Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Make Input Handling Code More Robust To Malfunctioning Devices #885

Open
bluebandit21 opened this issue Aug 25, 2020 · 0 comments
Open

Make Input Handling Code More Robust To Malfunctioning Devices #885

bluebandit21 opened this issue Aug 25, 2020 · 0 comments

Comments

@bluebandit21
Copy link
Member

bluebandit21 commented Aug 25, 2020

From a recently resolved issue in the developer Discord (see: here), unplayable lag was caused by a USB device with intermittent connection being plugged into the computer while Etterna was running.

Ideally, our code should be more robust against this kind of issue -- a malfunctioning webcam shouldn't make Etterna unplayable.

Perhaps a fix would be to only check for new devices while not in gameplay?
I can't imagine anyone intentionally plugging a keyboard in halfway through a song and expecting it to immediately work.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants