forked from mozilla/gecko-dev
-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathDecoder.h
505 lines (430 loc) · 17 KB
/
Decoder.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_image_src_Decoder_h
#define mozilla_image_src_Decoder_h
#include "FrameAnimator.h"
#include "RasterImage.h"
#include "mozilla/RefPtr.h"
#include "DecodePool.h"
#include "ImageMetadata.h"
#include "Orientation.h"
#include "SourceBuffer.h"
namespace mozilla {
namespace Telemetry {
enum ID : uint32_t;
}
namespace image {
class Decoder : public IResumable
{
public:
explicit Decoder(RasterImage* aImage);
/**
* Initialize an image decoder. Decoders may not be re-initialized.
*/
void Init();
/**
* Initializes a decoder whose image and observer is already being used by a
* parent decoder. Decoders may not be re-initialized.
*
* Notifications Sent: TODO
*/
void InitSharedDecoder(uint8_t* aImageData, uint32_t aImageDataLength,
uint32_t* aColormap, uint32_t aColormapSize,
RawAccessFrameRef&& aFrameRef);
/**
* Decodes, reading all data currently available in the SourceBuffer. If more
* If aBuffer is null and aCount is 0, Write() flushes any buffered data to
* the decoder. Data is buffered if the decoder wasn't able to completely
* decode it because it needed a new frame. If it's necessary to flush data,
* NeedsToFlushData() will return true.
*
* data is needed, Decode() automatically ensures that it will be called again
* on a DecodePool thread when the data becomes available.
*
* Any errors are reported by setting the appropriate state on the decoder.
*/
nsresult Decode();
/**
* Cleans up the decoder's state and notifies our image about success or
* failure. May only be called on the main thread.
*/
void Finish();
/**
* Given a maximum number of bytes we're willing to decode, @aByteLimit,
* returns true if we should attempt to run this decoder synchronously.
*/
bool ShouldSyncDecode(size_t aByteLimit);
/**
* Informs the shared decoder that all the data has been written.
* Should only be used if InitSharedDecoder was useed
*
* Notifications Sent: TODO
*/
void FinishSharedDecoder();
/**
* Gets the invalidation region accumulated by the decoder so far, and clears
* the decoder's invalidation region. This means that each call to
* TakeInvalidRect() returns only the invalidation region accumulated since
* the last call to TakeInvalidRect().
*/
nsIntRect TakeInvalidRect()
{
nsIntRect invalidRect = mInvalidRect;
mInvalidRect.SetEmpty();
return invalidRect;
}
/**
* Gets the progress changes accumulated by the decoder so far, and clears
* them. This means that each call to TakeProgress() returns only the changes
* accumulated since the last call to TakeProgress().
*/
Progress TakeProgress()
{
Progress progress = mProgress;
mProgress = NoProgress;
return progress;
}
/**
* Returns true if there's any progress to report.
*/
bool HasProgress() const
{
return mProgress != NoProgress || !mInvalidRect.IsEmpty();
}
// We're not COM-y, so we don't get refcounts by default
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(Decoder, override)
// Implement IResumable.
virtual void Resume() override;
/*
* State.
*/
// If we're doing a "size decode", we more or less pass through the image
// data, stopping only to scoop out the image dimensions. A size decode
// must be enabled by SetSizeDecode() _before_calling Init().
bool IsSizeDecode() { return mSizeDecode; }
void SetSizeDecode(bool aSizeDecode)
{
MOZ_ASSERT(!mInitialized, "Shouldn't be initialized yet");
mSizeDecode = aSizeDecode;
}
/**
* If this decoder supports downscale-during-decode, sets the target size that
* this image should be decoded to.
*
* If this decoder *doesn't* support downscale-during-decode, returns
* NS_ERROR_NOT_AVAILABLE. If the provided size is unacceptable, returns
* another error.
*
* Returning NS_OK from this method is a promise that the decoder will decode
* the image to the requested target size unless it encounters an error.
*
* This must be called before Init() is called.
