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D2Common_DataTables.hpp
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#pragma once
#include "D2Common_Shared.hpp"
#pragma pack(1)
/////////////////////////////////////////////////
//
// Forward Declarations
struct D2MonSeqTxt;
/////////////////////////////////////////////////
//
// Linker Structures
struct D2TxtLinkNodeStrc
{
char szText[32]; //0x00
int nLinkIndex; //0x20
D2TxtLinkNodeStrc* pPrevious; //0x24
D2TxtLinkNodeStrc* pNext; //0x28
};
struct D2TxtLinkStrc
{
int nRecords; //0x00
DWORD dw1; //0x04
DWORD dw2; //0x08
D2TxtLinkNodeStrc* pFirstNode; //0x0C
};
//////////////////////////////////////////////////
//
// BIN Structures
struct D2AutomapRandStrc
{
int nStart; //0x00
int nEnd; //0x04
};
struct D2AutomapShortStrc
{
DWORD dwAutomapLevelType; //0x00
DWORD dwAutomapTileType; //0x04
BYTE nStyle; //0x08
BYTE nStartSequence; //0x09
BYTE nEndSequence; //0x0A
BYTE pad0x0B; //0x0B
DWORD dwCel[4]; //0x0C
int nCels; //0x1C
};
struct D2CharItemStrc
{
DWORD dwItemCode; //0x00
BYTE nBodyLoc; //0x04
char nItemCount; //0x05
WORD pad0x06; //0x06
};
struct D2CubeInputItem
{
WORD wInputFlags; //0x00
WORD wItem; //0x02
WORD wItemID; //0x04
BYTE nQuality; //0x06
BYTE nQuantity; //0x07
};
struct D2CubeOutputParamStrc
{
int nMod; //0x00
WORD nModParam; //0x04
short nModMin; //0x06
short nModMax; //0x08
WORD nModChance; //0x0A
};
struct D2CubeOutputItem
{
WORD wItemFlags; //0x00
WORD wBaseItemId; //0x02
WORD wItemID; //0x04
BYTE nQuality; //0x06
BYTE nQuantity; //0x07
BYTE nType; //0x08
BYTE nLvl; //0x09
BYTE nPLvl; //0x0A
BYTE nILvl; //0x0B
WORD wPrefixId[3]; //0x0C
WORD wSuffixId[3]; //0x12
D2CubeOutputParamStrc pParam[5]; //0x18
};
struct D2InvCompGridStrc
{
int nLeft; //0x00
int nRight; //0x04
int nTop; //0x08
int nBottom; //0x0C
BYTE nWidth; //0x10
BYTE nHeight; //0x11
WORD pad0x12; //0x12
};
struct D2InventoryGridInfoStrc
{
BYTE nGridX; //0x00
BYTE nGridY; //0x01
WORD pad0x02; //0x02
int nGridLeft; //0x04
int nGridRight; //0x08
int nGridTop; //0x0C
int nGridBottom; //0x10
BYTE nGridBoxWidth; //0x14
BYTE nGridBoxHeight; //0x15
WORD pad0x16; //0x16
};
struct D2InvRectStrc
{
int nLeft; //0x00
int nRight; //0x04
int nTop; //0x08
int nBottom; //0x0C
};
struct D2ItemStatCostDescStrc
{
WORD nRecordId; //0x00
short nDescPriority; //0x02
};
struct D2OpStatDataStrc
{
WORD nOpBase; //0x00
WORD nStat; //0x02
BYTE nOp; //0x04
BYTE nOpParam; //0x05
};
//TODO: Find a better name - Could be DRLGFile posted by Necrolis
struct D2UnkLvlSubTypeStrc
{
int unk0x00; //0x00
