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Releases: eternagame/EternaJS

v1.27.3

19 Jul 23:13
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Bug Fixes

  • Ensure full error details are logged for design browser solution load errors by @luxaritas in #785
  • Incrementally load solutions to prevent failures on puzzles with large solution counts by @luxaritas in #787

Full Changelog: v1.27.2...v1.27.3

v1.27.2

18 Jul 16:27
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Bug Fixes

  • Fix rnnet not reusing created inference sessions by @luxaritas in #784

Full Changelog: v1.27.1...v1.27.2

v1.27.1

17 Jul 23:03
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Bug Fixes

Full Changelog: v1.27.0...v1.27.1

v1.27.0

17 Jul 16:16
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Features

Enhancements

  • Improve performance of generating dot-bracket strings with pseudoknots by @luxaritas in #753
  • Improve sourcemap behavior (for reduced application download size and improved development performance) by @luxaritas in #760
  • Swap order of square brackets and curly braces when generating dot-brackets with pseudoknots by @luxaritas in #767
  • Expand variety of error types that can be displayed by @luxaritas in #770
  • Improve error message when 3D view fails to load by @luxaritas in #771 and #773

Bug Fixes

  • Consistently disable energies when unavailable by @luxaritas in #757
  • Fix eternascript native structure methods not returning with pseudoknots by @luxaritas in #763
  • Prevent potential desync when loading target structure for initial solution by @luxaritas in #764
  • Fix crash when immediately loading an existing solution by @luxaritas in #765
  • Draw UI lock over all existing dialogs by @luxaritas in #766
  • Fix UI locks not applying to info sidebar by @luxaritas in #780
  • Ensure all actions that require folding to complete actually wait by @luxaritas in #768
  • Ensure structure operations are always performed with pseudoknots where required by @luxaritas in #775
  • Ensure error dialog is displayed if error is encountered in update loop by @luxaritas in #776
  • Fix improper disambiguation with multiple dynamic paint tools by @luxaritas in #781

Docs

Chores

Full Changelog: v1.26.1...v1.27.0

v1.26.1

06 Feb 17:35
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Bug Fixes

  • Skip loading server-saved solution in addition to autosave for tutorial puzzles (d08ce24)

Full Changelog: v1.26.0...v1.26.1

v1.26.0

05 Feb 15:05
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Features

  • Implement tutorial script UI operations for freeze, hint, and help (baae040)
  • Add context menu to feedback mode (dfbd4b7)

Full Changelog: v1.25.1...v1.26.0

v1.25.1

29 Nov 17:50
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Bug Fixes

  • Fix puzzlemaker marking puzzles as having aptamers that have no aptamer (249cf52)
  • Clear more puzzle information on puzzlemaker reset (91ae616)
  • Add missing space in paste location error message (1ea0f10)

Full Changelog: v1.25.0...v1.25.1

v1.25.0

18 Nov 00:17
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Features

  • Improve unhandled error text and add ability to copy stack trace (83daebd)
  • Support folding engine switcher as a valid target for tutorial script UI commands (#736)
  • Support highlighting misfolding regions in puzzlemaker (#734)
  • Update loading messages (61d5788)

Bug Fixes

  • Fix unhandled error with system touch gestures (183c261)
  • Fix next puzzle page navigation (2adc74b)
  • Make tutorial script instructions consistently case insensitive (#738)
  • Fix rscript ShowUIHighlight command not working on all UI elements, improve pointers for hidden UI (#739)
  • Improve handled data in beam to puzzlemaker and puzzlemaker autosave (#740)

Full Changelog: v1.24.0...v1.25.0

v1.24.0

08 Sep 20:54
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Features

  • Add automatic marker layer for mutations (da7ea82)

Bug Fixes

  • Re-apply EternaScript fixes for error handling and out performance (da8186b)
  • Dont allow dialogs to be z-sorted over the sidebar since the sidebar has HTML content (1ea30e8)
  • Don't link puzzle title in noGame mode (8921db4)

Full Changelog: v1.23.0...v1.24.0

v1.23.0

06 Sep 18:56
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Features

  • Support images in tutorial script textboxes (2e957f2)
  • Add codon constraint (578103c)

Full Changelog: v1.22.1...v1.23.0