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ShannonFanoCompressor.cs
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ShannonFanoCompressor.cs
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using System.Collections.Generic;
using System.Linq;
using Algorithms.Knapsack;
using Utilities.Extensions;
namespace Algorithms.DataCompression
{
/// <summary>
/// Greedy lossless compression algorithm.
/// </summary>
public class ShannonFanoCompressor
{
private readonly IHeuristicKnapsackSolver<(char symbol, double frequency)> splitter;
private readonly Translator translator;
/// <summary>
/// Initializes a new instance of the <see cref="ShannonFanoCompressor"/> class.
/// TODO.
/// </summary>
/// <param name="splitter">TODO. 2.</param>
/// <param name="translator">TODO. 3.</param>
public ShannonFanoCompressor(IHeuristicKnapsackSolver<(char symbol, double frequency)> splitter, Translator translator)
{
this.splitter = splitter;
this.translator = translator;
}
/// <summary>
/// Given an input string, returns a new compressed string
/// using Shannon-Fano enconding.
/// </summary>
/// <param name="uncompressedText">Text message to compress.</param>
/// <returns>Compressed string and keys to decompress it.</returns>
public (string compressedText, Dictionary<string, string> decompressionKeys) Compress(string uncompressedText)
{
if (string.IsNullOrEmpty(uncompressedText))
{
return (string.Empty, new Dictionary<string, string>());
}
if (uncompressedText.Distinct().Count() == 1)
{
var dict = new Dictionary<string, string>
{
{ "1", uncompressedText[0].ToString() },
};
return (new string('1', uncompressedText.Length), dict);
}
var node = GetListNodeFromText(uncompressedText);
var tree = GenerateShannonFanoTree(node);
var (compressionKeys, decompressionKeys) = GetKeys(tree);
return (translator.Translate(uncompressedText, compressionKeys), decompressionKeys);
}
private (Dictionary<string, string> compressionKeys, Dictionary<string, string> decompressionKeys) GetKeys(ListNode tree)
{
var compressionKeys = new Dictionary<string, string>();
var decompressionKeys = new Dictionary<string, string>();
if (tree.Data.Length == 1)
{
compressionKeys.Add(tree.Data[0].symbol.ToString(), string.Empty);
decompressionKeys.Add(string.Empty, tree.Data[0].symbol.ToString());
return (compressionKeys, decompressionKeys);
}
if (tree.LeftChild != null)
{
var (lsck, lsdk) = GetKeys(tree.LeftChild);
compressionKeys.AddMany(lsck.Select(kvp => (kvp.Key, "0" + kvp.Value)));
decompressionKeys.AddMany(lsdk.Select(kvp => ("0" + kvp.Key, kvp.Value)));
}
if (tree.RightChild != null)
{
var (rsck, rsdk) = GetKeys(tree.RightChild);
compressionKeys.AddMany(rsck.Select(kvp => (kvp.Key, "1" + kvp.Value)));
decompressionKeys.AddMany(rsdk.Select(kvp => ("1" + kvp.Key, kvp.Value)));
}
return (compressionKeys, decompressionKeys);
}
private ListNode GenerateShannonFanoTree(ListNode node)
{
if (node.Data.Length == 1)
{
return node;
}
var left = splitter.Solve(node.Data, 0.5 * node.Data.Sum(x => x.frequency), x => x.frequency, x => 1);
var right = node.Data.Except(left).ToArray();
node.LeftChild = GenerateShannonFanoTree(new ListNode(left));
node.RightChild = GenerateShannonFanoTree(new ListNode(right));
return node;
}
/// <summary>
/// Finds frequency for each character in the text.
/// </summary>
/// <returns>Symbol-frequency array.</returns>
private ListNode GetListNodeFromText(string text)
{
var occurenceCounts = new Dictionary<char, double>();
for (var i = 0; i < text.Length; i++)
{
var ch = text[i];
if (!occurenceCounts.ContainsKey(ch))
{
occurenceCounts.Add(ch, 0);
}
occurenceCounts[ch]++;
}
return new ListNode(occurenceCounts.Select(kvp => (kvp.Key, 1d * kvp.Value / text.Length)).ToArray());
}
/// <summary>
/// Represents tree structure for the algorithm.
/// </summary>
public class ListNode
{
/// <summary>
/// Initializes a new instance of the <see cref="ListNode"/> class. TODO.
/// </summary>
/// <param name="data">TODO.</param>
public ListNode((char symbol, double frequency)[] data) => Data = data;
/// <summary>
/// Gets tODO. TODO.
/// </summary>
public (char symbol, double frequency)[] Data { get; }
/// <summary>
/// Gets or sets tODO. TODO.
/// </summary>
public ListNode? RightChild { get; set; }
/// <summary>
/// Gets or sets tODO. TODO.
/// </summary>
public ListNode? LeftChild { get; set; }
}
}
}