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D2Packets.cpp
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#include "D2Packets.hpp"
#ifdef D2EXE
#include "../Engine/Diablo2.hpp"
#elif defined(D2CLIENT)
#include "../Modcode/Client/D2Client.hpp"
#elif defined(D2GAME)
#include "../Modcode/Server/D2Game.hpp"
#else
#include "../Modcode/Common/D2Common.hpp"
#endif
/*
* Read a packet from the client, on the server.
* @author eezstreet
*/
size_t D2Packet::ReadServer(char* buffer, size_t bufferSize)
{
size_t dwAmount = 1;
if (!bufferSize)
{
return 0;
}
nPacketType = buffer[0];
switch (nPacketType)
{
case D2CPACKET_QUESTDATA:
case D2CPACKET_RESURRECT:
case D2CPACKET_BUSYOFF:
case D2CPACKET_STAMINAON:
case D2CPACKET_STAMINAOFF:
case D2CPACKET_SWAPWEAPONS:
case D2CPACKET_LEAVEGAME:
case D2CPACKET_SAVEEND:
break; // sizeof = 1
}
return dwAmount;
}
/*
* Read a packet from the server, on the client.
* @author eezstreet
*/
size_t D2Packet::ReadClient(char* buffer, size_t bufferSize)
{
size_t dwAmount = 1;
if (!bufferSize)
{
return 0;
}
nPacketType = buffer[0];
switch (nPacketType)
{
case D2SPACKET_GAMELOADING:
case D2SPACKET_LOADSUCCESS:
case D2SPACKET_LOADCOMPLETE:
case D2SPACKET_UNLOADCOMPLETE:
case D2SPACKET_GAMEXIT:
case D2SPACKET_STARTMERCLIST:
case D2SPACKET_UNKNOWN6E:
case D2SPACKET_UNKNOWN6F:
case D2SPACKET_UNKNOWN70:
case D2SPACKET_UNKNOWN71:
case D2SPACKET_UNKNOWN72:
case D2SPACKET_SWITCHWEAPONS:
case D2SPACKET_CONNECTIONTERM:
case D2SPACKET_PONG:
break;
case D2SPACKET_COMPRESSIONINFO:
packetData.ServerCompressionInfo.nCompressionType = buffer[dwAmount++];
break;
case D2SPACKET_SAVESTATUS:
packetData.ServerSaveStatus.nSaveStatus = buffer[dwAmount++];
break;
case D2SPACKET_GAMEFLAGS:
packetData.ServerMetaData.nDifficulty = buffer[dwAmount++];
packetData.ServerMetaData.unk1 = *(DWORD*)(buffer + dwAmount++);
packetData.ServerMetaData.nExpansion = buffer[dwAmount++];
packetData.ServerMetaData.nUnk4 = buffer[dwAmount++];
packetData.ServerMetaData.unk2 = *(WORD*)(buffer + dwAmount++);
break;
}
return dwAmount;
}
/*
* Write a packet to the client.
* @author eezstreet
*/
size_t D2Packet::WriteServer(char* buffer, size_t bufferSize)
{
size_t dwAmount = 1;
if (!bufferSize)
{
return 0;
}
buffer[0] = nPacketType;
switch (nPacketType)
{
case D2SPACKET_GAMELOADING:
case D2SPACKET_LOADSUCCESS:
case D2SPACKET_LOADCOMPLETE:
case D2SPACKET_UNLOADCOMPLETE:
case D2SPACKET_GAMEXIT:
case D2SPACKET_STARTMERCLIST:
case D2SPACKET_UNKNOWN6E:
case D2SPACKET_UNKNOWN6F:
case D2SPACKET_UNKNOWN70:
case D2SPACKET_UNKNOWN71:
case D2SPACKET_UNKNOWN72:
case D2SPACKET_SWITCHWEAPONS:
case D2SPACKET_CONNECTIONTERM:
break;
case D2SPACKET_COMPRESSIONINFO:
buffer[dwAmount++] = packetData.ServerCompressionInfo.nCompressionType;
break;
case D2SPACKET_SAVESTATUS:
buffer[dwAmount++] = packetData.ServerSaveStatus.nSaveStatus;
break;
}
return dwAmount;
}
/*
* Write a packet to the server.
