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ParamBlock.h
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/*This file is part of the FEBio Studio source code and is licensed under the MIT license
listed below.
See Copyright-FEBio-Studio.txt for details.
Copyright (c) 2021 University of Utah, The Trustees of Columbia University in
the City of New York, and others.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.*/
#pragma once
#include "Serializable.h"
#include "color.h"
#include <FSCore/math3d.h>
#include <vector>
#include <string.h>
// parameter types
// NOTE: Do not change the order of these parameters!!
enum Param_Type {
Param_UNDEF,
Param_INT,
Param_FLOAT,
Param_BOOL,
Param_VEC3D,
Param_STRING,
Param_MATH,
Param_COLOR,
Param_MAT3D,
Param_MAT3DS,
Param_VEC2I,
Param_STD_VECTOR_INT,
Param_STD_VECTOR_DOUBLE,
Param_STD_VECTOR_VEC2D,
Param_ARRAY_INT, // fixed size array of int
Param_ARRAY_DOUBLE, // fixed size array of double
Param_CURVE_OBSOLETE, // obsolete
Param_VEC2D,
Param_CHOICE = 0x0020 // like INT but imported/exported as one-based numbers
};
// parameter states
// (Note that the paramete state is not serialized, so it can be modified without affecting compatibility)
// (Comments about import and export of parameters only relate to the FEBio IO classes)
enum Param_State {
Param_HIDDEN = 0,
Param_EDITABLE = 0x01, // Parameter will be shown and edited in standard GUI components
Param_READWRITE = 0x02, // Parameter will be imported/exported from FEBio files
Param_VISIBLE = 0x04, // Parameter will be displayed in model tree
Param_PERSISTENT = 0x08, // if false, parameter will only be shown in top-level (only for materials)
Param_MODIFIED = 0x10, // parameter was modified from default or read-in value.
Param_ALLFLAGS = 0x0F
};
class ParamBlock;
class LoadCurve;
// FEBio parameter flags (see FECore\FEParam.h, FEParamFlag)
enum Param_Flags {
FS_PARAM_ATTRIBUTE = 0x01, // parameter will be read as attribute
FS_PARAM_USER = 0x02, // user parameter (owned by parameter list)
FS_PARAM_HIDDEN = 0x04, // Hides parameter (in FEBio Studio)
FS_PARAM_ADDLC = 0x08, // parameter should get a default load curve in FEBio Studio
FS_PARAM_VOLATILE = 0x10, // parameter can change (e.g. via a load curve)
FS_PARAM_TOPLEVEL = 0x20, // parameter should only defined at top-level (materials only)
FS_PARAM_WATCH = 0x40 // This is a watch parameter
};
//-----------------------------------------------------------------------------
// This class implements a parameter. Parameters are used by classes that
// require user interaction. The parameter interface facilitates the interaction
// with the user.
//
class Param
{
public:
Param();
~Param();
//! clear allocated data
void clear();
//! copy constructor
Param(const Param& p);
//! assignment operator
Param& operator = (const Param& p);
// constructors
explicit Param(int n, Param_Type ntype, const char* szb, const char* szn);
explicit Param(int n, const char* szb, const char* szn = 0);
explicit Param(double d, const char* szb, const char* szn = 0);
explicit Param(double d, const char* szunit = 0, const char* szb = 0, const char* szn = 0);
explicit Param(bool b, const char* szb, const char* szn = 0);
explicit Param(vec2i v, const char* szb, const char* szn = 0);
explicit Param(vec2d v, const char* szb, const char* szn = 0);
explicit Param(vec3d v, const char* szb, const char* szn = 0);
explicit Param(mat3d v, const char* szb, const char* szn = 0);
explicit Param(mat3ds v, const char* szb, const char* szn = 0);
explicit Param(int n, const char* szi, int idx, const char* szb, const char* szn = 0);
explicit Param(double d, const char* szi, int idx, const char* szb, const char* szn = 0);
explicit Param(double d, const char* szi, int idx, const char* szunit = 0, const char* szb = 0, const char* szn = 0);
explicit Param(GLColor c, const char* szb, const char* szn = 0);
explicit Param(const std::vector<int>& v, const char* szb, const char* szn = 0);
