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Parallax Occlusion Mapping With Silhouette Support & Self Shadowing #1

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MartianDays opened this issue Aug 18, 2021 · 2 comments
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enhancement New feature or request Renderer Additions or improvements to the rendering engine itself

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@MartianDays
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MartianDays commented Aug 18, 2021

parallax-mapping

Parallax Occlusion is an important feature for all surfaces from hard surface to vegetation and terrain. It effectively fakes 3d geometry where there isn't any, using texture maps. Can [and should] support self-shadowing and silhouette.

Example Video Here

A vanilla Quake 2 mod adds this feature, but only for the raster renderer, not the new path traced renderer:
Link Here

@MartianDays MartianDays added enhancement New feature or request Renderer Additions or improvements to the rendering engine itself labels Aug 18, 2021
@MartianDays
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Related to open Q2RTX ticket:

NVIDIA#138

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