void* unk0x04; //0x04
BYTE unk0x08[4]; //0x08
int unk0x0C; //0x0C
int unk0x10; //0x10
int unk0x14; //0x14
int unk0x18; //0x18
BYTE unk0x1C[16]; //0x1C
int unk0x2C; //0x2C
BYTE unk0x30[12]; //0x30
int unk0x3C; //0x3C
BYTE unk0x40[4]; //0x40
int unk0x44; //0x44
int unk0x48; //0x48
int nClusters; //0x4C
void* unk0x50; //0x50
void* unk0x54; //0x54
int unk0x58; //0x58
};
//TODO: Find a better name - Called ptTileLibrary by D2CMP.#10087
struct D2UnkLvlDataTableStrc
{
BYTE unk0x00[128][32];
};
struct D2PropertyStrc
{
int nProperty; //0x00
int nLayer; //0x04
int nMin; //0x08
int nMax; //0x0C
};
struct D2SeqRecordStrc
{
D2MonSeqTxt* pMonSeqTxtRecord; //0x00
int unk0x04; //0x04
int unk0x08; //0x08
};
//TODO: Find a better name
struct D2UnkSequenceStrc
{
D2SeqRecordStrc unk0x00[14]; //0x00
};
struct D2TCExInfoStrc
{
int nClassic;
int nProb;
short nItemId;
short nTxtRow;
BYTE nFlags;
char unk0x0D;
short unk0x0E;
short unk0x10;
short unk0x12;
short unk0x14;
short unk0x16;
short unk0x18;
short unk0x1A;
};
struct D2TCExShortStrc
{
short nGroup; //0x00
short nLevel; //0x02
int nTypes; //0x04
int nClassic; //0x08
int nProb; //0x0C
int nPicks; //0x10
int nNoDrop; //0x14
short unk0x18; //0x18
short nMagic; //0x1A
short nRare; //0x1C
short nSet; //0x1E
short nUnique; //0x20
short nSuperior; //0x22
short nNormal; //0x24
short unk0x26; //0x26
D2TCExInfoStrc* pInfo; //0x28
};
//DATATABLES
struct D2ArenaTxt
{
DWORD dwSuicide; //0x00
DWORD dwPlayerKill; //0x04
DWORD dwPlayerKillPercent; //0x08
DWORD dwMonsterKill; //0x0C
DWORD dwPlayerDeath; //0x10
DWORD dwPlayerDeathPercent; //0x14
DWORD dwMonsterDeath; //0x18
};
struct D2ArmTypeTxt
{
char szName[32]; //0x00
char szToken[20]; //0x20
};
struct D2AutomapTxt
{
char szLevelName[16]; //0x00
char szTileName[8]; //0x10
BYTE nStyle; //0x18
BYTE nStartSequence; //0x19
BYTE nEndSequence; //0x1A
BYTE pad0x1B; //0x1B
DWORD dwCel[4]; //0x1C
};
struct D2BeltsTxt
{
int nIndex; //0x00
int nBoxes; //0x04
D2InvRectStrc beltBoxes[16]; //0x08
};
struct D2BodyLocsTxt
{
DWORD dwCode; //0x00
};
struct D2BooksTxt
{
WORD wStr; //0x00
BYTE nSpellIcon; //0x02
BYTE pad0x03; //0x03
DWORD dwPSpell; //0x04
DWORD dwScrollSkillId; //0x08
DWORD dwBookSkillId; //0x0C
DWORD dwBaseCost; //0x10
DWORD dwCostPerCharge; //0x14
DWORD dwScrollSpellCode; //0x18
DWORD dwBookSpellCode; //0x1C
};
struct D2CharStatsTxt
{
wchar_t wszClassName[16]; //0x00
char szClassName[16]; //0x20
BYTE nStr; //0x30
BYTE nDex; //0x31
BYTE nInt; //0x32
BYTE nVit; //0x33
BYTE nStamina; //0x34
BYTE nLifeAdd; //0x35
BYTE nPercentStr; //0x36
