Skip to content

Latest commit

 

History

History

examples

Folders and files

NameName
Last commit message
Last commit date

parent directory

..
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

@thi.ng/umbrella examples

This directory contains a growing number (currently 88) of standalone example projects, including live online versions, build instructions and commented source code.

If you want to contribute an example, please get in touch via PR, issue tracker, email or twitter!

# Screenshot Name Description
001 adaptive-threshold Interactive image processing (adaptive threshold)
002 async-effect Minimal demo using interceptors with an async side effect
003 bitmap-font Figlet-style bitmap font creation with transducers
004 canvas-dial Canvas based dial widget
005 cellular-automata 2D transducer based cellular automata
006 commit-heatmap Heatmap visualization of this mono-repo's commits
007 commit-table-ssr Filterable commit log UI w/ minimal server to provide commit history
008 crypto-chart Basic crypto-currency candle chart with multiple moving averages plots
009 devcards BMI calculator in a devcards format
010 fft-synth Interactive inverse FFT toy synth
011 geom-convex-hull Convex hull & shape clipping of 2D polygons
012 geom-knn Doodle w/ K-nearest neighbor search result visualization
013 geom-tessel Animated, recursive polygon tessellations
014 geom-voronoi-mst Poisson-disk shape-aware sampling, Voronoi & Minimum Spanning Tree visualization
015 gesture-analysis Mouse gesture / stroke analysis, simplification, corner detection
016 grid-iterators Visualization of different grid iterator strategies
017 hdom-basics Minimal hdom usage example
018 hdom-benchmark hdom update performance benchmark (old version)
019 hdom-benchmark2 hdom update performance benchmark w/ config options
020 hdom-canvas-clock Realtime analog clock demo
021 hdom-canvas-draw Interactive pattern drawing demo using transducers
022 hdom-canvas-particles 2D Bezier curve-guided particle system
023 hdom-canvas-shapes Various hdom-canvas shape drawing examples & SVG conversion / export
024 hdom-dropdown Custom dropdown UI component for hdom
025 hdom-dropdown-fuzzy Custom dropdown UI component w/ fuzzy search
026 hdom-dyn-context Using custom hdom context for dynamic UI theming
027 hdom-elm Using hdom in an Elm-like manner
028 hdom-inner-html Higher-order component for rendering HTML strings
029 hdom-local-render Isolated, component-local DOM updates
030 hdom-localstate UI component w/ local state stored in hdom context
031 hdom-skip Skipping UI updates for selected component(s)
032 hdom-skip-nested Skipping UI updates for nested component(s)
033 hdom-theme Example for themed components proposal
034 hdom-toggle Customizable slide toggle component demo
035 hdom-vscroller Virtual scroller component for large tables / lists
036 hmr-basics hdom & hot module replacement
037 hydrate-basics Hiccup / hdom DOM hydration example
038 imgui Canvas based Immediate Mode GUI components
039 interceptor-basics Event handling w/ interceptors and side effects
040 interceptor-basics2 Event handling w/ interceptors and side effects
041 iso-plasma Animated sine plasma effect visualized using contour lines
042 json-components Transforming JSON into UI components
043 login-form Basic SPA example with atom-based UI router
044 mandelbrot Worker based, interactive Mandelbrot visualization
045 markdown Minimal Markdown to Hiccup to HTML parser / transformer
046 multitouch Basic rstream-gestures multi-touch demo
047 package-stats CLI util to visualize umbrella pkg stats
048 pixel-basics Pixel buffer manipulations
049 pointfree-svg Generate SVG using pointfree DSL
050 poisson-circles 2D Poisson-disc sampler with procedural gradient map
051 poly-spline Polygon to cubic curve conversion & visualization
052 porter-duff Port-Duff image compositing / alpha blending
053 ramp-synth Unison wavetable synth with waveform editor
054 rotating-voronoi Animated Voronoi diagram, cubic splines & SVG download
055 router-basics Complete mini SPA app w/ router & async content loading
056 rstream-dataflow Minimal rstream dataflow graph
057 rstream-event-loop Minimal demo of using rstream constructs to form an interceptor-style event loop
058 rstream-grid Interactive grid generator, SVG generation & export, undo/redo support
059 rstream-hdom rstream based UI updates & state handling
060 rstream-spreadsheet rstream based spreadsheet w/ S-expression formula DSL
061 scenegraph 2D scenegraph & shape picking
062 scenegraph-image 2D scenegraph & image map based geometry manipulation
063 shader-ast-canvas2d 2D canvas shader emulation
064 shader-ast-evo Evolutionary shader generation using genetic programming
065 shader-ast-noise HOF shader procedural noise function composition
066 shader-ast-raymarch WebGL & JS canvas2D raymarch shader cross-compilation
067 shader-ast-sdf2d WebGL & JS canvas 2D SDF
068 shader-ast-tunnel WebGL & Canvas2D textured tunnel shader
069 shader-ast-workers Fork-join worker-based raymarch renderer
070 soa-ecs Entity Component System w/ 100k 3D particles
071 stratified-grid 2D Stratified grid sampling example
072 svg-barchart Simplistic SVG bar chart component
073 svg-particles Basic 2D particle system w/ SVG shapes
074 svg-waveform Additive waveform synthesis & SVG visualization with undo/redo
075 talk-slides hdom based slide deck viewer & slides from my ClojureX 2018 keynote
076 text-canvas 3D wireframe textmode demo
077 todo-list Obligatory to-do list example with undo/redo
078 transducers-hdom Transducer & rstream based hdom UI updates
079 triple-query Triple store query results & sortable table
080 webgl-cube WebGL multi-colored cube mesh
081 webgl-cubemap WebGL cube maps with async texture loading
082 webgl-grid WebGL instancing, animated grid
083 webgl-msdf WebGL MSDF text rendering & particle system
084 webgl-multipass Minimal multi-pass / GPGPU example
085 webgl-shadertoy Shadertoy-like WebGL setup
086 webgl-ssao WebGL screenspace ambient occlusion
087 wolfram 1D Wolfram automata with OBJ point cloud export
088 xml-converter XML/HTML/SVG to hiccup/JS conversion