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doomstat.c
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/*
==============================================================================
DOOM Retro
The classic, refined DOOM source port. For Windows PC.
==============================================================================
Copyright © 1993-2024 by id Software LLC, a ZeniMax Media company.
Copyright © 2013-2024 by Brad Harding <mailto:[email protected]>.
This file is a part of DOOM Retro.
DOOM Retro is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the license, or (at your
option) any later version.
DOOM Retro is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with DOOM Retro. If not, see <https://www.gnu.org/licenses/>.
DOOM is a registered trademark of id Software LLC, a ZeniMax Media
company, in the US and/or other countries, and is used without
permission. All other trademarks are the property of their respective
holders. DOOM Retro is in no way affiliated with nor endorsed by
id Software.
==============================================================================
*/
#include "doomstat.h"
// Game Mode - identify IWAD as shareware, retail, etc.
gamemode_t gamemode = indetermined;
gamemission_t gamemission = doom;
char gamedescription[255];
bool sigil = false;
bool sigil2 = false;
bool autosigil = false;
bool autosigil2 = false;
bool buckethead = false;
bool thorr = false;
bool nerve = false;
bool bfgedition = false;
bool kex = false;
bool unity = false;
bool extras = false;
bool chex = false;
bool chex1 = false;
bool chex2 = false;
bool hacx = false;
bool BTSX = false;
bool BTSXE1 = false;
bool BTSXE1A = false;
bool BTSXE1B = false;
bool BTSXE2 = false;
bool BTSXE2A = false;
bool BTSXE2B = false;
bool BTSXE3 = false;
bool BTSXE3A = false;
bool BTSXE3B = false;
bool E1M4B = false;
bool E1M8B = false;
bool KDIKDIZD = false;
bool KDIKDIZDA = false;
bool KDIKDIZDB = false;
bool onehumanity = false;
bool sprfix18 = false;
bool eviternity = false;
bool doom4vanilla = false;
bool REKKR = false;
bool REKKRSA = false;
bool REKKRSL = false;
bool anomalyreport = false;
bool arrival = false;
bool dbimpact = false;
bool deathless = false;
bool doomzero = false;
bool earthless = false;
bool ganymede = false;
bool harmony = false;
bool harmonyc = false;
bool legacyofrust = false;
bool masterlevels = false;
bool neis = false;
bool revolution = false;
bool scientist = false;
bool SD21 = false;
bool syringe = false;
bool TTNS = false;
bool TTP = false;
bool moreblood = false;
// Set if homebrew PWAD stuff has been added.
bool modifiedgame = false;
bool DBIGFONT;
bool DSFLAMST;
bool E1M4;
bool E1M8;
bool FREEDOOM;
bool FREEDOOM1;
bool FREEDM;
bool M_DOOM;
bool M_EPISOD;
bool M_GDHIGH;
bool M_GDLOW;
bool M_LGTTL;
bool M_LOADG;
bool M_LSCNTR;
bool M_MSENS;
bool M_MSGOFF;
bool M_MSGON;
bool M_NEWG;
bool M_NGAME;
bool M_NMARE;
bool M_OPTTTL;
bool M_PAUSE;
bool M_SAVEG;
bool M_SGTTL;
bool M_SKILL;
bool M_SKULL1;
bool M_SVOL;
bool PUFFA0 = false;
short RROCK05;
short RROCK08;
short SLIME09;
short SLIME12;
bool STCFNxxx = false;
bool STYSNUM0;
bool WISCRT2;
int PLAYPALs;
int STBARs;