* @author eezstreet
*/
size_t D2Packet::WriteClient(char* buffer, size_t bufferSize)
{
size_t dwPacketDataSize = 0;
size_t dwAmount = 1;
if (!bufferSize)
{
return 0;
}
buffer[0] = nPacketType;
switch (nPacketType)
{
case D2CPACKET_QUESTDATA:
case D2CPACKET_RESURRECT:
case D2CPACKET_BUSYOFF:
case D2CPACKET_STAMINAON:
case D2CPACKET_STAMINAOFF:
case D2CPACKET_SWAPWEAPONS:
case D2CPACKET_LEAVEGAME:
case D2CPACKET_SAVEEND:
break; // sizeof = 1
case D2CPACKET_JOINLOCAL:
memcpy(buffer + dwAmount, packetData.ClientLocalJoinRequest.szGameName, 16);
dwAmount += 16;
buffer[dwAmount++] = packetData.ClientLocalJoinRequest.nGameMode;
buffer[dwAmount++] = packetData.ClientLocalJoinRequest.nClass;
buffer[dwAmount++] = packetData.ClientLocalJoinRequest.nTemplate;
buffer[dwAmount++] = packetData.ClientLocalJoinRequest.nDifficulty;
memcpy(buffer + dwAmount, packetData.ClientLocalJoinRequest.szCharName, 16);
dwAmount += 16;
*(WORD*)(buffer + dwAmount) = packetData.ClientLocalJoinRequest.nUnknown1;
dwAmount += 2;
*(DWORD*)(buffer + dwAmount) = 0x00100004;
dwAmount += 4;
buffer[dwAmount++] = packetData.ClientLocalJoinRequest.nUnknown3;
buffer[dwAmount++] = packetData.ClientLocalJoinRequest.nUnknown4;
buffer[dwAmount++] = packetData.ClientLocalJoinRequest.nLocale;
break;
case D2CPACKET_JOINREMOTE:
*(DWORD*)(buffer + dwAmount) = packetData.ClientRemoteJoinRequest.unk1;
dwAmount += 4;
*(WORD*)(buffer + dwAmount) = packetData.ClientRemoteJoinRequest.unk2;
dwAmount += 2;
buffer[dwAmount++] = packetData.ClientRemoteJoinRequest.nCharClass;
*(DWORD*)(buffer + dwAmount) = packetData.ClientRemoteJoinRequest.dwVersion;
dwAmount += 4;
buffer[dwAmount++] = packetData.ClientRemoteJoinRequest.nLocale;
D2Lib::strncpyz(buffer + dwAmount, packetData.ClientRemoteJoinRequest.szCharName, 16);
dwAmount += 16;
break;
case D2CPACKET_PING:
*(DWORD*)(buffer + dwAmount) = packetData.Ping.dwTickCount;
dwAmount += 4;
#if GAME_MINOR_VERSION >= 11
*(DWORD*)(buffer + dwAmount) = packetData.Ping.dwDelay;
dwAmount += 4;
#endif
*(DWORD*)(buffer + dwAmount) = packetData.Ping.dwUnknown;
dwAmount += 4;
break;
case D2CPACKET_SAVECHUNK:
buffer[dwAmount++] = packetData.ClientSendSaveChunk.nChunkSize;
*(DWORD*)(buffer + dwAmount) = packetData.ClientSendSaveChunk.dwSaveSize;
dwAmount += 4;
for (int i = 0; i < packetData.ClientSendSaveChunk.nChunkSize; i++)
{
buffer[dwAmount++] = packetData.ClientSendSaveChunk.nChunkBytes[i];
}
if (packetData.ClientSendSaveChunk.nChunkSize != 0xFF)
{
buffer[dwAmount++] = '\0';
}
else
{
buffer[dwAmount++] = (unsigned char)0xF6;
}
break;
}
return dwAmount;
}