BYTE nPercentInt; //0x37
BYTE nPercentDex; //0x38
BYTE nPercentVit; //0x39
BYTE nManaRegen; //0x3A
BYTE pad0x3B; //0x3B
DWORD dwToHitFactor; //0x3C
BYTE nWalkSpeed; //0x40
BYTE nRunSpeed; //0x41
BYTE nRunDrain; //0x42
BYTE nLifePerLevel; //0x43
BYTE nStaminaPerLevel; //0x44
BYTE nManaPerLevel; //0x45
BYTE nLifePerVitality; //0x46
BYTE nStaminaPerVitality; //0x47
BYTE nManaPerMagic; //0x48
BYTE nBlockFactor; //0x49
WORD pad0x4A; //0x4A
DWORD dwBaseWClass; //0x4C
BYTE nStatsPerLevel; //0x50
BYTE pad0x51; //0x51
WORD wStrAllSkills; //0x52
WORD wStrSkillTab[3]; //0x54
WORD wStrClassOnly; //0x5A
D2CharItemStrc pItems[10]; //0x5C
WORD wStartSkill; //0xAC
WORD wBaseSkill[10]; //0xAE
WORD pad0xC2; //0xC2
};
struct D2CharTemplateTxt
{
char szName[30]; //0x00
BYTE nClass; //0x1E
BYTE nLevel; //0x1F
BYTE nAct; //0x20
BYTE nStr; //0x21
BYTE nDex; //0x22
BYTE nInt; //0x23
BYTE nVit; //0x24
BYTE nMana; //0x25
BYTE nHitpoints; //0x26
BYTE nManaRegenBonus; //0x27
BYTE nVelocity; //0x28
BYTE nAttackRate; //0x29
BYTE nOtherRate; //0x2A
BYTE pad0x2B; //0x2B
DWORD dwRightSkill; //0x2C
DWORD dwSkill[9]; //0x30
DWORD dwSkillLevel[9]; //0x54
D2CharItemStrc pItems[15]; //0x78
};
struct D2ColorsTxt
{
DWORD dwCode; //0x00
};
struct D2CompCodeTxt
{
DWORD dwCode; //0x00
};
struct D2CompositTxt
{
char szName[32]; //0x00
char szToken[20]; //0x20
};
struct D2CubeMainTxt
{
BYTE nEnabled; //0x00
BYTE nLadder; //0x01
BYTE nMinDiff; //0x02
BYTE nClass; //0x03
BYTE nOp; //0x04
BYTE pad0x05[3]; //0x05
int nParam; //0x08
int nValue; //0x0C
char nNumInputs; //0x10
BYTE pad0x11; //0x11
WORD wVersion; //0x12
D2CubeInputItem pInputItem[7]; //0x14
D2CubeOutputItem pOutputItem[3]; //0x4C
};
struct D2DifficultyLevelsTxt
{
DWORD dwResistPenalty; //0x00
DWORD dwDeathExpPenalty; //0x04
DWORD dwUberCodeOddsNorm; //0x08
DWORD dwUberCodeOddsGood; //0x0C
DWORD dwMonsterSkillBonus; //0x10
DWORD dwMonsterFreezeDiv; //0x14
DWORD dwMonsterColdDiv; //0x18
DWORD dwAiCurseDiv; //0x1C
DWORD dwUltraCodeOddsNorm; //0x20
DWORD dwUltraCodeOddsGood; //0x24
DWORD dwLifeStealDiv; //0x28
DWORD dwManaStealDiv; //0x2C
DWORD dwUniqueDmgBonus; //0x30
DWORD dwChampionDmgBonus; //0x34
DWORD dwHireableBossDmgPercent; //0x38
DWORD dwMonsterCEDmgPercent; //0x3C
DWORD dwStaticFieldMin; //0x40
DWORD dwGambleRare; //0x44
DWORD dwGambleSet; //0x48
DWORD dwGambleUniq; //0x4C
DWORD dwGambleUber; //0x50
DWORD dwGambleUltra; //0x54
};
struct D2ElemTypesTxt
{
DWORD dwCode; //0x00
};
struct D2EventsTxt
{
WORD wEvent; //0x00
};
struct D2ExperienceTxt
{
DWORD dwClass[7]; //0x00