*/
virtual nsresult SetTargetSize(const nsIntSize& aSize)
{
return NS_ERROR_NOT_AVAILABLE;
}
/**
* Set whether should send partial invalidations.
*
* If @aSend is true, we'll send partial invalidations when decoding the first
* frame of the image, so image notifications observers will be able to
* gradually draw in the image as it downloads.
*
* If @aSend is false (the default), we'll only send an invalidation when we
* complete the first frame.
*
* This must be called before Init() is called.
*/
void SetSendPartialInvalidations(bool aSend)
{
MOZ_ASSERT(!mInitialized, "Shouldn't be initialized yet");
mSendPartialInvalidations = aSend;
}
/**
* Set an iterator to the SourceBuffer which will feed data to this decoder.
*
* This should be called for almost all decoders; the exceptions are the
* contained decoders of an nsICODecoder, which will be fed manually via Write
* instead.
*
* This must be called before Init() is called.
*/
void SetIterator(SourceBufferIterator&& aIterator)
{
MOZ_ASSERT(!mInitialized, "Shouldn't be initialized yet");
mIterator.emplace(Move(aIterator));
}
/**
* Set whether this decoder is associated with a transient image. The decoder
* may choose to avoid certain optimizations that don't pay off for
* short-lived images in this case.
*/
void SetImageIsTransient(bool aIsTransient)
{
MOZ_ASSERT(!mInitialized, "Shouldn't be initialized yet");
mImageIsTransient = aIsTransient;
}
/**
* Set whether the image is locked for the lifetime of this decoder. We lock
* the image during our initial decode to ensure that we don't evict any
* surfaces before we realize that the image is animated.
*/
void SetImageIsLocked()
{
MOZ_ASSERT(!mInitialized, "Shouldn't be initialized yet");
mImageIsLocked = true;
}
bool ImageIsLocked() const { return mImageIsLocked; }
size_t BytesDecoded() const { return mBytesDecoded; }
// The amount of time we've spent inside Write() so far for this decoder.
TimeDuration DecodeTime() const { return mDecodeTime; }
// The number of times Write() has been called so far for this decoder.
uint32_t ChunkCount() const { return mChunkCount; }
// The number of frames we have, including anything in-progress. Thus, this
// is only 0 if we haven't begun any frames.
uint32_t GetFrameCount() { return mFrameCount; }
// The number of complete frames we have (ie, not including anything
// in-progress).
uint32_t GetCompleteFrameCount() {
return mInFrame ? mFrameCount - 1 : mFrameCount;
}
// Error tracking
bool HasError() const { return HasDataError() || HasDecoderError(); }
bool HasDataError() const { return mDataError; }
bool HasDecoderError() const { return NS_FAILED(mFailCode); }
nsresult GetDecoderError() const { return mFailCode; }
void PostResizeError() { PostDataError(); }
bool GetDecodeDone() const
{
return mDecodeDone || (mSizeDecode && HasSize()) || HasError() || mDataDone;
}
/**
* Returns true if this decoder was aborted.
*
* This may happen due to a low-memory condition, or because another decoder
* was racing with this one to decode the same frames with the same flags and
* this decoder lost the race. Either way, this is not a permanent situation
* and does not constitute an error, so we don't report any errors when this
* happens.
*/
bool WasAborted() const { return mDecodeAborted; }
enum DecodeStyle {
PROGRESSIVE, // produce intermediate frames representing the partial
// state of the image
SEQUENTIAL // decode to final image immediately
};
void SetFlags(uint32_t aFlags) { mFlags = aFlags; }
uint32_t GetFlags() const { return mFlags; }
uint32_t GetDecodeFlags() const { return DecodeFlags(mFlags); }
bool HasSize() const { return mImageMetadata.HasSize(); }
void SetSizeOnImage();
void SetSize(const nsIntSize& aSize, const Orientation& aOrientation)
{
PostSize(aSize.width, aSize.height, aOrientation);
}
nsIntSize GetSize() const
{
MOZ_ASSERT(HasSize());
return mImageMetadata.GetSize();
}
virtual Telemetry::ID SpeedHistogram();
ImageMetadata& GetImageMetadata() { return mImageMetadata; }
/**
* Returns a weak pointer to the image associated with this decoder.
