Stars
Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights
Easy to integrate Vulkan memory allocation library
A set of AMD provided GPU effects with provided source and sample implementations
An OpenGL RTS game engine written in C
A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies.
The Vulkan API Specification and related tools
From Vectors to (sub) Pixels, C# 2D Rendering Library
Website resource pages for Khronos.org. Community is encouraged to help keep up-to-date
An OpenGL 4 and C++ program which renders a procedural scene.
A D3D11 application for experimenting with Spherical Gaussian lightmaps
A curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff.
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
A game engine with an emphasis on real-time cutting-edge solutions
A repo for my research on planet rendering in c++ | opengl **Now runs on Linux**
RenderDoc is a stand-alone graphics debugging tool.
Planet Rendering: Adaptive Spherical Level of Detail based on Triangle Subdivision
Temporal Reprojection Anti-Aliasing for Unity 5.0+
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.