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camera.h
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/*
Copyright 2021 Etay Meiri
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CAMERA_H
#define CAMERA_H
#include "ogldev_math_3d.h"
class Camera
{
public:
Camera(int WindowWidth, int WindowHeight);
Camera(int WindowWidth, int WindowHeight, const Vector3f& Pos, const Vector3f& Target, const Vector3f& Up);
void SetPosition(float x, float y, float z);
void OnKeyboard(unsigned char key);
void OnMouse(int x, int y);
void OnRender();
Matrix4f GetMatrix();
private:
void Init();
void Update();
Vector3f m_pos;
Vector3f m_target;
Vector3f m_up;
float m_speed = 1.0f;
int m_windowWidth;
int m_windowHeight;
float m_AngleH;
float m_AngleV;
bool m_OnUpperEdge;
bool m_OnLowerEdge;
bool m_OnLeftEdge;
bool m_OnRightEdge;
Vector2i m_mousePos;
};
#endif /* CAMERA_H */