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kingdom_defence.cpp
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kingdom_defence.cpp
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#include <iostream>
#include <vector>
#include <boost/graph/adjacency_list.hpp>
#include <boost/graph/push_relabel_max_flow.hpp>
// Graph Type with nested interior edge properties for flow algorithms
typedef boost::adjacency_list_traits<boost::vecS, boost::vecS, boost::directedS> traits;
typedef boost::adjacency_list<boost::vecS, boost::vecS, boost::directedS, boost::no_property,
boost::property<boost::edge_capacity_t, long,
boost::property<boost::edge_residual_capacity_t, long,
boost::property<boost::edge_reverse_t, traits::edge_descriptor>>>> graph;
typedef traits::vertex_descriptor vertex_desc;
typedef traits::edge_descriptor edge_desc;
class edge_adder {
graph &G;
public:
explicit edge_adder(graph &G) : G(G) {}
void add_edge(int from, int to, long capacity) {
auto c_map = boost::get(boost::edge_capacity, G);
auto r_map = boost::get(boost::edge_reverse, G);
const auto e = boost::add_edge(from, to, G).first;
const auto rev_e = boost::add_edge(to, from, G).first;
c_map[e] = capacity;
c_map[rev_e] = 0; // reverse edge has no capacity!
r_map[e] = rev_e;
r_map[rev_e] = e;
}
};
using namespace std;
void solve() {
int n; cin >> n;
int m; cin >> m;
vector<int> d(n);
int gi, di;
for (int i = 0; i < n; ++i) {
cin >> gi;
cin >> di;
d[i] = di - gi;
}
graph G(n + 2);
edge_adder adder(G);
int source = n;
int target = n + 1;
int u, v, cMin, cMax;
for (int i = 0; i < m; ++i) {
cin >> u;
cin >> v;
cin >> cMin;
cin >> cMax;
d[u] += cMin; // Increase demand of u
d[v] -= cMin; // Decrease demand of v
int c = cMax - cMin; // Decrease edge capacity of e
adder.add_edge(u, v, c);
}
int sumDemands = 0;
for (int v = 0; v < n; ++v) {
if (d[v] < 0) {
adder.add_edge(source, v, -d[v]);
} else if (d[v] > 0) {
sumDemands += d[v];
adder.add_edge(v, target, d[v]);
}
}
long flow = boost::push_relabel_max_flow(G, source, target);
cout << (flow == sumDemands ? "yes" : "no") << endl;
}
int main() {
ios_base::sync_with_stdio(false);
int t; cin >> t;
for (int i = 0; i < t; ++i) {
solve();
}
}