GL_UNSIGNED_SHORT_5_6_5_REV;
break;
default:
MOZ_CRASH("Bad format.");
}
destPixelSize = BytesPerPixel(dest->GetFormat());
MOZ_ASSERT(dest->GetSize().width * destPixelSize <= dest->Stride());
GLenum readFormat = destFormat;
GLenum readType = destType;
bool needsTempSurf = !GetActualReadFormats(gl,
destFormat, destType,
&readFormat, &readType);
RefPtr<DataSourceSurface> tempSurf;
DataSourceSurface* readSurf = dest;
int readAlignment = GuessAlignment(dest->GetSize().width,
destPixelSize,
dest->Stride());
if (!readAlignment) {
needsTempSurf = true;
}
if (needsTempSurf) {
if (gl->DebugMode()) {
NS_WARNING("Needing intermediary surface for ReadPixels. This will be slow!");
}
SurfaceFormat readFormatGFX;
switch (readFormat) {
case LOCAL_GL_RGBA: {
readFormatGFX = hasAlpha ? SurfaceFormat::R8G8B8A8
: SurfaceFormat::R8G8B8X8;
break;
}
case LOCAL_GL_BGRA: {
readFormatGFX = hasAlpha ? SurfaceFormat::B8G8R8A8
: SurfaceFormat::B8G8R8X8;
break;
}
case LOCAL_GL_RGB: {
MOZ_ASSERT(destPixelSize == 2);
MOZ_ASSERT(readType == LOCAL_GL_UNSIGNED_SHORT_5_6_5_REV);
readFormatGFX = SurfaceFormat::R5G6B5;
break;
}
default: {
MOZ_CRASH("Bad read format.");
}
}
switch (readType) {
case LOCAL_GL_UNSIGNED_BYTE: {
MOZ_ASSERT(readFormat == LOCAL_GL_RGBA);
readAlignment = 1;
break;
}
case LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV: {
MOZ_ASSERT(readFormat == LOCAL_GL_BGRA);
readAlignment = 4;
break;
}
case LOCAL_GL_UNSIGNED_SHORT_5_6_5_REV: {
MOZ_ASSERT(readFormat == LOCAL_GL_RGB);
readAlignment = 2;
break;
}
default: {
MOZ_CRASH("Bad read type.");
}
}
int32_t stride = dest->GetSize().width * BytesPerPixel(readFormatGFX);
tempSurf = Factory::CreateDataSourceSurfaceWithStride(dest->GetSize(),
readFormatGFX,
stride);
if (NS_WARN_IF(!tempSurf)) {
return;
}
readSurf = tempSurf;
}
MOZ_ASSERT(readAlignment);
MOZ_ASSERT(reinterpret_cast<uintptr_t>(readSurf->GetData()) % readAlignment == 0);
GLint currentPackAlignment = 0;
gl->fGetIntegerv(LOCAL_GL_PACK_ALIGNMENT, ¤tPackAlignment);
if (currentPackAlignment != readAlignment)
gl->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, readAlignment);
GLsizei width = dest->GetSize().width;
GLsizei height = dest->GetSize().height;
gl->fReadPixels(0, 0,
width, height,
readFormat, readType,
readSurf->GetData());
if (currentPackAlignment != readAlignment)
gl->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, currentPackAlignment);
if (readSurf != dest) {
MOZ_ASSERT(readFormat == LOCAL_GL_RGBA);
MOZ_ASSERT(readType == LOCAL_GL_UNSIGNED_BYTE);
CopyDataSourceSurface(readSurf, dest);
}
// Check if GL is giving back 1.0 alpha for
// RGBA reads to RGBA images from no-alpha buffers.
#ifdef XP_MACOSX
if (gl->WorkAroundDriverBugs() &&
gl->Vendor() == gl::GLVendor::NVIDIA &&
hasAlpha &&
width && height)
{
GLint alphaBits = 0;
gl->fGetIntegerv(LOCAL_GL_ALPHA_BITS, &alphaBits);
if (!alphaBits) {
const uint32_t alphaMask = gfxPackedPixelNoPreMultiply(0xff,0,0,0);
MOZ_ASSERT(dest->GetSize().width * destPixelSize == dest->Stride());
uint32_t* itr = (uint32_t*)dest->GetData();
uint32_t testPixel = *itr;
if ((testPixel & alphaMask) != alphaMask) {
// We need to set the alpha channel to 1.0 manually.
uint32_t* itrEnd = itr + width*height; // Stride is guaranteed to be width*4.
