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Log.cs
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Log.cs
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/*
* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections;
using System.Globalization;
using System.Runtime.CompilerServices;
using System.Text;
namespace QuantConnect.Logging
{
/// <summary>
/// Logging management class.
/// </summary>
public static class Log
{
private static string _lastTraceText = "";
private static string _lastErrorText = "";
private static bool _debuggingEnabled;
private static int _level = 1;
private static ILogHandler _logHandler = new ConsoleLogHandler();
/// <summary>
/// Gets or sets the ILogHandler instance used as the global logging implementation.
/// </summary>
public static ILogHandler LogHandler
{
get { return _logHandler; }
set { _logHandler = value; }
}
/// <summary>
/// Global flag whether to enable debugging logging:
/// </summary>
public static bool DebuggingEnabled
{
get { return _debuggingEnabled; }
set { _debuggingEnabled = value; }
}
/// <summary>
/// Global flag to specify file based log path
/// </summary>
/// <remarks>Only valid for file based loggers</remarks>
public static string FilePath { get; set; } = "log.txt";
/// <summary>
/// Set the minimum message level:
/// </summary>
public static int DebuggingLevel
{
get { return _level; }
set { _level = value; }
}
/// <summary>
/// Log error
/// </summary>
/// <param name="error">String Error</param>
/// <param name="overrideMessageFloodProtection">Force sending a message, overriding the "do not flood" directive</param>
public static void Error(string error, bool overrideMessageFloodProtection = false)
{
try
{
if (error == _lastErrorText && !overrideMessageFloodProtection) return;
_logHandler.Error(error);
_lastErrorText = error; //Stop message flooding filling diskspace.
}
catch (Exception err)
{
Console.WriteLine("Log.Error(): Error writing error: " + err.Message);
}
}
/// <summary>
/// Log error. This overload is usefull when exceptions are being thrown from within an anonymous function.
/// </summary>
/// <param name="method">The method identifier to be used</param>
/// <param name="exception">The exception to be logged</param>
/// <param name="message">An optional message to be logged, if null/whitespace the messge text will be extracted</param>
/// <param name="overrideMessageFloodProtection">Force sending a message, overriding the "do not flood" directive</param>
private static void Error(string method, Exception exception, string message = null, bool overrideMessageFloodProtection = false)
{
message = method + "(): " + (message ?? string.Empty) + " " + exception;
Error(message, overrideMessageFloodProtection);
}
/// <summary>
/// Log error
/// </summary>
/// <param name="exception">The exception to be logged</param>
/// <param name="message">An optional message to be logged, if null/whitespace the messge text will be extracted</param>
/// <param name="overrideMessageFloodProtection">Force sending a message, overriding the "do not flood" directive</param>
[MethodImpl(MethodImplOptions.NoInlining)]
public static void Error(Exception exception, string message = null, bool overrideMessageFloodProtection = false)
{
Error(WhoCalledMe.GetMethodName(1), exception, message, overrideMessageFloodProtection);
}
/// <summary>
/// Log trace
/// </summary>
public static void Trace(string traceText, bool overrideMessageFloodProtection = false)
{
try
{
if (traceText == _lastTraceText && !overrideMessageFloodProtection) return;
_logHandler.Trace(traceText);
_lastTraceText = traceText;
}
catch (Exception err)
{
Console.WriteLine("Log.Trace(): Error writing trace: " +err.Message);
}
}
/// <summary>
/// Writes the message in normal text
/// </summary>
public static void Trace(string format, params object[] args)
{
Trace(string.Format(CultureInfo.InvariantCulture, format, args));
}
/// <summary>
/// Writes the message in red
/// </summary>
public static void Error(string format, params object[] args)
{
Error(string.Format(CultureInfo.InvariantCulture, format, args));
}
/// <summary>
/// Output to the console
/// </summary>
/// <param name="text">The message to show</param>
/// <param name="level">debug level</param>
public static void Debug(string text, int level = 1)
{
try
{
if (!_debuggingEnabled || level < _level) return;
_logHandler.Debug(text);
}
catch (Exception err)
{
Console.WriteLine("Log.Debug(): Error writing debug: " + err.Message);
}
}
/// <summary>
/// C# Equivalent of Print_r in PHP:
/// </summary>
/// <param name="obj"></param>
/// <param name="recursion"></param>
/// <returns></returns>
public static string VarDump(object obj, int recursion = 0)
{
var result = new StringBuilder();
// Protect the method against endless recursion
if (recursion < 5)
{
// Determine object type
var t = obj.GetType();
// Get array with properties for this object
var properties = t.GetProperties();
foreach (var property in properties)
{
try
{
// Get the property value
var value = property.GetValue(obj, null);
// Create indenting string to put in front of properties of a deeper level
// We'll need this when we display the property name and value
var indent = String.Empty;
var spaces = "| ";
var trail = "|...";
if (recursion > 0)
{
indent = new StringBuilder(trail).Insert(0, spaces, recursion - 1).ToString();
}
if (value != null)
{
// If the value is a string, add quotation marks
var displayValue = value.ToString();
if (value is string) displayValue = String.Concat('"', displayValue, '"');
// Add property name and value to return string
result.AppendFormat(CultureInfo.InvariantCulture, "{0}{1} = {2}\n", indent, property.Name, displayValue);
try
{
if (!(value is ICollection))
{
// Call var_dump() again to list child properties
// This throws an exception if the current property value
// is of an unsupported type (eg. it has not properties)
result.Append(VarDump(value, recursion + 1));
}
else
{
// 2009-07-29: added support for collections
// The value is a collection (eg. it's an arraylist or generic list)
// so loop through its elements and dump their properties
var elementCount = 0;
foreach (var element in ((ICollection)value))
{
var elementName = $"{property.Name}[{elementCount}]";
indent = new StringBuilder(trail).Insert(0, spaces, recursion).ToString();
// Display the collection element name and type
result.AppendFormat(CultureInfo.InvariantCulture, "{0}{1} = {2}\n", indent, elementName, element.ToString());
// Display the child properties
result.Append(VarDump(element, recursion + 2));
elementCount++;
}
result.Append(VarDump(value, recursion + 1));
}
} catch { }
}
else
{
// Add empty (null) property to return string
result.AppendFormat(CultureInfo.InvariantCulture, "{0}{1} = {2}\n", indent, property.Name, "null");
}
}
catch
{
// Some properties will throw an exception on property.GetValue()
// I don't know exactly why this happens, so for now i will ignore them...
}
}
}
return result.ToString();
}
}
}