explicit Param(const std::vector<double>& v, const char* szb, const char* szn = 0);
explicit Param(const std::vector<vec2d>& v, const char* szb, const char* szn = 0);
explicit Param(const int* v, int nsize, const char* szb, const char* szn = 0);
explicit Param(const double* v, int nsize, const char* szb, const char* szn = 0);
Param(const std::string& val, const char* szb, const char* szn = 0);
void SetParamType(Param_Type t);
Param_Type GetParamType() const { return m_ntype; }
int GetParamID() const { return m_nID; }
void SetParamID(int nid) { m_nID = nid; }
void SetLoadCurveID(int lcid);
int GetLoadCurveID() const;
int GetArraySize() const;
bool IsFixedSize() const;
void SetFixedSize(bool b);
const char* GetShortName() const { return m_szbrev; }
const char* GetLongName () const { return m_szname; }
const char* GetEnumNames() const { return m_szenum; }
const char* GetIndexName() const { return m_szindx; }
const char* GetEnumName(int n) const;
int FindEnum(const char* sz) const;
Param* SetEnumNames(const char* sz);
Param* CopyEnumNames(const char* sz);
int GetIndexValue() const { return m_nindx; }
template <typename T> T& val() { return *((T*) m_pd); }
template <typename T> T val() const { return *((T*) m_pd); }
void SetFloatValue (double g) {assert(m_ntype == Param_FLOAT ); val<double>() = g; }
void SetIntValue (int a) {assert((m_ntype == Param_INT)||(m_ntype == Param_CHOICE)); val<int> () = a; }
void SetBoolValue (bool b) {assert(m_ntype == Param_BOOL ); val<bool> () = b; }
void SetVec3dValue (const vec3d& v) {assert(m_ntype == Param_VEC3D ); val<vec3d>() = v; }
void SetVec2iValue (const vec2i& v) { assert(m_ntype == Param_VEC2I); val<vec2i>() = v; }
void SetVec2dValue (const vec2d& v) { assert(m_ntype == Param_VEC2D); val<vec2d>() = v; }
void SetMat3dValue (const mat3d& v) { assert(m_ntype == Param_MAT3D); val<mat3d>() = v; }
void SetMat3dsValue(const mat3ds& v){ assert(m_ntype == Param_MAT3DS); val<mat3ds>() = v; }
void SetStringValue(const std::string& v) {assert(m_ntype == Param_STRING); val<std::string>() = v; }
void SetMathString (const std::string& v) { assert(m_ntype == Param_MATH); val<std::string>() = v; }
void SetColorValue(const GLColor& c) { assert(m_ntype == Param_COLOR); val<GLColor>() = c; }
void SetVectorIntValue(const std::vector<int>& v) { assert(m_ntype == Param_STD_VECTOR_INT); val<std::vector<int> >() = v; }
void SetVectorDoubleValue(const std::vector<double>& v) { assert(m_ntype == Param_STD_VECTOR_DOUBLE); val<std::vector<double> >() = v; }
void SetVectorVec2dValue(const std::vector<vec2d>& v) { assert(m_ntype == Param_STD_VECTOR_VEC2D); val<std::vector<vec2d> >() = v; }
void SetArrayIntValue (const std::vector<int >& v);
void SetArrayIntValue (int* pd, int nsize);
void SetArrayDoubleValue(const std::vector<double>& v);
double GetFloatValue () const {assert(m_ntype == Param_FLOAT ); return val<double>(); }
int GetIntValue () const {assert((m_ntype == Param_INT)||(m_ntype == Param_CHOICE)); return val<int> (); }
bool GetBoolValue () const {assert(m_ntype == Param_BOOL ); return val<bool> (); }
vec3d GetVec3dValue () const {assert(m_ntype == Param_VEC3D ); return val<vec3d>(); }
vec2i GetVec2iValue () const { assert(m_ntype == Param_VEC2I); return val<vec2i>(); }
vec2d GetVec2dValue () const { assert(m_ntype == Param_VEC2D); return val<vec2d>(); }
mat3d GetMat3dValue () const {assert(m_ntype == Param_MAT3D); return val<mat3d>(); }
mat3ds GetMat3dsValue () const {assert(m_ntype == Param_MAT3DS); return val<mat3ds>(); }
std::string GetStringValue() const { assert(m_ntype == Param_STRING); return val<std::string>(); }
std::string GetMathString() const { assert(m_ntype == Param_MATH); return val<std::string>(); }
GLColor GetColorValue() const { assert(m_ntype == Param_COLOR); return val<GLColor>(); }
std::vector<int> GetVectorIntValue() const { assert(m_ntype == Param_STD_VECTOR_INT); return val<std::vector<int> >(); }
