Stars
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
ASI Loader is the tool that loads custom libraries with the file extension .asi into any game process.
DirectDraw and Direct3D 1-7 compatibility, performance and visual enhancements for Windows Vista, 7, 8, 10 and 11
SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & han…
A D3D8 pseudo-driver which converts API calls and bytecode shaders to equivalent D3D9 ones.
A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]
SilentPatch for Far Cry (fixes water reflections not working on modern systems)
DirectX 1-7 wrapper project for making old games run on new hardware
Direct3D9 Wrapper DLL/classes with a built-in overlay framework that implements an in-game console and a text feed for printing on-screen messages in DirectX9 programs. Includes plugin support.
SilentPatch for The Godfather: The Game (fixes startup crash on Windows 10)
DirectDraw wrapper for the game Diablo 1
This is a DirectInput 8 (dinput8.dll) Wrapper, which internally uses Raw-Input instead of DirectInput
Direct3D 11 implementation of DDraw.dll for XWA
Historical Sources of the DirectSoundControl Wrapper
DirectDraw wrapper for the game Diablo 1