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RLlib Algorithms

High-throughput architectures

Distributed Prioritized Experience Replay (Ape-X)

tensorflow [paper] [implementation] Ape-X variations of DQN, DDPG, and QMIX (APEX_DQN, APEX_DDPG, APEX_QMIX) use a single GPU learner and many CPU workers for experience collection. Experience collection can scale to hundreds of CPU workers due to the distributed prioritization of experience prior to storage in replay buffers.

Ape-X architecture

Tuned examples: PongNoFrameskip-v4, Pendulum-v0, MountainCarContinuous-v0, {BeamRider,Breakout,Qbert,SpaceInvaders}NoFrameskip-v4.

Atari results @10M steps: more details

Atari env RLlib Ape-X 8-workers Mnih et al Async DQN 16-workers
BeamRider 6134 ~6000
Breakout 123 ~50
Qbert 15302 ~1200
SpaceInvaders 686 ~600

Scalability:

Atari env RLlib Ape-X 8-workers @1 hour Mnih et al Async DQN 16-workers @1 hour
BeamRider 4873 ~1000
Breakout 77 ~10
Qbert 4083 ~500
SpaceInvaders 646 ~300
apex.png

Ape-X using 32 workers in RLlib vs vanilla DQN (orange) and A3C (blue) on PongNoFrameskip-v4.

Ape-X specific configs (see also common configs):

.. literalinclude:: ../../rllib/agents/dqn/apex.py
   :language: python
   :start-after: __sphinx_doc_begin__
   :end-before: __sphinx_doc_end__

Importance Weighted Actor-Learner Architecture (IMPALA)

tensorflow [paper] [implementation] In IMPALA, a central learner runs SGD in a tight loop while asynchronously pulling sample batches from many actor processes. RLlib's IMPALA implementation uses DeepMind's reference V-trace code. Note that we do not provide a deep residual network out of the box, but one can be plugged in as a custom model. Multiple learner GPUs and experience replay are also supported.

IMPALA architecture

Tuned examples: PongNoFrameskip-v4, vectorized configuration, multi-gpu configuration, {BeamRider,Breakout,Qbert,SpaceInvaders}NoFrameskip-v4

Atari results @10M steps: more details

Atari env RLlib IMPALA 32-workers Mnih et al A3C 16-workers
BeamRider 2071 ~3000
Breakout 385 ~150
Qbert 4068 ~1000
SpaceInvaders 719 ~600

Scalability:

Atari env RLlib IMPALA 32-workers @1 hour Mnih et al A3C 16-workers @1 hour
BeamRider 3181 ~1000
Breakout 538 ~10
Qbert 10850 ~500
SpaceInvaders 843 ~300
impala.png

Multi-GPU IMPALA scales up to solve PongNoFrameskip-v4 in ~3 minutes using a pair of V100 GPUs and 128 CPU workers. The maximum training throughput reached is ~30k transitions per second (~120k environment frames per second).

IMPALA-specific configs (see also common configs):

.. literalinclude:: ../../rllib/agents/impala/impala.py
   :language: python
   :start-after: __sphinx_doc_begin__
   :end-before: __sphinx_doc_end__

Asynchronous Proximal Policy Optimization (APPO)

tensorflow [paper] [implementation] We include an asynchronous variant of Proximal Policy Optimization (PPO) based on the IMPALA architecture. This is similar to IMPALA but using a surrogate policy loss with clipping. Compared to synchronous PPO, APPO is more efficient in wall-clock time due to its use of asynchronous sampling. Using a clipped loss also allows for multiple SGD passes, and therefore the potential for better sample efficiency compared to IMPALA. V-trace can also be enabled to correct for off-policy samples.

Tip

APPO is not always more efficient; it is often better to use standard PPO or IMPALA.

APPO architecture (same as IMPALA)

Tuned examples: PongNoFrameskip-v4

APPO-specific configs (see also common configs):

.. literalinclude:: ../../rllib/agents/ppo/appo.py
   :language: python
   :start-after: __sphinx_doc_begin__
   :end-before: __sphinx_doc_end__

Decentralized Distributed Proximal Policy Optimization (DD-PPO)

pytorch [paper] [implementation] Unlike APPO or PPO, with DD-PPO policy improvement is no longer done centralized in the trainer process. Instead, gradients are computed remotely on each rollout worker and all-reduced at each mini-batch using torch distributed. This allows each worker's GPU to be used both for sampling and for training.

Tip

DD-PPO is best for envs that require GPUs to function, or if you need to scale out SGD to multiple nodes. If you don't meet these requirements, standard PPO will be more efficient.

DD-PPO architecture (both sampling and learning are done on worker GPUs)

Tuned examples: CartPole-v0, BreakoutNoFrameskip-v4

DDPPO-specific configs (see also common configs):

.. literalinclude:: ../../rllib/agents/ppo/ddppo.py
   :language: python
   :start-after: __sphinx_doc_begin__
   :end-before: __sphinx_doc_end__

Gradient-based

Advantage Actor-Critic (A2C, A3C)

pytorch tensorflow [paper] [implementation] RLlib implements A2C and A3C using SyncSamplesOptimizer and AsyncGradientsOptimizer respectively for policy optimization. These algorithms scale to up to 16-32 worker processes depending on the environment.