std::vector<double> GetVectorDoubleValue() const { assert(m_ntype == Param_STD_VECTOR_DOUBLE); return val<std::vector<double> >(); }
std::vector<vec2d> GetVectorVec2dValue() const { assert(m_ntype == Param_STD_VECTOR_VEC2D); return val<std::vector<vec2d> >(); }
std::vector<int> GetArrayIntValue() const { assert(m_ntype == Param_ARRAY_INT); return val<std::vector<int> >(); }
std::vector<double> GetArrayDoubleValue() const { assert(m_ntype == Param_ARRAY_DOUBLE); return val<std::vector<double> >(); }
const char* GetUnit() const { return m_szunit; }
void SetUnit(const char* szunit) { m_szunit = szunit; }
int GetState() const { return m_nstate; }
Param* SetState(int s) { m_nstate = s; return this; }
bool IsEditable () const { return (m_nstate & Param_EDITABLE) != 0; }
bool IsReadWrite() const { return (m_nstate & Param_READWRITE) != 0; }
bool IsVisible () const { return (m_nstate & Param_VISIBLE) != 0; }
bool IsPersistent() const { return (m_nstate & Param_PERSISTENT) != 0; }
void SetVisible(bool b) { if (b) m_nstate |= Param_VISIBLE; else m_nstate &= ~Param_VISIBLE; }
void SetEditable(bool b) { if (b) m_nstate |= Param_EDITABLE; else m_nstate &= ~Param_EDITABLE; }
bool IsModified() const { return (m_nstate & Param_MODIFIED) != 0; }
void SetModified(bool b) { if (b) m_nstate |= Param_MODIFIED; else m_nstate &= ~Param_MODIFIED; }
Param* SetPersistent(bool b) { if (b) m_nstate |= Param_PERSISTENT; else m_nstate &= ~Param_PERSISTENT; return this; }
int GetOffset() const { return m_offset; }
Param* SetOffset(int n) { m_offset = n; return this; }
Param* MakeVariable(bool b);
Param* SetVariableType(Param_Type varType) { m_varType = varType; return this; }
bool IsVariable() const { return (m_varType != Param_UNDEF); }
Param_Type GetVariableType() const { return m_varType; }
bool UseRange() const { return m_floatRange; }
double GetFloatMax() const { return m_fmax; }
double GetFloatMin() const { return m_fmin; }
double GetFloatStep() const { return m_fstep; }
int GetIntMax() const { return (int) m_fmax; }
int GetIntMin() const { return (int) m_fmin; }
int GetIntStep() const { return (int) m_fstep; }
void SetFloatRange(double fmin, double fmax, double fstep = 0.0);
void SetIntRange(int imin, int imax, int istep = 1);
void SetCheckable(bool b);
bool IsCheckable() const;
void SetChecked(bool b);
bool IsChecked() const;
unsigned int GetFlags() const { return m_flags; }
void SetFlags(unsigned int flags) { m_flags = flags; }
bool IsVolatile() const { return (m_flags & FS_PARAM_VOLATILE); }
size_t size() const;
public:
void SetWatchVariable(Param* watchVar);
bool IsWatched() const;
void SetWatchFlag(bool b);
bool GetWatchFlag() const;
public:
void SetParameterGroup(int n);
int GetParameterGroup() const;
protected:
int m_nID; // parameter ID
Param_Type m_ntype; // parameter type
int m_nsize; // size of array parameters (other types should ignore this value)
const char* m_szunit; // scientific unit (see FECore\units.h)
int m_nstate; // parameter state
unsigned int m_flags; // FEBio parameter flags
int m_paramGroup; // parameter group
bool m_checkable;
bool m_checked;
void* m_pd; // pointer to actual value
int m_lc; // load curve ID for parameter (-1 for none)
int m_offset; // offset for output (choice parameters only)
bool m_floatRange;
double m_fmin, m_fmax, m_fstep;
const char* m_szbrev; // short name of parameter
const char* m_szname; // long name of parameter
char* m_szenum; // enum values for Choice params (zero escaped)
const char* m_szindx; // name of index
int m_nindx; // index value
bool m_bcopy; // copy enum values
Param* m_watch; // watch variable
Param_Type m_varType; // if set, the parameter can have different types.
bool m_fixedSize = true; // if vectors can change their size or not
friend class ParamBlock;
};
//-----------------------------------------------------------------------------
// The param block class manages a list of parameters.
