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This directory exists to provide the C++ interface to the mp4parse-rust code. The code itself is hosted at https://github.com/mozilla/mp4parse-rust and vendored into the /third_party/rust directory, so the only things here are the moz.build file which specifies how the dynamically generated bindings header should be generated and mp4parse.h, the header which consumers should include. It includes the dynamically-generated bindings header as well as any additional support code for FFI.

Updating the version from the github repository

  1. In /toolkit/library/rust/shared/Cargo.toml, Set the rev attribute of the mp4parse_capi dependency to the revision you want to use.
  2. Run mach vendor rust (--force may be necessary since the mp4parse crate's lib.rs is quite large).
  3. Verify the expected changes in /third_party/rust.
  4. Build, run try, etc.

NOTE: Git has no concept of checking out a subdirectory, so cargo will search the whole repository to find the crate. Because the mp4parse_capi depends on the mp4parse crate in the same repository via a relative path, both crates will be vendored into /third_party/rust and should be part of the same revision of mp4parse-rust.

Developing changes to mp4parse-rust crates

Before committing changes to the github repository, it's a good idea to test them out in the context of mozilla-central. There are a number of ways to achieve this with various trade-offs, but here are the two I recommend. Both start the same way:

  1. git clone https://github.com/mozilla/mp4parse-rust somewhere outside mozilla-central. For example: /Users/your_username/src/mp4parse-rust.

For rapid iteration on local, uncommitted changes

  1. In /toolkit/library/rust/shared/Cargo.toml, change the mp4parse_capi dependency to
    mp4parse_capi = { path = "/Users/your_username/src/mp4parse-rust/mp4parse_capi" }
    
  2. Run mach vendor rust; the code in third_party/rust/mp4parse_capi and third_party/rust/mp4parse will be removed, indicating the code in your local checkout is being used instead.
  3. In the moz.build in this directory, in ffi_generated.inputs, change '/third_party/rust/mp4parse_capi' to '//Users/your_username/src/mp4parse-rust/mp4parse_capi'. Note the double-slash, it's required to reference paths outside mozilla-central.
  4. Build and run the code or tests normally to exercise the code in /Users/your_username/src/mp4parse-rust.

This is a fast way to try experiment with the rust code, but because it exists outside the mozilla-central tree, it cannot be used with try.

For validation of local, committed changes

  1. In /toolkit/library/rust/shared/Cargo.toml, change the mp4parse_capi dependency to
    mp4parse_capi = { git = "file:///Users/your_username/src/mp4parse-rust" }
    
  2. Run mach vendor rust; the local, committed code will be copied into third_party/rust/mp4parse_capi and third_party/rust/mp4parse. Confirm the diff is what you expect.
  3. Unlike above, no changes to moz.build are necessary; if locally changed, make sure to revert.
  4. Build and run the code or tests normally to exercise the code in /Users/your_username/src/mp4parse-rust. This can include try runs, but if you make any additional changes, you must be sure to commit them in your local git checkout of mp4parse-rust and re-run mach vendor rust.

This is a more thorough way to test local changes to the rust code since try is available, but it's slower than the path dependency approach above because every change must be committed and copied into the mozilla-central tree with mach vendor rust.