*/
RasterImage* GetImage() const { MOZ_ASSERT(mImage); return mImage.get(); }
// Tell the decoder infrastructure to allocate a frame. By default, frame 0
// is created as an ARGB frame with no offset and with size width * height.
// If decoders need something different, they must ask for it.
// This is called by decoders when they need a new frame. These decoders
// must then save the data they have been sent but not yet processed and
// return from WriteInternal. When the new frame is created, WriteInternal
// will be called again with nullptr and 0 as arguments.
void NeedNewFrame(uint32_t frameNum, uint32_t x_offset, uint32_t y_offset,
uint32_t width, uint32_t height,
gfx::SurfaceFormat format,
uint8_t palette_depth = 0);
virtual bool NeedsNewFrame() const { return mNeedsNewFrame; }
// Try to allocate a frame as described in mNewFrameData and return the
// status code from that attempt. Clears mNewFrameData.
virtual nsresult AllocateFrame(const nsIntSize& aTargetSize = nsIntSize());
already_AddRefed<imgFrame> GetCurrentFrame()
{
nsRefPtr<imgFrame> frame = mCurrentFrame.get();
return frame.forget();
}
RawAccessFrameRef GetCurrentFrameRef()
{
return mCurrentFrame ? mCurrentFrame->RawAccessRef()
: RawAccessFrameRef();
}
/**
* Writes data to the decoder. Only public for the benefit of nsICODecoder;
* other callers should use Decode().
*
* @param aBuffer buffer containing the data to be written
* @param aCount the number of bytes to write
*
* Any errors are reported by setting the appropriate state on the decoder.
*/
void Write(const char* aBuffer, uint32_t aCount);
protected:
virtual ~Decoder();
/*
* Internal hooks. Decoder implementations may override these and
* only these methods.
*/
virtual void InitInternal();
virtual void WriteInternal(const char* aBuffer, uint32_t aCount);
virtual void FinishInternal();
/*
* Progress notifications.
*/
// Called by decoders when they determine the size of the image. Informs
// the image of its size and sends notifications.
void PostSize(int32_t aWidth,
int32_t aHeight,
Orientation aOrientation = Orientation());
// Called by decoders if they determine that the image has transparency.
//
// This should be fired as early as possible to allow observers to do things
// that affect content, so it's necessarily pessimistic - if there's a
// possibility that the image has transparency, for example because its header
// specifies that it has an alpha channel, we fire PostHasTransparency
// immediately. PostFrameStop's aFrameOpacity argument, on the other hand, is
// only used internally to ImageLib. Because PostFrameStop isn't delivered
// until the entire frame has been decoded, decoders may take into account the
// actual contents of the frame and give a more accurate result.
void PostHasTransparency();
// Called by decoders when they begin a frame. Informs the image, sends
// notifications, and does internal book-keeping.
void PostFrameStart();
// Called by decoders when they end a frame. Informs the image, sends
// notifications, and does internal book-keeping.
// Specify whether this frame is opaque as an optimization.
// For animated images, specify the disposal, blend method and timeout for
// this frame.
void PostFrameStop(Opacity aFrameOpacity = Opacity::SOME_TRANSPARENCY,
DisposalMethod aDisposalMethod = DisposalMethod::KEEP,
int32_t aTimeout = 0,
BlendMethod aBlendMethod = BlendMethod::OVER);
/**
* Called by the decoders when they have a region to invalidate. We may not
* actually pass these invalidations on right away.
*
* @param aRect The invalidation rect in the coordinate system of the unscaled
* image (that is, the image at its intrinsic size).
* @param aRectAtTargetSize If not Nothing(), the invalidation rect in the
* coordinate system of the scaled image (that is,
* the image at our target decoding size). This must
* be supplied if we're downscaling during decode.