A2C also supports microbatching (i.e., gradient accumulation), which can be enabled by setting the microbatch_size config. Microbatching allows for training with a train_batch_size much larger than GPU memory. See also the microbatch optimizer implementation.

A2C architecture

Tuned examples: PongDeterministic-v4, PyTorch version, {BeamRider,Breakout,Qbert,SpaceInvaders}NoFrameskip-v4

Tip

Consider using IMPALA for faster training with similar timestep efficiency.

Atari results @10M steps: more details

Atari env RLlib A2C 5-workers Mnih et al A3C 16-workers
BeamRider 1401 ~3000
Breakout 374 ~150
Qbert 3620 ~1000
SpaceInvaders 692 ~600

A3C-specific configs (see also common configs):

.. literalinclude:: ../../rllib/agents/a3c/a3c.py
   :language: python
   :start-after: __sphinx_doc_begin__
   :end-before: __sphinx_doc_end__

Deep Deterministic Policy Gradients (DDPG, TD3)

tensorflow [paper] [implementation] DDPG is implemented similarly to DQN (below). The algorithm can be scaled by increasing the number of workers, switching to AsyncGradientsOptimizer, or using Ape-X. The improvements from TD3 are available as TD3.

DDPG architecture (same as DQN)

Tuned examples: Pendulum-v0, MountainCarContinuous-v0, HalfCheetah-v2, TD3 Pendulum-v0, TD3 InvertedPendulum-v2, TD3 Mujoco suite (Ant-v2, HalfCheetah-v2, Hopper-v2, Walker2d-v2).

DDPG-specific configs (see also common configs):

.. literalinclude:: ../../rllib/agents/ddpg/ddpg.py
   :language: python
   :start-after: __sphinx_doc_begin__
   :end-before: __sphinx_doc_end__

Deep Q Networks (DQN, Rainbow, Parametric DQN)

tensorflow [paper] [implementation] RLlib DQN is implemented using the SyncReplayOptimizer. The algorithm can be scaled by increasing the number of workers, using the AsyncGradientsOptimizer for async DQN, or using Ape-X. Memory usage is reduced by compressing samples in the replay buffer with LZ4. All of the DQN improvements evaluated in Rainbow are available, though not all are enabled by default. See also how to use parametric-actions in DQN.

DQN architecture

Tuned examples: PongDeterministic-v4, Rainbow configuration, {BeamRider,Breakout,Qbert,SpaceInvaders}NoFrameskip-v4, with Dueling and Double-Q, with Distributional DQN.

Tip

Consider using Ape-X for faster training with similar timestep efficiency.

Hint

For a complete rainbow setup, make the following changes to the default DQN config: "n_step": [between 1 and 10], "noisy": True, "num_atoms": [more than 1], "v_min": -10.0, "v_max": 10.0 (set v_min and v_max according to your expected range of returns).

Atari results @10M steps: more details

Atari env RLlib DQN RLlib Dueling DDQN RLlib Dist. DQN Hessel et al. DQN
BeamRider 2869 1910 4447 ~2000
Breakout 287 312 410 ~150
Qbert 3921 7968 15780 ~4000
SpaceInvaders 650 1001 1025 ~500

DQN-specific configs (see also common configs):

.. literalinclude:: ../../rllib/agents/dqn/dqn.py
   :language: python
   :start-after: __sphinx_doc_begin__
   :end-before: __sphinx_doc_end__

Policy Gradients

pytorch tensorflow [paper] [implementation] We include a vanilla policy gradients implementation as an example algorithm.

Policy gradients architecture (same as A2C)

Tuned examples: CartPole-v0

PG-specific configs (see also common configs):

.. literalinclude:: ../../rllib/agents/pg/pg.py
   :language: python
   :start-after: __sphinx_doc_begin__
   :end-before: __sphinx_doc_end__

Proximal Policy Optimization (PPO)

pytorch tensorflow [paper] [implementation] PPO's clipped objective supports multiple SGD passes over the same batch of experiences. RLlib's multi-GPU optimizer pins that data in GPU memory to avoid unnecessary transfers from host memory, substantially improving performance over a naive implementation. PPO scales out using multiple workers for experience collection, and also to multiple GPUs for SGD.

Tip

If you need to scale out with GPUs on multiple nodes, consider using decentralized PPO.

PPO architecture

Tuned examples: Humanoid-v1, Hopper-v1, Pendulum-v0, PongDeterministic-v4, Walker2d-v1, HalfCheetah-v2, {BeamRider,Breakout,Qbert,SpaceInvaders}NoFrameskip-v4

Atari results: more details

Atari env RLlib PPO @10M RLlib PPO @25M Baselines PPO @10M
BeamRider 2807 4480 ~1800
Breakout 104 201 ~250
Qbert 11085 14247 ~14000
SpaceInvaders 671 944 ~800

Scalability: more details

MuJoCo env RLlib PPO 16-workers @ 1h Fan et al PPO 16-workers @ 1h
HalfCheetah 9664 ~7700
ppo.png

RLlib's multi-GPU PPO scales to multiple GPUs and hundreds of CPUs on solving the Humanoid-v1 task. Here we compare against a reference MPI-based implementation.

