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BodyStream.h
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BodyStream.h
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_BodyStream_h
#define mozilla_dom_BodyStream_h
#include "jsapi.h"
#include "js/Stream.h"
#include "nsIAsyncInputStream.h"
#include "nsCycleCollectionParticipant.h"
#include "nsIObserver.h"
#include "nsISupportsImpl.h"
#include "nsNetCID.h"
#include "nsWeakReference.h"
#include "mozilla/ErrorResult.h"
#include "mozilla/Mutex.h"
class nsIGlobalObject;
class nsIInputStream;
namespace mozilla {
namespace dom {
class BodyStream;
class WeakWorkerRef;
class BodyStreamHolder : public nsISupports {
friend class BodyStream;
public:
NS_DECL_CYCLE_COLLECTING_ISUPPORTS
NS_DECL_CYCLE_COLLECTION_CLASS(BodyStreamHolder)
BodyStreamHolder();
virtual void NullifyStream() = 0;
virtual void MarkAsRead() = 0;
virtual void SetReadableStreamBody(JSObject* aBody) = 0;
virtual JSObject* GetReadableStreamBody() = 0;
protected:
virtual ~BodyStreamHolder() = default;
private:
void StoreBodyStream(BodyStream* aBodyStream);
void ForgetBodyStream();
// Raw pointer because BodyStream keeps BodyStreamHolder alive and it
// nullifies this stream before being released.
BodyStream* mBodyStream;
#ifdef DEBUG
bool mStreamCreated = false;
#endif
};
class BodyStream final : public nsIInputStreamCallback,
public nsIObserver,
public nsSupportsWeakReference,
private JS::ReadableStreamUnderlyingSource {
friend class BodyStreamHolder;
public:
NS_DECL_THREADSAFE_ISUPPORTS
NS_DECL_NSIINPUTSTREAMCALLBACK
NS_DECL_NSIOBSERVER
// This method creates a JS ReadableStream object and it assigns it to the
// aStreamHolder calling SetReadableStreamBody().
static void Create(JSContext* aCx, BodyStreamHolder* aStreamHolder,
nsIGlobalObject* aGlobal, nsIInputStream* aInputStream,
ErrorResult& aRv);
void Close();
static nsresult RetrieveInputStream(
JS::ReadableStreamUnderlyingSource* aUnderlyingReadableStreamSource,
nsIInputStream** aInputStream);
private:
BodyStream(nsIGlobalObject* aGlobal, BodyStreamHolder* aStreamHolder,
nsIInputStream* aInputStream);
~BodyStream();
#ifdef DEBUG
void AssertIsOnOwningThread();
#else
void AssertIsOnOwningThread() {}
#endif
void requestData(JSContext* aCx, JS::HandleObject aStream,
size_t aDesiredSize) override;
void writeIntoReadRequestBuffer(JSContext* aCx, JS::HandleObject aStream,
void* aBuffer, size_t aLength,
size_t* aBytesWritten) override;
JS::Value cancel(JSContext* aCx, JS::HandleObject aStream,
JS::HandleValue aReason) override;
void onClosed(JSContext* aCx, JS::HandleObject aStream) override;
void onErrored(JSContext* aCx, JS::HandleObject aStream,
JS::HandleValue aReason) override;
void finalize() override;
void ErrorPropagation(JSContext* aCx, const MutexAutoLock& aProofOfLock,
JS::HandleObject aStream, nsresult aRv);
void CloseAndReleaseObjects(JSContext* aCx, const MutexAutoLock& aProofOfLock,
JS::HandleObject aSteam);
class WorkerShutdown;
void ReleaseObjects(const MutexAutoLock& aProofOfLock);
void ReleaseObjects();
// Common methods
enum State {
// This is the beginning state before any reading operation.
eInitializing,
// RequestDataCallback has not been called yet. We haven't started to read
// data from the stream yet.
eWaiting,
// We are reading data in a separate I/O thread.
eReading,
// We are ready to write something in the JS Buffer.
eWriting,
// After a writing, we want to check if the stream is closed. After the
// check, we go back to eWaiting. If a reading request happens in the
// meantime, we move to eReading state.
eChecking,
// Operation completed.
eClosed,
};
// We need a mutex because JS engine can release BodyStream on a non-owning
// thread. We must be sure that the releasing of resources doesn't trigger
// race conditions.
Mutex mMutex;
// Protected by mutex.
State mState;
nsCOMPtr<nsIGlobalObject> mGlobal;
RefPtr<BodyStreamHolder> mStreamHolder;
nsCOMPtr<nsIEventTarget> mOwningEventTarget;
// This is the original inputStream received during the CTOR. It will be
// converted into an nsIAsyncInputStream and stored into mInputStream at the
// first use.
nsCOMPtr<nsIInputStream> mOriginalInputStream;
nsCOMPtr<nsIAsyncInputStream> mInputStream;
RefPtr<WeakWorkerRef> mWorkerRef;
};
} // namespace dom
} // namespace mozilla
#endif // mozilla_dom_BodyStream_h