Stars
Unity Open Project #1: Chop Chop
A first person multiplayer shooter example project in Unity
High Level API Components for Runtime NavMesh Building
Runtime Inspector and Hierarchy solution for Unity for debugging and runtime editing purposes
Example project to draw 1million grass instances on mobile
Streaming server for Unity
Recreating the movement and feel from Celeste
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
A mesh-based PBR decal system for Unity's universal render pipeline.
Projection Decals for Unity's Universal Render Pipeline.
**This project is discontinued** Facial AR Remote is a tool that allows you to capture blendshape animations directly from your iPhone X into Unity 3d by use of an app on your phone.
A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects
This is a project where im trying to create a quite generic first person controller that can be use in different games and extended for your own needs. I started this project because i wanted to cr…
Recreating the Axe Throw mechanic from God of War
Recreating the Blade Mode mechanic from Metal Gear Rising
A procedural dungeon generator for Unity3d
Recreating the drifting mechanic from Mario Kart
Recreating the Warp Strike mechanic from Final Fantasy XV
A generic world and environment API for Unity to enable environmental assets to play nicely together.
A Unity example project that received Face-Cap data via OSC.
Distortion FX in Unity's Post-processing Stack v2.