//
class ParamBlock
{
public:
ParamBlock(void);
~ParamBlock(void);
ParamBlock(const ParamBlock& b);
ParamBlock& operator = (const ParamBlock& b);
void Clear();
Param* AddIntParam(int n, const char* szb, const char* szn = 0)
{
int ns = (int)m_Param.size();
Param* p = new Param(n, szb, szn);
p->m_nID = ns;
p->SetParameterGroup(m_currentGroup);
m_Param.push_back(p);
return p;
}
Param* AddChoiceParam(int n, const char* szb, const char* szn = 0)
{
int ns = (int)m_Param.size();
Param* p = new Param(n, Param_CHOICE, szb, szn);
p->m_nID = ns;
p->SetParameterGroup(m_currentGroup);
m_Param.push_back(p);
return p;
}
Param* AddDoubleParam(double d, const char* szb, const char* szn = 0)
{
int ns = (int)m_Param.size();
Param* p = new Param(d, 0, szb, szn);
p->m_nID = ns;
p->SetParameterGroup(m_currentGroup);
m_Param.push_back(p);
return p;
}
Param* AddScienceParam(double d, const char* szunit, const char* szb, const char* szn = 0)
{
int ns = (int)m_Param.size();
Param* p = new Param(d, szunit, szb, szn);
p->m_nID = ns;
p->SetParameterGroup(m_currentGroup);
m_Param.push_back(p);
return p;
}
Param* AddBoolParam(bool b, const char* szb, const char* szn = 0)
{
int ns = (int)m_Param.size();
Param* p = new Param(b, szb, szn);
p->m_nID = ns;
p->SetParameterGroup(m_currentGroup);
m_Param.push_back(p);
return p;
}
Param* AddVecParam(vec3d v, const char* szb, const char* szn = 0)
{
int ns = (int)m_Param.size();
Param* p = new Param(v, szb, szn);
p->m_nID = ns;
p->SetParameterGroup(m_currentGroup);
m_Param.push_back(p);
return p;
}
Param* AddVec2iParam(vec2i v, const char* szb, const char* szn = 0)
{
int ns = (int)m_Param.size();
Param* p = new Param(v, szb, szn);
p->m_nID = ns;
p->SetParameterGroup(m_currentGroup);
m_Param.push_back(p);
return p;
}
Param* AddVec2dParam(vec2d v, const char* szb, const char* szn = 0)
{
int ns = (int)m_Param.size();
Param* p = new Param(v, szb, szn);
p->m_nID = ns;
p->SetParameterGroup(m_currentGroup);
m_Param.push_back(p);
return p;
}
Param* AddMat3dParam(mat3d v, const char* szb, const char* szn = 0)
{
int ns = (int)m_Param.size();
Param* p = new Param(v, szb, szn);
p->m_nID = ns;
p->SetParameterGroup(m_currentGroup);
m_Param.push_back(p);
return p;
}
Param* AddMat3dsParam(mat3ds v, const char* szb, const char* szn = 0)
{
int ns = (int)m_Param.size();
Param* p = new Param(v, szb, szn);
p->m_nID = ns;
p->SetParameterGroup(m_currentGroup);
m_Param.push_back(p);
return p;
}
Param* AddIndxIntParam(int n, const char* szi, int idx, const char* szb, const char* szn = 0)
{
int ns = (int)m_Param.size();
Param* p = new Param(n, szi, idx, szb, szn);
p->m_nID = ns;
p->SetParameterGroup(m_currentGroup);
m_Param.push_back(p);
return p;
}
Param* AddIndxDoubleParam(double d, const char* szi, int idx, const char* szb, const char* szn = 0)
{
int ns = (int)m_Param.size();
Param* p = new Param(d, szi, idx, 0, szb, szn);
p->m_nID = ns;
p->SetParameterGroup(m_currentGroup);
m_Param.push_back(p);
return p;
}
Param* AddStringParam(const std::string& s, const char* szb, const char* szn = 0)
{
int np = (int)m_Param.size();
Param* p = new Param(s, szb, szn);
p->m_nID = np;
p->SetParameterGroup(m_currentGroup);
m_Param.push_back(p);
return p;
}
Param* AddMathParam(const std::string& s, const char* szb, const char* szn = 0)
{
int np = (int)m_Param.size();
Param* p = new Param(s, szb, szn);
p->m_ntype = Param_MATH;