DWORD dwExpRatio; //0x1C
};
struct D2GambleTxt
{
DWORD dwItemCode; //0x00
int nLevel; //0x04
int nItemId; //0x08
//char szItemCode[12]; //0x00
};
struct D2GemsTxt
{
char szName[32]; //0x00
char szLetter[8]; //0x20
union
{
DWORD dwItemCode; //0x28
char szItemCode[4]; //0x28
};
WORD wStringId; //0x2C
BYTE nNumMods; //0x2E
BYTE nTransForm; //0x2F
D2PropertyStrc pProperties[3][3]; //0x30
};
struct D2HireDescTxt
{
DWORD dwCode; //0x00
};
struct D2HirelingTxt
{
WORD wVersion; //0x00
WORD pad0x02; //0x02
int nId; //0x04
DWORD dwClass; //0x08
DWORD dwAct; //0x0C
DWORD dwDifficulty; //0x10
DWORD dwSeller; //0x14
DWORD dwGold; //0x18
DWORD dwLevel; //0x1C
DWORD dwExpPerLvl; //0x20
DWORD dwHitpoints; //0x24
DWORD dwHitpointsPerLvl; //0x28
DWORD dwDefense; //0x2C
DWORD dwDefensePerLvl; //0x30
DWORD dwStr; //0x34
DWORD dwStrPerLvl; //0x38
DWORD dwDex; //0x3C
DWORD dwDexPerLvl; //0x40
DWORD dwAttackRate; //0x44
DWORD dwAttackRatePerLvl; //0x48
DWORD dwShare; //0x4C
DWORD dwDmgMin; //0x50
DWORD dwDmgMax; //0x54
DWORD dwDmgPerLvl; //0x58
DWORD dwResist; //0x5C
DWORD dwResistPerLvl; //0x60
DWORD dwDefaultChance; //0x64
DWORD dwHead; //0x68
DWORD dwTorso; //0x6C
DWORD dwWeapon; //0x70
DWORD dwShield; //0x74
DWORD dwSkill[6]; //0x78
DWORD dwChance[6]; //0x90
DWORD dwChancePerLvl[6]; //0xA8
BYTE nMode[6]; //0xC0
BYTE nLevel[6]; //0xC6
BYTE nSLvlPerLvl[6]; //0xCC
BYTE nHireDesc; //0xD2
char szNameFirst[32]; //0xD3
char szNameLast[32]; //0xF3
BYTE pad0x113; //0x113
WORD wNameFirst; //0x114
WORD wNameLast; //0x116
};
struct D2HitClassTxt
{
DWORD dwCode; //0x00
};
struct D2InventoryTxt
{
D2InvRectStrc pRect; //0x00
D2InventoryGridInfoStrc pGridInfo; //0x10
D2InvCompGridStrc pComponents[10]; //0x28
};
struct D2ItemRatioTxt
{
DWORD dwUnique; //0x00
DWORD dwUniqueDivisor; //0x04
DWORD dwUniqueMin; //0x08
DWORD dwRare; //0x0C
DWORD dwRareDivisor; //0x10
DWORD dwRareMin; //0x14
DWORD dwSet; //0x18
DWORD dwSetDivisor; //0x1C
DWORD dwSetMin; //0x20
DWORD dwMagic; //0x24
DWORD dwMagicDivisor; //0x28
DWORD dwMagicMin; //0x2C
DWORD dwHiQuality; //0x30
DWORD dwHiQualityDivisor; //0x34
DWORD dwNormal; //0x38
DWORD dwNormalDivisor; //0x3C
WORD wVersion; //0x40
BYTE nUber; //0x42
BYTE nClassSpecific; //0x43
};
struct D2ItemStatCostTxt
{
WORD wStatId; //0x00
WORD pad0x02; //0x02
DWORD dwItemStatFlags; //0x04
BYTE nSendBits; //0x08
BYTE nSendParamBits; //0x09
BYTE nCsvBits; //0x0A
BYTE nCsvParam; //0x0B
DWORD dwDivide; //0x0C
DWORD dwMultiply; //0x10
DWORD dwAdd; //0x14
BYTE nValShift; //0x18
BYTE nSaveBits; //0x19
BYTE n09SaveBits; //0x1A
