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Starred repositories
Godot Engine – Multi-platform 2D and 3D game engine
A brief computer graphics / rendering course
Google's common Java, C++ and JavaScript library for parsing, formatting, and validating international phone numbers.
Watches files and records, or triggers actions, when they change.
A JavaScript engine optimized for running React Native.
📟 JSON library for Arduino and embedded C++. Simple and efficient.
Console-based GLSL Sandbox for 2D/3D shaders
Open-source video compositing software. Node-graph based. Similar in functionalities to Adobe After Effects and Nuke by The Foundry.
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
Direct port of the Bullet physics engine to JavaScript using Emscripten
microsoft / react-native-macos
Forked from facebook/react-nativeA framework for building native macOS apps with React.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
LimboAI - Behavior Trees and State Machines for Godot 4
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
Orchestrator: Unleashing Creativity with Visual Scripting
A framework for building native visionOS applications using React
Laigter: automatic normal map generator for sprites!
A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4
ruby-opencv / ruby-opencv
Forked from jeffrafter/ruby-opencvVersioned fork of the OpenCV gem for Ruby
Unreal Engine ⚔️ ComfyUI - Automatic texturing using generative diffusion models
Unreal Engine Example projects. Includes UE4 and UE5 examples.
Digital Ding Dong Ditch -- RTL-SDR + Arduino + GSM/SMS/FONA + RF + GQRX to hack a wireless doorbell from a text message
A 2D Soft Body and Rigid Body Physics Engine.
An open source card-based battle engine written in modern C++
Description and implementation of the core Knuth-Plass line-wrapping algorithm.
An interactive demo application for the algorithm proposed in our SIGGRAPH Asia 2017 technical paper.