p->m_nID = np;
p->SetParameterGroup(m_currentGroup);
m_Param.push_back(p);
return p;
}
Param* AddColorParam(GLColor c, const char* szb, const char* szn = 0)
{
int ns = (int)m_Param.size();
Param* p = new Param(c, szb, szn);
p->m_nID = ns;
p->SetParameterGroup(m_currentGroup);
m_Param.push_back(p);
return p;
}
Param* AddVectorIntParam(const std::vector<int>& v, const char* szb, const char* szn = 0)
{
int ns = (int)m_Param.size();
Param* p = new Param(v, szb, szn);
p->m_nID = ns;
p->SetParameterGroup(m_currentGroup);
m_Param.push_back(p);
return p;
}
Param* AddVectorDoubleParam(const std::vector<double>& v, const char* szb, const char* szn = 0)
{
int ns = (int)m_Param.size();
Param* p = new Param(v, szb, szn);
p->m_nID = ns;
p->SetParameterGroup(m_currentGroup);
m_Param.push_back(p);
return p;
}
Param* AddVectorVec2dParam(const std::vector<vec2d>& v, const char* szb, const char* szn = 0)
{
int ns = (int)m_Param.size();
Param* p = new Param(v, szb, szn);
p->m_nID = ns;
p->SetParameterGroup(m_currentGroup);
m_Param.push_back(p);
return p;
}
Param* AddArrayIntParam(const int* v, int nsize, const char* szb, const char* szn = 0)
{
int ns = (int)m_Param.size();
Param* p = new Param(v, nsize, szb, szn);
p->m_nID = ns;
p->SetParameterGroup(m_currentGroup);
m_Param.push_back(p);
return p;
}
Param* AddArrayDoubleParam(const double* v, int nsize, const char* szb, const char* szn = 0)
{
int ns = (int)m_Param.size();
Param* p = new Param(v, nsize, szb, szn);
p->m_nID = ns;
p->SetParameterGroup(m_currentGroup);
m_Param.push_back(p);
return p;
}
const Param& operator [] (int n) const { return *m_Param[n]; }
Param& operator [] (int n) { return *m_Param[n]; }
int Size() const { return (int)m_Param.size(); }
// returns last parameter in list
// This pointer is valid until the parameter list changes (e.g. when a new parameter is added)
Param* LastParam() { return (m_Param.empty() ? 0 : m_Param[m_Param.size()-1]); }
void clear() { m_Param.clear(); }
Param* Find(int nid)
{
int N = (int)m_Param.size();
for (int i=0; i<N; ++i)
{
if (m_Param[i]->m_nID == nid) return m_Param[i];
}
return 0;
}
Param* Find(const char* sz)
{
if (sz == nullptr) return nullptr;
int N = (int)m_Param.size();
for (int i=0; i<N; ++i)
{
Param& p = *m_Param[i];
const char* szname = p.GetShortName();
if ((szname) && (strcmp(szname, sz) == 0)) return &p;
}
return 0;
}
const Param* Find(const char* sz) const
{
int N = (int)m_Param.size();
for (int i = 0; i < N; ++i)
{
const Param& p = *m_Param[i];
const char* szname = p.GetShortName();
if ((szname) && (strcmp(szname, sz) == 0)) return &p;
}
return 0;
}
Param* Find(const char* sz, const char*szi, int idx)
{
int N = (int)m_Param.size();
for (int i=0; i<N; ++i)
{
Param& p = *m_Param[i];
const char* szname = p.GetShortName();
const char* szidx = p.GetIndexName();
if (szidx)
{
int pidx = p.GetIndexValue();
if ((szname) && (strcmp(szname, sz) == 0) && (strcmp(szidx, szi) == 0) && (pidx == idx)) return &p;
}
}
return 0;
}
int GetIntValue (int n) const { return m_Param[n]->GetIntValue(); }
double GetFloatValue (int n) const { return m_Param[n]->GetFloatValue(); }
bool GetBoolValue (int n) const { return m_Param[n]->GetBoolValue(); }
std::string GetStringValue(int n) const { return m_Param[n]->GetStringValue(); }
GLColor GetColorValue (int n) const { return m_Param[n]->GetColorValue(); }