BYTE pad0x1B; //0x1B
DWORD dwSaveAdd; //0x1C
DWORD dw09SaveAdd; //0x20
DWORD dwSaveParamBits; //0x24
DWORD dw09SaveParamBits; //0x28
DWORD dwMinAccr; //0x2C
BYTE nEncode; //0x30
BYTE pad0x31; //0x31
WORD wMaxStat; //0x32
short nDescPriority; //0x34
BYTE nDescFunc; //0x36
BYTE nDescVal; //0x37
WORD wDescStrPos; //0x38
WORD wDescStrNeg; //0x3A
WORD wDescStr2; //0x3C
WORD wDescGrp; //0x3E
BYTE nDescGrpFunc; //0x40
BYTE nDescGrpVal; //0x41
WORD wDescGrpStrPos; //0x42
WORD wDescGrpStrNeg; //0x44
WORD wDescGrpStr2; //0x46
WORD wItemEvent[2]; //0x48
WORD wItemEventFunc[2]; //0x4C
BYTE nKeepZero; //0x50
BYTE unk0x51[3]; //0x51 - also related to op stats (see DATATBLS_LoadItemStatCostTxt)
BYTE nOp; //0x54
BYTE nOpParam; //0x55
WORD wOpBase; //0x56
WORD wOpStat[3]; //0x58
WORD unk0x5E[64]; //0x5E - also related to op stats (see DATATBLS_LoadItemStatCostTxt)
D2OpStatDataStrc pOpStatData[16]; //0xDE
WORD pad0x13E; //0x13E
DWORD dwStuff; //0x140
};
struct D2ItemsTxt
{
char szFlippyFile[32]; //0x00
char szInvFile[32]; //0x20
char szUniqueInvFile[32]; //0x40
char szSetInvFile[32]; //0x60
union
{
DWORD dwCode; //0x80
char szCode[4]; //0x80
};
DWORD dwNormCode; //0x84
DWORD dwUberCode; //0x88
DWORD dwUltraCode; //0x8C
DWORD dwAlternateGfx; //0x90
DWORD dwPspell; //0x94
WORD wState; //0x98
WORD wCurseState[2]; //0x9A
WORD wStat[3]; //0x9E
DWORD dwCalc[3]; //0xA4
DWORD dwLen; //0xB0
BYTE nSpellDesc; //0xB4
BYTE pad0xB5; //0xB5
WORD wSpellDescStr; //0xB6
DWORD dwSpellDescCalc; //0xB8
DWORD dwBetterGem; //0xBC
DWORD dwWeapClass; //0xC0
DWORD dwWeapClass2Hand; //0xC4
DWORD dwTransmogrifyType; //0xC8
DWORD dwMinAc; //0xCC
DWORD dwMaxAc; //0xD0
DWORD dwGambleCost; //0xD4
DWORD dwSpeed; //0xD8
DWORD dwBitField1; //0xDC
DWORD dwCost; //0xE0
DWORD dwMinStack; //0xE4
DWORD dwMaxStack; //0xE8
DWORD dwSpawnStack; //0xEC
DWORD dwGemOffset; //0xF0
WORD wNameStr; //0xF4
WORD wVersion; //0xF6
WORD wAutoPrefix; //0xF8
WORD wMissileType; //0xFA
BYTE nRarity; //0xFC
BYTE nLevel; //0xFD
BYTE nMinDam; //0xFE
BYTE nMaxDam; //0xFF
BYTE nMinMisDam; //0x100
BYTE nMaxMisDam; //0x101
BYTE n2HandMinDam; //0x102
BYTE n2HandMaxDam; //0x103
WORD wRangeAdder; //0x104
WORD wStrBonus; //0x106
WORD wDexBonus; //0x108
WORD wReqStr; //0x10A
WORD wReqDex; //0x10C
BYTE nAbsorb; //0x10E
BYTE nInvWidth; //0x10F
BYTE nInvHeight; //0x110
BYTE nBlock; //0x111
BYTE nDurability; //0x112
BYTE nNoDurability; //0x113
BYTE nMissile; //0x114
BYTE nComponent; //0x115
BYTE nArmorComp[6]; //0x116
BYTE n2Handed; //0x11C
BYTE nUseable; //0x11D
WORD wType[2]; //0x11E
