This repository has been archived by the owner on Oct 27, 2023. It is now read-only.
Parallax Occlusion Mapping With Silhouette Support & Self Shadowing #1
Labels
enhancement
New feature or request
Renderer
Additions or improvements to the rendering engine itself
Parallax Occlusion is an important feature for all surfaces from hard surface to vegetation and terrain. It effectively fakes 3d geometry where there isn't any, using texture maps. Can [and should] support self-shadowing and silhouette.
Example Video Here
A vanilla Quake 2 mod adds this feature, but only for the raster renderer, not the new path traced renderer:
Link Here
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