for (; itr != itrEnd; itr++) {
*itr |= alphaMask;
}
}
}
}
#endif
}
static TemporaryRef<DataSourceSurface>
YInvertImageSurface(DataSourceSurface* aSurf)
{
RefPtr<DataSourceSurface> temp =
Factory::CreateDataSourceSurfaceWithStride(aSurf->GetSize(),
aSurf->GetFormat(),
aSurf->Stride());
if (NS_WARN_IF(!temp)) {
return nullptr;
}
DataSourceSurface::MappedSurface map;
if (!temp->Map(DataSourceSurface::MapType::WRITE, &map)) {
return nullptr;
}
RefPtr<DrawTarget> dt =
Factory::CreateDrawTargetForData(BackendType::CAIRO,
map.mData,
temp->GetSize(),
map.mStride,
temp->GetFormat());
if (!dt) {
temp->Unmap();
return nullptr;
}
dt->SetTransform(Matrix::Translation(0.0, aSurf->GetSize().height) *
Matrix::Scaling(1.0, -1.0));
Rect rect(0, 0, aSurf->GetSize().width, aSurf->GetSize().height);
dt->DrawSurface(aSurf, rect, rect, DrawSurfaceOptions(),
DrawOptions(1.0, CompositionOp::OP_SOURCE, AntialiasMode::NONE));
temp->Unmap();
return temp.forget();
}
TemporaryRef<DataSourceSurface>
ReadBackSurface(GLContext* gl, GLuint aTexture, bool aYInvert, SurfaceFormat aFormat)
{
gl->MakeCurrent();
gl->GuaranteeResolve();
gl->fActiveTexture(LOCAL_GL_TEXTURE0);
gl->fBindTexture(LOCAL_GL_TEXTURE_2D, aTexture);
IntSize size;
gl->fGetTexLevelParameteriv(LOCAL_GL_TEXTURE_2D, 0, LOCAL_GL_TEXTURE_WIDTH, &size.width);
gl->fGetTexLevelParameteriv(LOCAL_GL_TEXTURE_2D, 0, LOCAL_GL_TEXTURE_HEIGHT, &size.height);
RefPtr<DataSourceSurface> surf =
Factory::CreateDataSourceSurfaceWithStride(size, SurfaceFormat::B8G8R8A8,
GetAlignedStride<4>(size.width * BytesPerPixel(SurfaceFormat::B8G8R8A8)));
if (NS_WARN_IF(!surf)) {
return nullptr;
}
uint32_t currentPackAlignment = 0;
gl->fGetIntegerv(LOCAL_GL_PACK_ALIGNMENT, (GLint*)¤tPackAlignment);
if (currentPackAlignment != 4) {
gl->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, 4);
}
gl->fGetTexImage(LOCAL_GL_TEXTURE_2D, 0, LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE, surf->GetData());
if (currentPackAlignment != 4) {
gl->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, currentPackAlignment);
}
if (aFormat == SurfaceFormat::R8G8B8A8 || aFormat == SurfaceFormat::R8G8B8X8) {
SwapRAndBComponents(surf);
}
if (aYInvert) {
surf = YInvertImageSurface(surf);
}
return surf.forget();
}
#define CLEANUP_IF_GLERROR_OCCURRED(x) \
if (DidGLErrorOccur(x)) { \
isurf = nullptr; \
break; \
}
TemporaryRef<DataSourceSurface>
GLReadTexImageHelper::ReadTexImage(GLuint aTextureId,
GLenum aTextureTarget,
const gfx::IntSize& aSize,
/* ShaderConfigOGL.mFeature */ int aConfig,
bool aYInvert)
{
MOZ_ASSERT(aTextureTarget == LOCAL_GL_TEXTURE_2D ||
aTextureTarget == LOCAL_GL_TEXTURE_EXTERNAL ||
aTextureTarget == LOCAL_GL_TEXTURE_RECTANGLE_ARB);
mGL->MakeCurrent();
/* Allocate resulting image surface */
int32_t stride = aSize.width * BytesPerPixel(SurfaceFormat::R8G8B8A8);
RefPtr<DataSourceSurface> isurf =
Factory::CreateDataSourceSurfaceWithStride(aSize,
SurfaceFormat::R8G8B8A8,
stride);
if (NS_WARN_IF(!isurf)) {
return nullptr;
}
GLint oldrb, oldfb, oldprog, oldTexUnit, oldTex;
GLuint rb, fb;
do {
mGL->fGetIntegerv(LOCAL_GL_RENDERBUFFER_BINDING, &oldrb);
mGL->fGetIntegerv(LOCAL_GL_FRAMEBUFFER_BINDING, &oldfb);
mGL->fGetIntegerv(LOCAL_GL_CURRENT_PROGRAM, &oldprog);
mGL->fGetIntegerv(LOCAL_GL_ACTIVE_TEXTURE, &oldTexUnit);
mGL->fActiveTexture(LOCAL_GL_TEXTURE0);
switch (aTextureTarget) {
case LOCAL_GL_TEXTURE_2D:
mGL->fGetIntegerv(LOCAL_GL_TEXTURE_BINDING_2D, &oldTex);