WORD wSubType; //0x122
WORD wDropSound; //0x124
WORD wUseSound; //0x126
BYTE nDropSfxFrame; //0x128
BYTE nUnique; //0x129
BYTE nQuest; //0x12A
BYTE nQuestDiffCheck; //0x12B
BYTE nTransparent; //0x12C
BYTE nTransTbl; //0x12D
BYTE pad0x12E; //0x12E
BYTE nLightRadius; //0x12F
BYTE nBelt; //0x130
BYTE nAutoBelt; //0x131
BYTE nStackable; //0x132
BYTE nSpawnable; //0x133
BYTE nSpellIcon; //0x134
BYTE nDurWarning; //0x135
BYTE nQuantityWarning; //0x136
BYTE nHasInv; //0x137
BYTE nGemSockets; //0x138
BYTE nTransmogrify; //0x139
BYTE nTmogMin; //0x13A
BYTE nTmogMax; //0x13B
BYTE nHitClass; //0x13C
BYTE n1or2Handed; //0x13D
BYTE nGemApplyType; //0x13E
BYTE nLevelReq; //0x13F
BYTE nMagicLevel; //0x140
BYTE nTransform; //0x141
BYTE nInvTrans; //0x142
BYTE nCompactSave; //0x143
BYTE nSkipName; //0x144
BYTE nNameable; //0x145
BYTE nVendorMin[17]; //0x146
BYTE nVendorMax[17]; //0x157
BYTE nVendorMagicMin[17]; //0x168
BYTE nVendorMagicMax[17]; //0x179
BYTE nVendorMagicLvl[17]; //0x18A
BYTE pad0x19B; //0x19B
DWORD dwNightmareUpgrade; //0x19C
DWORD dwHellUpgrade; //0x1A0
BYTE nPermStoreItem; //0x1A4
BYTE nMultibuy; //0x1A5
WORD pad0x1A6; //0x1A6
};
struct D2ItemTypesTxt
{
char szCode[4]; //0x00
short nEquiv1; //0x04
short nEquiv2; //0x06
BYTE nRepair; //0x08
BYTE nBody; //0x09
BYTE nBodyLoc1; //0x0A
BYTE nBodyLoc2; //0x0B
WORD wShoots; //0x0C
WORD wQuiver; //0x0E
BYTE nThrowable; //0x10
BYTE nReload; //0x11
BYTE nReEquip; //0x12
BYTE nAutoStack; //0x13
BYTE nMagic; //0x14
BYTE nRare; //0x15
BYTE nNormal; //0x16
BYTE nCharm; //0x17
BYTE nGem; //0x18
BYTE nBeltable; //0x19
BYTE nMaxSock1; //0x1A
BYTE nMaxSock25; //0x1B
BYTE nMaxSock40; //0x1C
BYTE nTreasureClass; //0x1D
BYTE nRarity; //0x1E
BYTE nStaffMods; //0x1F
BYTE nCostFormula; //0x20
BYTE nClass; //0x21
BYTE nStorePage; //0x22
BYTE nVarInvGfx; //0x23
char szInvGfx1[32]; //0x24
char szInvGfx2[32]; //0x44
char szInvGfx3[32]; //0x64
char szInvGfx4[32]; //0x84
char szInvGfx5[32]; //0xA4
char szInvGfx6[32]; //0xC4
};
struct D2LevelDefBin
{
DWORD dwQuestFlag; //0x00
DWORD dwQuestFlagEx; //0x04
DWORD dwLayer; //0x08
DWORD dwSizeX; //0x0C
DWORD dwSizeX_N; //0x10
DWORD dwSizeX_H; //0x14
DWORD dwSizeY; //0x18
DWORD dwSizeY_N; //0x1C
DWORD dwSizeY_H; //0x20
DWORD dwOffsetX; //0x24
DWORD dwOffsetY; //0x28
DWORD dwDepend; //0x2C
DWORD dwDrlgType; //0x30
DWORD dwLevelType; //0x34
DWORD dwSubType; //0x38
DWORD dwSubTheme; //0x3C
DWORD dwSubWaypoint; //0x40
DWORD dwSubShrine; //0x44
DWORD dwVis[8]; //0x48
DWORD dwWarp[8]; //0x68
BYTE nIntensity; //0x88
BYTE nRed; //0x89
BYTE nGreen; //0x8A
