-
Notifications
You must be signed in to change notification settings - Fork 172
/
Copy pathmesh.h
92 lines (66 loc) · 2.14 KB
/
mesh.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
/*
Copyright 2011 Etay Meiri
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MESH_H
#define MESH_H
#include <map>
#include <vector>
#include <GL/glew.h>
#include <assimp/Importer.hpp> // C++ importer interface
#include <assimp/scene.h> // Output data structure
#include <assimp/postprocess.h> // Post processing flags
#include "ogldev_util.h"
#include "ogldev_math_3d.h"
#include "ogldev_texture.h"
struct Vertex
{
Vector3f m_pos;
Vector2f m_tex;
Vector3f m_normal;
Vector3f m_tangent;
Vertex() {}
Vertex(const Vector3f& pos, const Vector2f& tex, const Vector3f& normal, const Vector3f& Tangent)
{
m_pos = pos;
m_tex = tex;
m_normal = normal;
m_tangent = Tangent;
}
};
class Mesh
{
public:
Mesh();
~Mesh();
bool LoadMesh(const std::string& Filename);
void Render();
private:
bool InitFromScene(const aiScene* pScene, const std::string& Filename);
void InitMesh(unsigned int Index, const aiMesh* paiMesh);
bool InitMaterials(const aiScene* pScene, const std::string& Filename);
void Clear();
#define INVALID_MATERIAL 0xFFFFFFFF
struct MeshEntry {
MeshEntry();
~MeshEntry();
bool Init(const std::vector<Vertex>& Vertices,
const std::vector<unsigned int>& Indices);
GLuint VB;
GLuint IB;
unsigned int NumIndices;
unsigned int MaterialIndex;
};
std::vector<MeshEntry> m_Entries;
std::vector<Texture*> m_Textures;
};
#endif /* MESH_H */