forked from mozilla/gecko-dev
-
Notifications
You must be signed in to change notification settings - Fork 1
/
BasePoint3D.h
139 lines (115 loc) · 3.51 KB
/
BasePoint3D.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_BASEPOINT3D_H_
#define MOZILLA_BASEPOINT3D_H_
#include "mozilla/Assertions.h"
namespace mozilla {
namespace gfx {
/**
* Do not use this class directly. Subclass it, pass that subclass as the
* Sub parameter, and only use that subclass. This allows methods to safely
* cast 'this' to 'Sub*'.
*/
template <class T, class Sub>
struct BasePoint3D {
union {
struct {
T x, y, z;
};
T components[3];
};
// Constructors
BasePoint3D() : x(0), y(0), z(0) {}
BasePoint3D(T aX, T aY, T aZ) : x(aX), y(aY), z(aZ) {}
void MoveTo(T aX, T aY, T aZ) { x = aX; y = aY; z = aZ; }
void MoveBy(T aDx, T aDy, T aDz) { x += aDx; y += aDy; z += aDz; }
// Note that '=' isn't defined so we'll get the
// compiler generated default assignment operator
T& operator[](int aIndex) {
MOZ_ASSERT(aIndex >= 0 && aIndex <= 2);
return *((&x)+aIndex);
}
const T& operator[](int aIndex) const {
MOZ_ASSERT(aIndex >= 0 && aIndex <= 2);
return *((&x)+aIndex);
}
bool operator==(const Sub& aPoint) const {
return x == aPoint.x && y == aPoint.y && z == aPoint.z;
}
bool operator!=(const Sub& aPoint) const {
return x != aPoint.x || y != aPoint.y || z != aPoint.z;
}
Sub operator+(const Sub& aPoint) const {
return Sub(x + aPoint.x, y + aPoint.y, z + aPoint.z);
}
Sub operator-(const Sub& aPoint) const {
return Sub(x - aPoint.x, y - aPoint.y, z - aPoint.z);
}
Sub& operator+=(const Sub& aPoint) {
x += aPoint.x;
y += aPoint.y;
z += aPoint.z;
return *static_cast<Sub*>(this);
}
Sub& operator-=(const Sub& aPoint) {
x -= aPoint.x;
y -= aPoint.y;
z -= aPoint.z;
return *static_cast<Sub*>(this);
}
Sub operator*(T aScale) const {
return Sub(x * aScale, y * aScale, z * aScale);
}
Sub operator/(T aScale) const {
return Sub(x / aScale, y / aScale, z / aScale);
}
Sub& operator*=(T aScale) {
x *= aScale;
y *= aScale;
z *= aScale;
return *static_cast<Sub*>(this);
}
Sub& operator/=(T aScale) {
x /= aScale;
y /= aScale;
z /= aScale;
return *static_cast<Sub*>(this);
}
Sub operator-() const {
return Sub(-x, -y, -z);
}
Sub CrossProduct(const Sub& aPoint) const {
return Sub(y * aPoint.z - aPoint.y * z,
z * aPoint.x - aPoint.z * x,
x * aPoint.y - aPoint.x * y);
}
T DotProduct(const Sub& aPoint) const {
return x * aPoint.x + y * aPoint.y + z * aPoint.z;
}
T Length() const {
return sqrt(x*x + y*y + z*z);
}
// Invalid for points with distance from origin of 0.
void Normalize() {
*this /= Length();
}
void RobustNormalize() {
// If the distance is infinite, we scale it by 1/(the maximum value of T)
// before doing normalization, so we can avoid getting a zero point.
T length = Length();
if (mozilla::IsInfinite(length)) {
*this /= std::numeric_limits<T>::max();
length = Length();
}
*this /= length;
}
friend std::ostream& operator<<(std::ostream& stream, const BasePoint3D<T, Sub>& aPoint) {
return stream << '(' << aPoint.x << ',' << aPoint.y << ',' << aPoint.z << ')';
}
};
} // namespace gfx
} // namespace mozilla
#endif /* MOZILLA_BASEPOINT3D_H_ */