- Reworked the whole projectile system
- Blue bullet slime doesn't shoot after death anymore
- Dino is a bit more angry now
- Halo buffed
- Projectile light/poof effects wont work after there are 99 projectiles in game
- Mob projectiles are capped at 199
- Removed Tags.Torch => Tags.MobProjectile
- Removed Tags.Gramaphone => Tags.PlayerProjectile
- Projectiles wont be able to hit mobs/paintings/tnt in rooms that there are no players in
- All projectiles will die after some time now
- The game will give up trying to process past time if it is more than 0.25 of a second
- If player has more than 69 projectiles old projectiles will start to break
- Improved missile
- Added bounce cap of 8
- Killing shopkeeper gives you 3 scoure points now
- Boss bullets will become scourged on 1st loop
- Enemy bullets will become scourged on 2nd loop
- Shopkeeper mood wont change if you are not in his room
- Added "always cook second" to the loading screen jokes
- Death/win screen will now have a note if the run was seeded
- The player now actually drops all the items he collected on the run when dying (it was meant to work like that forever but was broken)
- Some movement speed tweaks
- Player sprite is now tilted slightly while moving
- Ctrl+V works on beetroot now
- Click to place bombs with bomb lamp
- Removed aura from not reflectable projectiles
- Added battery sfx
- Fixed black bars not resizing (aka ui target not updating its size)
- Mobs killed with explosive lamp will drop bombs on death
- Unhitatble creatures wont get buffs from projectiles
- Hopefully fixed ice level bug (rude but still)
- Improved minimap
- Bumped steamworks version
- Upgraded monogame
- Fixed weird rendering issues by flooring all rendering positions
- Menu won't react to all keys/mouse buttons now
- Old man will now greet you upon entering the game
- Camera in menu wont follow the cursor anymore
- level command now accepts second number for the loop
- Changed how seeds work (internally), sadly probably breaks all old seeds
- Changed how level saving works: loop levels are now stored separately instead of overwriting old files
- Changed how scourged projectiles look
- Flies wont deal contact damage anymore
- Decreased room reward chance
- Enemies in snow castle and ice ruins will now be cold immune
- Exploding bees wont explode from melee/explosion kills
- Ice queen hp buffed from 500 to 550
- Queen bees projectiles wont be reflectable in 3rd phase anymore (same for the ice queen)
- Buffed cupguy by a lot
- Buffed post-first area wall crawler
- Buffed maggot
- Player hitbox is now smaller
- New gang painting
- Dialog options are now instant-printed, improved ui dialog in general
- Nerfed pharaoh 300 => 250
- Shells and some other particles will disappear in 5 instead of 10 seconds
- Changed statues voice
- Ice crawler projectile size buffed
- Reverted to old map
- Rave Cave level variant added
- Nerfed red key attack speed, added 1 damage
- Fixed permanent item stands missing their pickup sounds
- Fixed a bunch of brain based softlocks
- Made gunners/bullet slimes a bit more rare / fat in the desert biome
- Shops & treasure rooms will now appear in emerald caves
- Melee arcs will not be affected by range downs that go below 1
- Nerfed ghost chase a tiny bit
- Nerfed amurs arrow
- Lowered default screenshake
- Added an extra treasure room to the emerald caves