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The stage to get the weapon of beasts when you have to open the door to move to phase 4 does not work, it stays there without doing anything, any solution.
The text was updated successfully, but these errors were encountered:
There is an SmartScript for the npc 104949. I tried to debug it, and found that it is not triggered as expected due to the nearby creature can not be found. ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*= NULL*/) return null for 104949 at this step. I don't know why.
As expected she should cast spell 210724,210763,210768, then finally set the state of door open. So currently I just use .gobject set state gm command to open the door to bypass this stage.
The stage to get the weapon of beasts when you have to open the door to move to phase 4 does not work, it stays there without doing anything, any solution.
The text was updated successfully, but these errors were encountered: