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webaudio_orientation.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webaudio - orientation</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<audio loop id="music" preload="auto" style="display: none">
<source src="sounds/376737_Skullbeatz___Bad_Cat_Maste.ogg" type="audio/ogg">
<source src="sounds/376737_Skullbeatz___Bad_Cat_Maste.mp3" type="audio/mpeg">
</audio>
<div id="overlay">
<button id="startButton">Play</button>
</div>
<div id="container"></div>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> webaudio - orientation<br/>
music by <a href="http://www.newgrounds.com/audio/listen/376737" target="_blank" rel="noopener noreferrer">skullbeatz</a>
</div>
<script type="module">
import * as THREE from '../build/three.module.js';
import { OrbitControls } from './jsm/controls/OrbitControls.js';
import { PositionalAudioHelper } from './jsm/helpers/PositionalAudioHelper.js';
import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
let scene, camera, renderer;
const startButton = document.getElementById( 'startButton' );
startButton.addEventListener( 'click', init );
function init() {
const overlay = document.getElementById( 'overlay' );
overlay.remove();
const container = document.getElementById( 'container' );
//
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 100 );
camera.position.set( 3, 2, 3 );
const reflectionCube = new THREE.CubeTextureLoader()
.setPath( 'textures/cube/SwedishRoyalCastle/' )
.load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xa0a0a0 );
scene.fog = new THREE.Fog( 0xa0a0a0, 2, 20 );
//
const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x444444 );
hemiLight.position.set( 0, 20, 0 );
scene.add( hemiLight );
const dirLight = new THREE.DirectionalLight( 0xffffff );
dirLight.position.set( 5, 5, 0 );
dirLight.castShadow = true;
dirLight.shadow.camera.top = 1;
dirLight.shadow.camera.bottom = - 1;
dirLight.shadow.camera.left = - 1;
dirLight.shadow.camera.right = 1;
dirLight.shadow.camera.near = 0.1;
dirLight.shadow.camera.far = 20;
scene.add( dirLight );
// scene.add( new THREE.CameraHelper( dirLight.shadow.camera ) );
//
const mesh = new THREE.Mesh( new THREE.PlaneGeometry( 50, 50 ), new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } ) );
mesh.rotation.x = - Math.PI / 2;
mesh.receiveShadow = true;
scene.add( mesh );
const grid = new THREE.GridHelper( 50, 50, 0x888888, 0x888888 );
scene.add( grid );
//
const listener = new THREE.AudioListener();
camera.add( listener );
const audioElement = document.getElementById( 'music' );
audioElement.play();
const positionalAudio = new THREE.PositionalAudio( listener );
positionalAudio.setMediaElementSource( audioElement );
positionalAudio.setRefDistance( 1 );
positionalAudio.setDirectionalCone( 180, 230, 0.1 );
const helper = new PositionalAudioHelper( positionalAudio, 0.1 );
positionalAudio.add( helper );
//
const gltfLoader = new GLTFLoader();
gltfLoader.load( 'models/gltf/BoomBox.glb', function ( gltf ) {
const boomBox = gltf.scene;
boomBox.position.set( 0, 0.2, 0 );
boomBox.scale.set( 20, 20, 20 );
boomBox.traverse( function ( object ) {
if ( object.isMesh ) {
object.material.envMap = reflectionCube;
object.geometry.rotateY( - Math.PI );
object.castShadow = true;
}
} );
boomBox.add( positionalAudio );
scene.add( boomBox );
animate();
} );
// sound is damped behind this wall
const wallGeometry = new THREE.BoxGeometry( 2, 1, 0.1 );
const wallMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, transparent: true, opacity: 0.5 } );
const wall = new THREE.Mesh( wallGeometry, wallMaterial );
wall.position.set( 0, 0.5, - 0.5 );
scene.add( wall );
//
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.outputEncoding = THREE.sRGBEncoding;
renderer.shadowMap.enabled = true;
container.appendChild( renderer.domElement );
//
const controls = new OrbitControls( camera, renderer.domElement );
controls.target.set( 0, 0.1, 0 );
controls.update();
controls.minDistance = 0.5;
controls.maxDistance = 10;
controls.maxPolarAngle = 0.5 * Math.PI;
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}
</script>
</body>
</html>