Skip to content

fadememo/java-design-patterns

Folders and files

NameName
Last commit message
Last commit date

Latest commit

7adefc8 · Feb 1, 2016
Jan 31, 2016
Jan 31, 2016
Jan 27, 2016
Jan 27, 2016
Feb 1, 2016
Jan 31, 2016
Jan 31, 2016
Jan 31, 2016
Jan 27, 2016
Jan 31, 2016
Jan 27, 2016
Jan 31, 2016
Jan 27, 2016
Jan 27, 2016
Jan 27, 2016
Jan 27, 2016
Jan 27, 2016
Jan 27, 2016
Jan 31, 2016
Jan 27, 2016
Jan 27, 2016
Jan 31, 2016
Jan 30, 2016
Jan 27, 2016
Jan 27, 2016
Jan 27, 2016
Jan 27, 2016
Jan 27, 2016
Jan 27, 2016
Jan 27, 2016
Jan 27, 2016
Jan 27, 2016
Jan 27, 2016
Jan 27, 2016
Jan 27, 2016
Jan 27, 2016
Jan 27, 2016
Jan 27, 2016
Jan 27, 2016
Jan 30, 2016
Jan 27, 2016
Jan 27, 2016
Jan 27, 2016
Jan 27, 2016
Jan 27, 2016
Jan 27, 2016
Feb 1, 2016
Jan 27, 2016
Jan 27, 2016
Jan 27, 2016
Jan 31, 2016
Jan 27, 2016
Jan 31, 2016
Jan 27, 2016
Jan 27, 2016
Jan 27, 2016
Jan 27, 2016
Jan 27, 2016
Jan 27, 2016
Jan 27, 2016
Feb 1, 2016
Jan 27, 2016
Jan 27, 2016
Jan 27, 2016
Jan 27, 2016
Jan 27, 2016
Jan 27, 2016
Jul 13, 2015
Sep 26, 2015
Nov 22, 2015
Dec 28, 2015
Oct 8, 2014
Jan 27, 2016
Jan 27, 2016
Jan 27, 2016
Jan 27, 2016
Dec 19, 2015
Jan 27, 2016
Jan 27, 2016

Repository files navigation

Design patterns implemented in Java

Build status Coverage Status Join the chat at https://gitter.im/iluwatar/java-design-patterns

Introduction

Design patterns are formalized best practices that the programmer can use to solve common problems when designing an application or system.

Design patterns can speed up the development process by providing tested, proven development paradigms.

Reusing design patterns helps to prevent subtle issues that can cause major problems, and it also improves code readability for coders and architects who are familiar with the patterns.

Getting started

Before you dive into the material, you should be familiar with various Programming/Software Design Principles.

All designs should be as simple as possible. You should start with KISS, YAGNI, and Do The Simplest Thing That Could Possibly Work principles. Complexity and patterns should only be introduced when they are needed for practical extensibility.

Once you are familiar with these concepts you can start drilling down into patterns by any of the following approaches

  • Using difficulty tags, Difficulty-Beginner, Difficulty-Intermediate & Difficulty-Expert.
  • Using pattern categories, Creational, Behavioral and others.
  • Search for a specific pattern. Can't find one? Please report a new pattern here.

How to contribute

If you are willing to contribute to the project you will find the relevant information in our developer wiki. We will help you and answer your questions in the Gitter chatroom.

License

This project is licensed under the terms of the MIT license.

About

Design patterns implemented in Java

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • Java 98.2%
  • HTML 1.5%
  • Other 0.3%