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cuda.rst

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CUDA semantics

:mod:`torch.cuda` keeps track of currently selected GPU, and all CUDA tensors you allocate will be created on it. The selected device can be changed with a :any:`torch.cuda.device` context manager.

However, once a tensor is allocated, you can do operations on it irrespectively of your selected device, and the results will be always placed in on the same device as the tensor.

Cross-GPU operations are not allowed by default, with the only exception of :meth:`~torch.Tensor.copy_`. Unless you enable peer-to-peer memory accesses any attempts to launch ops on tensors spread across different devices will raise an error.

Below you can find a small example showcasing this:

x = torch.cuda.FloatTensor(1)
# x.get_device() == 0
y = torch.FloatTensor(1).cuda()
# y.get_device() == 0

with torch.cuda.device(1):
    # allocates a tensor on GPU 1
    a = torch.cuda.FloatTensor(1)

    # transfers a tensor from CPU to GPU 1
    b = torch.FloatTensor(1).cuda()
    # a.get_device() == b.get_device() == 1

    z = x + y
    # z.get_device() == 1

    # even within a context, you can give a GPU id to the .cuda call
    c = torch.randn(2).cuda(2)
    # c.get_device() == 2

Best practices

Use pinned memory buffers

Host to GPU copies are much faster when they originate from pinned (page-locked) memory. CPU tensors and storages expose a :meth:`~torch.Tensor.pin_memory` method, that returns a copy of the object, with data put in a pinned region.

Also, once you pin a tensor or storage, you can use asynchronous GPU copies. Just pass an additional async=True argument to a :meth:`~torch.Tensor.cuda` call. This can be used to overlap data transfers with computation.

You can make the :class:`~torch.utils.data.DataLoader` return batches placed in pinned memory by passing pinned=True to its constructor.