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Channel.cs
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/*
* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
namespace QuantConnect.Data
{
/// <summary>
/// Represents a subscription channel
/// </summary>
public class Channel
{
/// <summary>
/// Represents an internal channel name for all brokerage channels in case we don't differentiate them
/// </summary>
public static string Single = "common";
/// <summary>
/// The name of the channel
/// </summary>
public string Name { get; private set; }
/// <summary>
/// The ticker symbol of the channel
/// </summary>
public Symbol Symbol { get; private set; }
/// <summary>
/// Creates an instance of subscription channel
/// </summary>
/// <param name="channelName">Socket channel name</param>
/// <param name="symbol">Associated symbol</param>
public Channel(string channelName, Symbol symbol)
{
if (string.IsNullOrEmpty(channelName))
{
throw new ArgumentNullException(nameof(channelName), "Channel Name can't be null or empty");
}
if (symbol == null)
{
throw new ArgumentNullException(nameof(symbol), "Symbol can't be null or empty");
}
Name = channelName;
Symbol = symbol;
}
/// <summary>
/// Indicates whether the current object is equal to another object of the same type.
/// </summary>
/// <param name="other">An object to compare with this object.</param>
/// <returns>
/// true if the current object is equal to the <paramref name="other"/> parameter; otherwise, false.
/// </returns>
public bool Equals(Channel other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return string.Equals(Name, other?.Name) && Symbol.Equals(other.Symbol);
}
/// <summary>
/// Determines whether the specified object is equal to the current object.
/// </summary>
/// <param name="obj">The object to compare with the current object. </param>
/// <returns>
/// true if the specified object is equal to the current object; otherwise, false.
/// </returns>
public override bool Equals(object obj)
{
return Equals(obj as Channel);
}
/// <summary>
/// Serves as the default hash function.
/// </summary>
/// <returns>
/// A hash code for the current object.
/// </returns>
public override int GetHashCode()
{
unchecked
{
int hash = (int)2166136261;
hash = (hash * 16777619) ^ Name.GetHashCode();
hash = (hash * 16777619) ^ Symbol.GetHashCode();
return hash;
}
}
}
}