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09-02-04
Reduced CPU usage when game is not being dsiplayed (minimized, etc)
Added additional network polling into draw_scene() and display_actors() to reduce resyncs
06-22-04
Total revamp of windows handling to use a single window manager interface
04-19-04
Changes needed to support -DNEW_VERSION better
04-14-04
The cache option (-DCACHE_SYSTEM) has been working well in combination with VA's and releasing unused memory. VA is still a memory hog, but better.
Needs more testing by users with & without VA now.
03-30-04
Added #faq to dump faq.txt to the console
Changed #mem to work without -DDEBUG if -DCACHE_SYSTEM, but only do detail dumps on debug
Checked VC vs DevC++ changes
Have windows use configdir & data dir, but just deault to current
MD2 with VA now limits how many VA's it'll create in a single frame based on use_vertex_array setting
03-27-04
Added code for caching with basic LRU support for E3D & MD2
03-25-04
E3D's dynamically load arrays when displayed instead of at map load (kills map change lag)
Fixed camera angle memory
03-24-04
non-Windows clients will now store config and logs in ~/.elc/
VA support for actors now dynamically build the arrays
03-19-04
Added caps_filter support
Memorize camera position, angle, and zoom in el.cfg
Added version number to el.cfg to prevent problems in version changes
03-18-04
Added hack to prevent music crashes with high-optimization
03-10-04
Initial support for VA lists id -DUSE_VERTEXTARRYS defined
03-08-04
Added music player
03-05-04
Added sit_lock options to EL.ini to prevent walking if your sitting
03-02-04
Added username & password to el.ini and disabled by default
Activated GL error checking in several places when DEBUG defined
Makefile.linux change to help compiles on 'default' systems
Added no_alpha_sat flag to reduce GL errors on some broken drivers, automatically set in particles.c
02-24-04
FreeBSD port
02-12-04
Trade window now support RightClick to get description
Made NPC dialog text not click through to playing area
Manu screen now remembers what you are trying to make
02-05-04
Added name_text_size and chat_text_size to el.ini to adjust the font sizes
02-02-04
Fixed name tag & healthbar positioning issues
Name & healthbar no longer zoom
Name & healthbar now use the same routine for both actor types
01-29-04
Added zoom in/out feature.
01-27-04
Resync reduction for long actions
01-18-04
Sound engine changed to OpenAL
01-17-04
Fixed particles so the aren't visible below ground level or under bridges
Fixed particle adding in update_ to add correctly and avoid excess looping
The cursor no longer automatically switched to Fight on a corpse
Fixed timing issues for actor animation
SIN()/COS() optimizations for shadows
01-12-04
Removed excess screen size change message in windowed mode
01-10-04
Fix console history buffer ofverlow bug
Fixed another timing issue in particle system, added additional mutexs
Fixed recent chat scrolling bug
01-07-04
Added in PM autocomplete
Added button and ini option to disable FPS display