diff --git a/profiles/Tier21M/Priest_Shadow_T21M.simc b/profiles/Tier21M/Priest_Shadow_T21M.simc index 8bb3ec0815e..bf0cfe6cae8 100644 --- a/profiles/Tier21M/Priest_Shadow_T21M.simc +++ b/profiles/Tier21M/Priest_Shadow_T21M.simc @@ -8,6 +8,12 @@ talents=1211231 artifact=47:0:0:0:0:764:1:765:1:766:1:767:4:768:1:769:1:770:1:771:4:772:4:773:4:774:4:775:4:776:4:777:4:778:4:779:1:1347:1:1381:1:1573:4:1574:1:1575:1:1576:24:1650:1 crucible=1739:3:1780:3:1573:1:776:2 +# Default consumables +potion=prolonged_power +flask=whispered_pact +food=azshari_salad +augmentation=defiled + # This default action priority list is automatically created based on your character. # It is a attempt to provide you with a action list that is both simple and practicable, # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps. @@ -15,22 +21,22 @@ crucible=1739:3:1780:3:1573:1:776:2 # SimulationCraft is always looking for updates and improvements to the default action lists. # Executed before combat begins. Accepts non-harmful actions only. -actions.precombat=flask,type=flask_of_the_whispered_pact -actions.precombat+=/food,type=azshari_salad -actions.precombat+=/augmentation,type=defiled +actions.precombat=flask +actions.precombat+=/food +actions.precombat+=/augmentation # Snapshot raid buffed stats before combat begins and pre-potting is done. actions.precombat+=/snapshot_stats -actions.precombat+=/variable,name=cd_time,op=set,value=(10+(2-2*talent.mindbender.enabled*set_bonus.tier20_4pc)*set_bonus.tier19_2pc+(3-3*talent.mindbender.enabled*set_bonus.tier20_4pc)*equipped.mangazas_madness+(6+5*talent.mindbender.enabled)*set_bonus.tier20_4pc+2*artifact.lash_of_insanity.rank) +actions.precombat+=/variable,name=cd_time,op=set,value=(12+(2-2*talent.mindbender.enabled*set_bonus.tier20_4pc)*set_bonus.tier19_2pc+(1-3*talent.mindbender.enabled*set_bonus.tier20_4pc)*equipped.mangazas_madness+(6+5*talent.mindbender.enabled)*set_bonus.tier20_4pc+2*artifact.lash_of_insanity.rank) actions.precombat+=/variable,name=dot_swp_dpgcd,op=set,value=38*1.2*(1+0.06*artifact.to_the_pain.rank)*(1+0.2+stat.mastery_rating%16000)*0.75 actions.precombat+=/variable,name=dot_vt_dpgcd,op=set,value=71*1.2*(1+0.2*talent.sanlayn.enabled)*(1+0.05*artifact.touch_of_darkness.rank)*(1+0.2+stat.mastery_rating%16000)*0.5 actions.precombat+=/variable,name=sear_dpgcd,op=set,value=80*(1+0.05*artifact.void_corruption.rank) actions.precombat+=/variable,name=s2msetup_time,op=set,value=(0.8*(83+(20+20*talent.fortress_of_the_mind.enabled)*set_bonus.tier20_4pc-(5*talent.sanlayn.enabled)+((33-13*set_bonus.tier20_4pc)*talent.reaper_of_souls.enabled)+set_bonus.tier19_2pc*4+8*equipped.mangazas_madness+(raw_haste_pct*10*(1+0.7*set_bonus.tier20_4pc))*(2+(0.8*set_bonus.tier19_2pc)+(1*talent.reaper_of_souls.enabled)+(2*artifact.mass_hysteria.rank)-(1*talent.sanlayn.enabled)))),if=talent.surrender_to_madness.enabled -actions.precombat+=/potion,name=prolonged_power +actions.precombat+=/potion actions.precombat+=/shadowform,if=!buff.shadowform.up actions.precombat+=/mind_blast # Executed every time the actor is available. -actions=potion,name=prolonged_power,if=buff.bloodlust.react|target.time_to_die<=80|(target.health.pct<35&cooldown.power_infusion.remains<30) +actions=potion,if=buff.bloodlust.react|target.time_to_die<=80|(target.health.pct<35&cooldown.power_infusion.remains<30) actions+=/call_action_list,name=check,if=talent.surrender_to_madness.enabled&!buff.surrender_to_madness.up actions+=/run_action_list,name=s2m,if=buff.voidform.up&buff.surrender_to_madness.up actions+=/run_action_list,name=vf,if=buff.voidform.up