*/
void PostInvalidation(const nsIntRect& aRect,
const Maybe<nsIntRect>& aRectAtTargetSize = Nothing());
// Called by the decoders when they have successfully decoded the image. This
// may occur as the result of the decoder getting to the appropriate point in
// the stream, or by us calling FinishInternal().
//
// May not be called mid-frame.
//
// For animated images, specify the loop count. -1 means loop forever, 0
// means a single iteration, stopping on the last frame.
void PostDecodeDone(int32_t aLoopCount = 0);
// Data errors are the fault of the source data, decoder errors are our fault
void PostDataError();
void PostDecoderError(nsresult aFailCode);
// Returns true if we may have stored data that we need to flush now that we
// have a new frame to decode into. Callers can use Write() to actually
// flush the data; see the documentation for that method.
bool NeedsToFlushData() const { return mNeedsToFlushData; }
/**
* CompleteDecode() finishes up the decoding process after Decode() determines
* that we're finished. It records final progress and does all the cleanup
* that's possible off-main-thread.
*/
void CompleteDecode();
/**
* Ensures that a given frame number exists with the given parameters, and
* returns a RawAccessFrameRef for that frame.
* It is not possible to create sparse frame arrays; you can only append
* frames to the current frame array, or if there is only one frame in the
* array, replace that frame.
* @aTargetSize specifies the target size we're decoding to. If we're not
* downscaling during decode, this will always be the same as the image's
* intrinsic size.
*
* If a non-paletted frame is desired, pass 0 for aPaletteDepth.
*/
RawAccessFrameRef EnsureFrame(uint32_t aFrameNum,
const nsIntSize& aTargetSize,
const nsIntRect& aFrameRect,
uint32_t aDecodeFlags,
gfx::SurfaceFormat aFormat,
uint8_t aPaletteDepth,
imgFrame* aPreviousFrame);
RawAccessFrameRef InternalAddFrame(uint32_t aFrameNum,
const nsIntSize& aTargetSize,
const nsIntRect& aFrameRect,
uint32_t aDecodeFlags,
gfx::SurfaceFormat aFormat,
uint8_t aPaletteDepth,
imgFrame* aPreviousFrame);
/*
* Member variables.
*
*/
nsRefPtr<RasterImage> mImage;
Maybe<SourceBufferIterator> mIterator;
RawAccessFrameRef mCurrentFrame;
ImageMetadata mImageMetadata;
nsIntRect mInvalidRect; // Tracks an invalidation region in the current frame.
Progress mProgress;
uint8_t* mImageData; // Pointer to image data in either Cairo or 8bit format
uint32_t mImageDataLength;
uint32_t* mColormap; // Current colormap to be used in Cairo format
uint32_t mColormapSize;
// Telemetry data for this decoder.
TimeDuration mDecodeTime;
uint32_t mChunkCount;
uint32_t mFlags;
size_t mBytesDecoded;
bool mSendPartialInvalidations;
bool mDataDone;
bool mDecodeDone;
bool mDataError;
bool mDecodeAborted;
bool mShouldReportError;
bool mImageIsTransient;
bool mImageIsLocked;
private:
uint32_t mFrameCount; // Number of frames, including anything in-progress
nsresult mFailCode;
struct NewFrameData
{
NewFrameData() { }
NewFrameData(uint32_t aFrameNum, const nsIntRect& aFrameRect,
gfx::SurfaceFormat aFormat, uint8_t aPaletteDepth)
: mFrameNum(aFrameNum)
, mFrameRect(aFrameRect)
, mFormat(aFormat)
, mPaletteDepth(aPaletteDepth)
{ }
uint32_t mFrameNum;
nsIntRect mFrameRect;
gfx::SurfaceFormat mFormat;
uint8_t mPaletteDepth;
};
NewFrameData mNewFrameData;
bool mNeedsNewFrame;
bool mNeedsToFlushData;
bool mInitialized;
bool mSizeDecode;
bool mInFrame;
bool mIsAnimated;
};
} // namespace image
} // namespace mozilla
#endif // mozilla_image_src_Decoder_h