forked from mozilla/gecko-dev
-
Notifications
You must be signed in to change notification settings - Fork 1
/
SmallPointerArray.h
215 lines (185 loc) · 5.71 KB
/
SmallPointerArray.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* A vector of pointers space-optimized for a small number of elements. */
#ifndef mozilla_SmallPointerArray_h
#define mozilla_SmallPointerArray_h
#include "mozilla/Assertions.h"
#include <iterator>
#include <vector>
namespace mozilla {
// Array class for situations where a small number of elements (<= 2) is
// expected, a large number of elements must be accomodated if necessary,
// and the size of the class must be minimal. Typical vector implementations
// will fulfill the first two requirements by simply adding inline storage
// alongside the rest of their member variables. While this strategy works,
// it brings unnecessary storage overhead for vectors with an expected small
// number of elements. This class is intended to deal with that problem.
//
// This class is similar in performance to a vector class. Accessing its
// elements when it has not grown over a size of 2 does not require an extra
// level of indirection and will therefore be faster.
//
// The minimum (inline) size is 2 * sizeof(void*).
//
// Any modification of the array invalidates any outstanding iterators.
template<typename T>
class SmallPointerArray
{
public:
SmallPointerArray()
{
mInlineElements[0] = mInlineElements[1] = nullptr;
static_assert(sizeof(SmallPointerArray<T>) == (2 * sizeof(void*)),
"SmallPointerArray must compile to the size of 2 pointers");
static_assert(offsetof(SmallPointerArray<T>, mArray) ==
offsetof(SmallPointerArray<T>, mInlineElements) + sizeof(T*),
"mArray and mInlineElements[1] are expected to overlap in memory");
static_assert(offsetof(SmallPointerArray<T>, mPadding) ==
offsetof(SmallPointerArray<T>, mInlineElements),
"mPadding and mInlineElements[0] are expected to overlap in memory");
}
~SmallPointerArray()
{
if (!mInlineElements[0] && mArray) {
delete mArray;
}
}
void Clear() {
if (!mInlineElements[0] && mArray) {
delete mArray;
mArray = nullptr;
return;
}
mInlineElements[0] = mInlineElements[1] = nullptr;
}
void AppendElement(T* aElement) {
// Storing nullptr as an element is not permitted, but we do check for it
// to avoid corruption issues in non-debug builds.
// In addition to this we assert in debug builds to point out mistakes to
// users of the class.
MOZ_ASSERT(aElement != nullptr);
if (!mInlineElements[0]) {
if (!mArray) {
mInlineElements[0] = aElement;
// Harmless if aElement == nullptr;
return;
}
if (!aElement) {
return;
}
mArray->push_back(aElement);
return;
}
if (!aElement) {
return;
}
if (!mInlineElements[1]) {
mInlineElements[1] = aElement;
return;
}
mArray = new std::vector<T*>({ mInlineElements[0], mInlineElements[1], aElement });
mInlineElements[0] = nullptr;
}
void RemoveElement(T* aElement) {
MOZ_ASSERT(aElement != nullptr);
if (aElement == nullptr) {
return;
}
if (mInlineElements[0] == aElement) {
// Expectected case.
mInlineElements[0] = mInlineElements[1];
mInlineElements[1] = nullptr;
return;
}
if (mInlineElements[0]) {
if (mInlineElements[1] == aElement) {
mInlineElements[1] = nullptr;
}
return;
}
if (mArray) {
for (auto iter = mArray->begin(); iter != mArray->end(); iter++) {
if (*iter == aElement) {
mArray->erase(iter);
return;
}
}
}
}
size_t Length() const
{
if (mInlineElements[0]) {
if (!mInlineElements[1]) {
return 1;
}
return 2;
}
if (mArray) {
return mArray->size();
}
return 0;
}
T* ElementAt(size_t aIndex) const {
MOZ_ASSERT(aIndex < Length());
if (mInlineElements[0]) {
return mInlineElements[aIndex];
}
return (*mArray)[aIndex];
}
T* operator[](size_t aIndex) const
{
return ElementAt(aIndex);
}
typedef T** iterator;
typedef const T** const_iterator;
// Methods for range-based for loops. Manipulation invalidates these.
iterator begin() {
return beginInternal();
}
const_iterator begin() const {
return beginInternal();
}
const_iterator cbegin() const { return begin(); }
iterator end() {
return beginInternal() + Length();
}
const_iterator end() const {
return beginInternal() + Length();
}
const_iterator cend() const { return end(); }
private:
T** beginInternal() const {
if (mInlineElements[0] || !mArray) {
return const_cast<T**>(&mInlineElements[0]);
}
if (!mArray->size()) {
return nullptr;
}
return &(*mArray)[0];
}
// mArray and mInlineElements[1] share the same area in memory.
//
// When !mInlineElements[0] && !mInlineElements[1] the array is empty.
//
// When mInlineElements[0] && !mInlineElements[1], mInlineElements[0]
// contains the first element. The array is of size 1.
//
// When mInlineElements[0] && mInlineElements[1], mInlineElements[0]
// contains the first element and mInlineElements[1] the second. The
// array is of size 2.
//
// When !mInlineElements[0] && mArray, mArray contains the full contents
// of the array and is of arbitrary size.
union {
T* mInlineElements[2];
struct {
void* mPadding;
std::vector<T*>* mArray;
};
};
};
} // namespace mozilla
#endif // mozilla_SmallPointerArray_h