break;
case LOCAL_GL_TEXTURE_EXTERNAL:
mGL->fGetIntegerv(LOCAL_GL_TEXTURE_BINDING_EXTERNAL, &oldTex);
break;
case LOCAL_GL_TEXTURE_RECTANGLE:
mGL->fGetIntegerv(LOCAL_GL_TEXTURE_BINDING_RECTANGLE, &oldTex);
break;
default: /* Already checked above */
break;
}
ScopedGLState scopedScissorTestState(mGL, LOCAL_GL_SCISSOR_TEST, false);
ScopedGLState scopedBlendState(mGL, LOCAL_GL_BLEND, false);
ScopedViewportRect scopedViewportRect(mGL, 0, 0, aSize.width, aSize.height);
/* Setup renderbuffer */
mGL->fGenRenderbuffers(1, &rb);
mGL->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, rb);
GLenum rbInternalFormat =
mGL->IsGLES()
? (mGL->IsExtensionSupported(GLContext::OES_rgb8_rgba8) ? LOCAL_GL_RGBA8 : LOCAL_GL_RGBA4)
: LOCAL_GL_RGBA;
mGL->fRenderbufferStorage(LOCAL_GL_RENDERBUFFER, rbInternalFormat, aSize.width, aSize.height);
CLEANUP_IF_GLERROR_OCCURRED("when binding and creating renderbuffer");
/* Setup framebuffer */
mGL->fGenFramebuffers(1, &fb);
mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, fb);
mGL->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0,
LOCAL_GL_RENDERBUFFER, rb);
CLEANUP_IF_GLERROR_OCCURRED("when binding and creating framebuffer");
MOZ_ASSERT(mGL->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER) == LOCAL_GL_FRAMEBUFFER_COMPLETE);
/* Setup vertex and fragment shader */
GLuint program = TextureImageProgramFor(aTextureTarget, aConfig);
MOZ_ASSERT(program);
mGL->fUseProgram(program);
CLEANUP_IF_GLERROR_OCCURRED("when using program");
mGL->fUniform1i(mGL->fGetUniformLocation(program, "uTexture"), 0);
CLEANUP_IF_GLERROR_OCCURRED("when setting uniform location");
/* Setup quad geometry */
mGL->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, 0);
float w = (aTextureTarget == LOCAL_GL_TEXTURE_RECTANGLE) ? (float) aSize.width : 1.0f;
float h = (aTextureTarget == LOCAL_GL_TEXTURE_RECTANGLE) ? (float) aSize.height : 1.0f;
const float
vertexArray[4*2] = {
-1.0f, -1.0f,
1.0f, -1.0f,
-1.0f, 1.0f,
1.0f, 1.0f
};
ScopedVertexAttribPointer autoAttrib0(mGL, 0, 2, LOCAL_GL_FLOAT, LOCAL_GL_FALSE, 0, 0, vertexArray);
const float u0 = 0.0f;
const float u1 = w;
const float v0 = aYInvert ? h : 0.0f;
const float v1 = aYInvert ? 0.0f : h;
const float texCoordArray[8] = { u0, v0,
u1, v0,
u0, v1,
u1, v1 };
ScopedVertexAttribPointer autoAttrib1(mGL, 1, 2, LOCAL_GL_FLOAT, LOCAL_GL_FALSE, 0, 0, texCoordArray);
/* Bind the texture */
if (aTextureId) {
mGL->fBindTexture(aTextureTarget, aTextureId);
CLEANUP_IF_GLERROR_OCCURRED("when binding texture");
}
/* Draw quad */
mGL->fClearColor(1.0f, 0.0f, 1.0f, 1.0f);
mGL->fClear(LOCAL_GL_COLOR_BUFFER_BIT);
CLEANUP_IF_GLERROR_OCCURRED("when clearing color buffer");
mGL->fDrawArrays(LOCAL_GL_TRIANGLE_STRIP, 0, 4);
CLEANUP_IF_GLERROR_OCCURRED("when drawing texture");
/* Read-back draw results */
ReadPixelsIntoDataSurface(mGL, isurf);
CLEANUP_IF_GLERROR_OCCURRED("when reading pixels into surface");
} while (false);
/* Restore GL state */
mGL->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, oldrb);
mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, oldfb);
mGL->fUseProgram(oldprog);
// note that deleting 0 has no effect in any of these calls
mGL->fDeleteRenderbuffers(1, &rb);
mGL->fDeleteFramebuffers(1, &fb);
if (aTextureId)
mGL->fBindTexture(aTextureTarget, oldTex);
if (oldTexUnit != LOCAL_GL_TEXTURE0)
mGL->fActiveTexture(oldTexUnit);
return isurf.forget();
}
#undef CLEANUP_IF_GLERROR_OCCURRED
}
}