BYTE nBlue; //0x8B
DWORD dwPortal; //0x8C
DWORD dwPosition; //0x90
DWORD dwSaveMonsters; //0x94
DWORD dwLOSDraw; //0x98
};
struct D2LevelsTxt
{
WORD wLevelNo; //0x00
BYTE nPal; //0x02
BYTE nAct; //0x03
BYTE nTeleport; //0x04
BYTE nRain; //0x05
BYTE nMud; //0x06
BYTE nNoPer; //0x07
BYTE nIsInside; //0x08
BYTE nDrawEdges; //0x09
WORD unk0x0A; //0x0A
DWORD dwWarpDist; //0x0C
WORD wMonLvl[3]; //0x10
WORD wMonLvlEx[3]; //0x16
DWORD dwMonDen[3]; //0x1C
BYTE nMonUMin[3]; //0x28
BYTE nMonUMax[3]; //0x2B
BYTE nMonWndr; //0x2E
BYTE nMonSpcWalk; //0x2F
BYTE nQuest; //0x30
BYTE nRangedSpawn; //0x31
BYTE nNumMon; //0x32
BYTE nNumNormMon; //0x33
BYTE nNumNMon; //0x34
BYTE nNumUMon; //0x35
short wMon[25]; //0x36
short wNMon[25]; //0x68
short wUMon[25]; //0x9A
WORD wCMon[4]; //0xCC
WORD wCPct[4]; //0xD4
WORD wCAmt[4]; //0xDC
BYTE nWaypoint; //0xE4
BYTE nObjGroup[8]; //0xE5
BYTE nObjPrb[8]; //0xED
char szLevelName[40]; //0xF5
char szLevelWarp[40]; //0x11D
char szEntryFile[40]; //0x145
BYTE pad0x16D; //0x16D
wchar_t wszLevelName[40]; //0x16E
wchar_t wszLevelWarp[40]; //0x1BE
WORD pad0x20E; //0x20E
DWORD dwThemes; //0x210
DWORD dwFloorFilter; //0x214
DWORD dwBlankScreen; //0x218
DWORD dwSoundEnv; //0x21C
};
struct D2LowQualityItemsTxt
{
char szName[32]; //0x00
WORD wTblId; //0x20
};
struct D2LvlMazeTxt
{
DWORD dwLevelId; //0x00
DWORD dwRooms[3]; //0x04
DWORD dwSizeX; //0x10
DWORD dwSizeY; //0x14
DWORD dwMerge; //0x18
};
struct D2LvlPrestTxt
{
DWORD dwDef; //0x00
DWORD dwLevelId; //0x04
DWORD dwPopulate; //0x08
DWORD dwLogicals; //0x0C
DWORD dwOutdoors; //0x10
DWORD dwAnimate; //0x14
DWORD dwKillEdge; //0x18
DWORD dwFillBlanks; //0x1C
DWORD dwExpansion; //0x20
DWORD unk0x24; //0x24
DWORD dwSizeX; //0x28
DWORD dwSizeY; //0x2C
DWORD dwAutoMap; //0x30
DWORD dwScan; //0x34
DWORD dwPops; //0x38
DWORD dwPopPad; //0x3C
DWORD dwFiles; //0x40
char szFile[6][60]; //0x44
//char szFile1[60]; //0x44
//char szFile2[60]; //0x80
//char szFile3[60]; //0xBC
//char szFile4[60]; //0xF8
//char szFile5[60]; //0x134
//char szFile6[60]; //0x170
DWORD dwDt1Mask; //0x1AC
};
struct D2LvlSubTxt
{
DWORD dwType; //0x00
char szFile[60]; //0x04
DWORD dwCheckAll; //0x40
DWORD dwBordType; //0x44
DWORD dwDt1Mask; //0x48
DWORD dwGridSize; //0x4C
D2UnkLvlSubTypeStrc* unk0x50; //0x50
BYTE unk0x54[200]; //0x54
DWORD dwProb[5]; //0x11C
DWORD dwTrials[5]; //0x130
DWORD dwMax[5]; //0x144
DWORD dwExpansion; //0x158
};
struct D2LvlTypesTxt
{
char szFile[32][60]; //0x00
DWORD dwAct; //0x780
DWORD dwExpansion; //0x784
};
struct D2LvlWarpTxt
{
DWORD dwLevelId; //0x00