int GetIndexValue(int n) const { return m_Param[n]->GetIndexValue(); }
const char* GetIndexName(int n) { return m_Param[n]->GetIndexName(); }
void Copy(const ParamBlock& pb);
public:
int SetActiveGroup(const char* szgroup);
bool SetActiveGroup(int n);
int GetActiveGroup();
int ParameterGroups() const;
const char* GetParameterGroupName(int i);
void ClearParamGroups();
protected:
std::vector<Param*> m_Param;
std::vector<const char*> m_pg; //!< parameter groups
int m_currentGroup; //!< active parameter group (new parameters are assigned to the current group; can be -1)
};
//-----------------------------------------------------------------------------
// classes that use parameter blocks need to derive from this class
//
class ParamContainer : public CSerializable
{
public:
// get the number of parameters
int Parameters() const { return m_Param.Size(); }
// get a particular parameter
Param& GetParam(int n)
{
assert((n >= 0) && ( n < m_Param.Size()));
return m_Param[n];
}
// get a particular parameter
const Param& GetParam(int n) const
{
assert((n >= 0) && (n < m_Param.Size()));
return m_Param[n];
}
Param* GetParamPtr(int n)
{
if ((n >= 0) && (n < m_Param.Size())) return &m_Param[n];
return 0;
}
// add a parameter to the parameter list
Param* AddIntParam (int n, const char* szb = 0, const char* szn = 0) { return m_Param.AddIntParam (n, szb, szn); }
Param* AddChoiceParam(int n, const char* szb = 0, const char* szn = 0) { return m_Param.AddChoiceParam(n, szb, szn); }
Param* AddDoubleParam(double d, const char* szb = 0, const char* szn = 0) { return m_Param.AddDoubleParam(d, szb, szn); }
Param* AddScienceParam(double d, const char* szunit, const char* szb, const char* szn = 0) { return m_Param.AddScienceParam(d, szunit, szb, szn); }
Param* AddBoolParam(bool b, const char* szb = 0, const char* szn = 0) { return m_Param.AddBoolParam(b, szb, szn); }
Param* AddVecParam(vec3d v, const char* szb = 0, const char* szn = 0) { return m_Param.AddVecParam(v, szb, szn); }
Param* AddVec2dParam(vec2d v, const char* szb = 0, const char* szn = 0) { return m_Param.AddVec2dParam(v, szb, szn); }
Param* AddVec2iParam(vec2i v, const char* szb = 0, const char* szn = 0) { return m_Param.AddVec2iParam(v, szb, szn); }
Param* AddIndxIntParam(int n, const char* szi, int idx, const char* szb = 0, const char* szn = 0) { return m_Param.AddIndxIntParam(n, szi, idx, szb, szn); }
Param* AddIndxDoubleParam(double d, const char* szi, int idx, const char* szb = 0, const char* szn = 0) { return m_Param.AddIndxDoubleParam(d, szi, idx, szb, szn); }
Param* AddStringParam(const std::string& s, const char* szb = 0, const char* szn = 0) { return m_Param.AddStringParam(s, szb, szn); }
Param* AddColorParam(GLColor c, const char* szb = 0, const char* szn = 0) { return m_Param.AddColorParam(c, szb, szn); }
Param* AddMat3dParam(mat3d v, const char* szb = 0, const char* szn = 0) { return m_Param.AddMat3dParam(v, szb, szn); }
Param* AddMat3dsParam(mat3ds v, const char* szb = 0, const char* szn = 0) { return m_Param.AddMat3dsParam(v, szb, szn); }
Param* AddMathParam(const std::string& s, const char* szb = 0, const char* szn = 0) { return m_Param.AddMathParam(s, szb, szn); }
Param* AddVectorIntParam(const std::vector<int>& v, const char* szb = 0, const char* szn = 0) { return m_Param.AddVectorIntParam(v, szb, szn); }
