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n0048_rotate_image.rs
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/**
* [48] Rotate Image
*
* You are given an n x n 2D matrix representing an image.
*
* Rotate the image by 90 degrees (clockwise).
*
* Note:
*
* You have to rotate the image <a href="https://en.wikipedia.org/wiki/In-place_algorithm" target="_blank">in-place</a>, which means you have to modify the input 2D matrix directly. DO NOT allocate another 2D matrix and do the rotation.
*
* Example 1:
*
*
* Given input matrix =
* [
* [1,2,3],
* [4,5,6],
* [7,8,9]
* ],
*
* rotate the input matrix in-place such that it becomes:
* [
* [7,4,1],
* [8,5,2],
* [9,6,3]
* ]
*
*
* Example 2:
*
*
* Given input matrix =
* [
* [ 5, 1, 9,11],
* [ 2, 4, 8,10],
* [13, 3, 6, 7],
* [15,14,12,16]
* ],
*
* rotate the input matrix in-place such that it becomes:
* [
* [15,13, 2, 5],
* [14, 3, 4, 1],
* [12, 6, 8, 9],
* [16, 7,10,11]
* ]
*
*
*/
pub struct Solution {}
// submission codes start here
// x,y -> y,n-x 2-dimension vector rotate -90 degree:
// ^ x 0 1 y
// | | * =
// v y -1 0 -x
// n-y,x <- n-x,n-y if we consider axis transform, then: rotate(x, y) = (y, -x + n)
// we only need to iterate a 1/4 corner matrix, for odd matrix, we take an extra part in x direction
//
// even:
//
// x x o o
// x x o o
// o o o o
// o o o o
//
// odd:
//
// x x o o o
// x x o o o
// x x o o o
// o o o o o
// o o o o o
impl Solution {
pub fn rotate(matrix: &mut Vec<Vec<i32>>) {
let mut matrix = matrix;
let (len, n) = (matrix.len(), matrix.len() - 1);
for x in 0..len / 2 {
for y in 0..(len + 1) / 2 {
let temp = matrix[x][y];
matrix[x][y] = matrix[n - y][x];
matrix[n - y][x] = matrix[n - x][n - y];
matrix[n - x][n - y] = matrix[y][n - x];
matrix[y][n - x] = temp;
}
}
}
}
// submission codes end
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_48() {
let mut matrix = vec![
vec![5, 1, 9, 11],
vec![2, 4, 8, 10],
vec![13, 3, 6, 7],
vec![15, 14, 12, 16],
];
Solution::rotate(&mut matrix);
assert_eq!(
matrix,
vec![
vec![15, 13, 2, 5],
vec![14, 3, 4, 1],
vec![12, 6, 8, 9],
vec![16, 7, 10, 11]
]
);
}
}