From a54517de2dd61640a51748d7429e259a8ae80276 Mon Sep 17 00:00:00 2001 From: Antonio Aloisio Date: Tue, 24 Oct 2017 00:32:34 +0300 Subject: [PATCH] Update README.md --- README.md | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 141b001..bc3fe7b 100644 --- a/README.md +++ b/README.md @@ -3,8 +3,9 @@ is a Blender Plugin that Converts Mixamo animations to work in Unreal Engine 4 w Blender 2.78 or newer needed to work ### It can -* convert single animations if they are previously imported by the user -* Batch convert all FBX files from a folder to a new location +* convert single animations (FBX or Collada) if they are previously imported by the user +* Batch convert all input FBX and Collada files from a folder to a new location +* Renames the bones in the skeleton to match the maniquine unreal skeleton ## Installation * first you have to get blender from https://www.blender.org/download/ @@ -42,6 +43,15 @@ Here you can specify a custom HipName if your Rig doesn't come from Mixamo. It w #### Option [Remove Namespace] If enabled, removes all namespaces, leaving you with only the object/bone bare names. +This option is not compatible with "Use Unreal Engine bone names" option. +To convert the bones of the armature in the scene select the armature and press the play button. +Check this option to enable it for batch conversions. + +#### Option [Use Unreal Engine bone names] +If enabled, renames all bones in the armature to match the unreal engine maniquine skeleton. If a bone doesn't match a warning is printed and the name becomes the original one but without the 'mixamo' namespace (as Remove Namespace does). +This option is not compatible with "Remove Namespace" option. +To convert the bones of the armature in the scene select the armature and press the play button. +Check this option to enable it for batch conversions. #### Option [Fix Bind] If your source files only contain a rig without a mesh, adds a dummy mesh and binds it to the armature. Otherwise the bindpose will not be saved properly.