PPO-specific configs (see also common configs):

.. literalinclude:: ../../rllib/agents/ppo/ppo.py
   :language: python
   :start-after: __sphinx_doc_begin__
   :end-before: __sphinx_doc_end__

Soft Actor Critic (SAC)

tensorflow [paper] [implementation]

SAC architecture (same as DQN)

RLlib's soft-actor critic implementation is ported from the official SAC repo to better integrate with RLlib APIs. Note that SAC has two fields to configure for custom models: policy_model and Q_model, and currently has no support for non-continuous action distributions.

Tuned examples: Pendulum-v0, HalfCheetah-v3

MuJoCo results @3M steps: more details

MuJoCo env RLlib SAC Haarnoja et al SAC
HalfCheetah 13000 ~15000

SAC-specific configs (see also common configs):

.. literalinclude:: ../../rllib/agents/sac/sac.py
   :language: python
   :start-after: __sphinx_doc_begin__
   :end-before: __sphinx_doc_end__

Derivative-free

Augmented Random Search (ARS)

tensorflow [paper] [implementation] ARS is a random search method for training linear policies for continuous control problems. Code here is adapted from https://github.com/modestyachts/ARS to integrate with RLlib APIs.

Tuned examples: CartPole-v0, Swimmer-v2

ARS-specific configs (see also common configs):

.. literalinclude:: ../../rllib/agents/ars/ars.py
   :language: python
   :start-after: __sphinx_doc_begin__
   :end-before: __sphinx_doc_end__

Evolution Strategies

tensorflow [paper] [implementation] Code here is adapted from https://github.com/openai/evolution-strategies-starter to execute in the distributed setting with Ray.

Tuned examples: Humanoid-v1

Scalability:

es.png

RLlib's ES implementation scales further and is faster than a reference Redis implementation on solving the Humanoid-v1 task.

ES-specific configs (see also common configs):

.. literalinclude:: ../../rllib/agents/es/es.py
   :language: python
   :start-after: __sphinx_doc_begin__
   :end-before: __sphinx_doc_end__

QMIX Monotonic Value Factorisation (QMIX, VDN, IQN)

pytorch [paper] [implementation] Q-Mix is a specialized multi-agent algorithm. Code here is adapted from https://github.com/oxwhirl/pymarl_alpha to integrate with RLlib multi-agent APIs. To use Q-Mix, you must specify an agent grouping in the environment (see the two-step game example). Currently, all agents in the group must be homogeneous. The algorithm can be scaled by increasing the number of workers or using Ape-X.

Tuned examples: Two-step game

QMIX-specific configs (see also common configs):

.. literalinclude:: ../../rllib/agents/qmix/qmix.py
   :language: python
   :start-after: __sphinx_doc_begin__
   :end-before: __sphinx_doc_end__

Multi-Agent Deep Deterministic Policy Gradient (contrib/MADDPG)

tensorflow [paper] [implementation] MADDPG is a specialized multi-agent algorithm. Code here is adapted from https://github.com/openai/maddpg to integrate with RLlib multi-agent APIs. Please check justinkterry/maddpg-rllib for examples and more information.

MADDPG-specific configs (see also common configs):

Tuned examples: Multi-Agent Particle Environment, Two-step game

.. literalinclude:: ../../rllib/contrib/maddpg/maddpg.py
   :language: python
   :start-after: __sphinx_doc_begin__
   :end-before: __sphinx_doc_end__

Advantage Re-Weighted Imitation Learning (MARWIL)

tensorflow [paper] [implementation] MARWIL is a hybrid imitation learning and policy gradient algorithm suitable for training on batched historical data. When the beta hyperparameter is set to zero, the MARWIL objective reduces to vanilla imitation learning. MARWIL requires the offline datasets API to be used.

Tuned examples: CartPole-v0

MARWIL-specific configs (see also common configs):

.. literalinclude:: ../../rllib/agents/marwil/marwil.py
   :language: python
   :start-after: __sphinx_doc_begin__
   :end-before: __sphinx_doc_end__

Single-Player Alpha Zero (contrib/AlphaZero)

pytorch [paper] [implementation] AlphaZero is an RL agent originally designed for two-player games. This version adapts it to handle single player games. The code can be used with the SyncSamplesOptimizer as well as with a modified version of the SyncReplayOptimizer, and it scales to any number of workers. It also implements the ranked rewards (R2) strategy to enable self-play even in the one-player setting. The code is mainly purposed to be used for combinatorial optimization.

Tuned examples: CartPole-v0

AlphaZero-specific configs (see also common configs):

.. literalinclude:: ../../rllib/contrib/alpha_zero/core/alpha_zero_trainer.py
   :language: python
   :start-after: __sphinx_doc_begin__
   :end-before: __sphinx_doc_end__