DWORD dwSelectX; //0x04
DWORD dwSelectY; //0x08
DWORD dwSelectDX; //0x0C
DWORD dwSelectDY; //0x10
DWORD dwExitWalkX; //0x14
DWORD dwExitWalkY; //0x18
DWORD dwOffsetX; //0x1C
DWORD dwOffsetY; //0x20
DWORD dwLitVersion; //0x24
DWORD dwTiles; //0x28
char szDirection[4]; //0x30
};
struct D2MagicAffixTxt
{
char szName[32]; //0x00
WORD wTblIndex; //0x20
WORD wVersion; //0x22
D2PropertyStrc pProperties[3]; //0x24
WORD wSpawnable; //0x54
WORD wTransformColor; //0x56
DWORD dwLevel; //0x58
DWORD dwGroup; //0x5C
DWORD dwMaxLevel; //0x60
BYTE nRare; //0x64
BYTE nLevelReq; //0x65
BYTE nClassSpecific; //0x66
BYTE nClass; //0x67
BYTE nClassLevelReq; //0x68
BYTE pad0x69; //0x69
WORD wIType[7]; //0x6A
WORD wEType[5]; //0x78
WORD wFrequency; //0x82
DWORD dwDivide; //0x84
DWORD dwMultiply; //0x88
DWORD dwAdd; //0x8C
};
struct D2MissCalcTxt
{
DWORD dwCode; //0x00
};
//TODO: Check
struct D2MissilesTxt
{
DWORD dwId; //0x00
DWORD dwMissileFlags; //0x04
WORD wCltDoFunc; //0x08
WORD wCltHitFunc; //0x0A
WORD wSrvDoFunc; //0x0C
WORD wSrvHitFunc; //0x0E
WORD wSrvDmgFunc; //0x10
WORD wTravelSound; //0x12
WORD wHitSound; //0x14
WORD wExplosionMissile; //0x16
WORD wSubMissile[3]; //0x18
WORD wCltSubMissile[3]; //0x1E
WORD wHitSubMissile[4]; //0x24
WORD wCltHitSubMissile[4]; //0x2C
WORD wProgSound; //0x34
WORD wProgOverlay; //0x36
DWORD dwParam[5]; //0x38
DWORD dwHitPar[3]; //0x4C
DWORD dwCltParam[5]; //0x58
DWORD dwCltHitPar[3]; //0x6C
DWORD dwDmgParam[2]; //0x78
DWORD dwSrvCalc; //0x80
DWORD dwCltCalc; //0x84
DWORD dwHitCalc; //0x88
DWORD dwCltHitCalc; //0x8C
DWORD dwDmgCalc; //0x90
WORD wHitClass; //0x94
WORD wRange; //0x96
WORD wLevRange; //0x98
BYTE nVel; //0x9A
BYTE nVelLev; //0x9B
WORD wMaxVel; //0x9C
WORD wAccel; //0x9E
WORD wAnimRate; //0xA0
WORD wXoffset; //0xA2
WORD wYoffset; //0xA4
WORD wZoffset; //0xA6
DWORD dwHitFlags; //0xA8
WORD wResultFlags; //0xAC
WORD wKnockBack; //0xAE
DWORD dwMinDamage; //0xB0
DWORD dwMaxDamage; //0xB4
DWORD dwMinLevDam[5]; //0xB8
DWORD dwMaxLevDam[5]; //0xCC
DWORD dwDmgSymPerCalc; //0xE0
DWORD dwElemType; //0xE4
DWORD dwElemMin; //0xE8
DWORD dwElemMax; //0xEC
DWORD dwMinElemLev[5]; //0xF0
DWORD dwMaxElemLev[5]; //0x104
DWORD dwElemDmgSymPerCalc; //0x118
DWORD dwElemLen; //0x11C
DWORD dwElemLevLen[3]; //0x120
BYTE unk0x12C; //0x12C
BYTE nSrcDamage; //0x12D
BYTE nSrcMissDmg; //0x12E
BYTE nHoly; //0x12F
BYTE nLight; //0x130
BYTE nFlicker; //0x131
BYTE nRGB[3]; //0x132
BYTE nInitSteps; //0x135
BYTE nActivate; //0x136
BYTE nLoopAnim; //0x137
char szCelFile[64]; //0x138
DWORD dwAnimLen; //0x178