Param* AddVectorDoubleParam(const std::vector<double>& v, const char* szb = 0, const char* szn = 0) { return m_Param.AddVectorDoubleParam(v, szb, szn); }
Param* AddVectorVec2dParam(const std::vector<vec2d>& v, const char* szb = 0, const char* szn = 0) { return m_Param.AddVectorVec2dParam(v, szb, szn); }
Param* AddArrayIntParam (const int* v, int nsize, const char* szb = 0, const char* szn = 0) { return m_Param.AddArrayIntParam (v, nsize, szb, szn); }
Param* AddArrayDoubleParam(const double* v, int nsize, const char* szb = 0, const char* szn = 0) { return m_Param.AddArrayDoubleParam(v, nsize, szb, szn); }
// get a parameter from its name
Param* GetParam(const char* sz) { return m_Param.Find(sz); }
const Param* GetParam(const char* sz) const { return m_Param.Find(sz); }
Param* GetParam(const char* sz, const char* szi, int idx) { return m_Param.Find(sz, szi, idx); }
void Save(OArchive& ar);
void Load(IArchive& ar);
void SaveParam(Param& p, OArchive& ar);
void LoadParam(IArchive& ar);
// In 2.0, the parameter lists for some classes
// were redefined. This function is a mechanism for reading older files
// Classes can read the old parameters by overriding this function and mapping the old parameter
// to the new parameter
virtual void LoadParam(const Param& p);
int GetIntValue(int n) const { return m_Param[n].GetIntValue(); }
double GetFloatValue(int n) const { return m_Param[n].GetFloatValue(); }
bool GetBoolValue(int n)const { return m_Param[n].GetBoolValue(); }
vec3d GetVecValue(int n) const { return m_Param[n].GetVec3dValue(); }
vec2i GetVec2iValue(int n) const { return m_Param[n].GetVec2iValue(); }
vec2d GetVec2dValue(int n) const { return m_Param[n].GetVec2dValue(); }
int GetIndexValue(int n) const { return m_Param[n].GetIndexValue(); }
std::string GetStringValue(int n) const { return m_Param[n].GetStringValue(); }
GLColor GetColorValue(int n) const { return m_Param[n].GetColorValue(); }
std::vector<double> GetParamVectorDouble(int n) { return m_Param[n].GetVectorDoubleValue(); }
void SetIntValue (int n, int v) { m_Param[n].SetIntValue (v); }
void SetFloatValue (int n, double v) { m_Param[n].SetFloatValue (v); }
void SetBoolValue (int n, bool v) { m_Param[n].SetBoolValue (v); }
void SetVecValue (int n, const vec3d& v) { m_Param[n].SetVec3dValue(v); }
void SetVec2dValue (int n, const vec2d& v) { m_Param[n].SetVec2dValue(v); }
void SetStringValue(int n, const std::string& s) { m_Param[n].SetStringValue(s); }
void SetColorValue (int n, const GLColor& c) { m_Param[n].SetColorValue(c); }
void SetParamVectorDouble(int n, const std::vector<double>& a) { m_Param[n].SetVectorDoubleValue(a); }
void Clear() { m_Param.clear(); }
void SetParamInt (const char* szparam, int n ) { GetParam(szparam)->SetIntValue (n); }
void SetParamFloat (const char* szparam, double g ) { GetParam(szparam)->SetFloatValue (g); }
void SetParamBool (const char* szparam, bool b ) { GetParam(szparam)->SetBoolValue (b); }
void SetParamVec3d (const char* szparam, const vec3d& v ) { GetParam(szparam)->SetVec3dValue (v); }
void SetParamColor (const char* szparam, const GLColor& c ) { GetParam(szparam)->SetColorValue (c); }
void SetParamString(const char* szparam, const std::string& s) { GetParam(szparam)->SetStringValue(s); }
void SetParamVectorInt (const char* szparam, const std::vector<int >& a) { GetParam(szparam)->SetVectorIntValue(a); }
void SetParamVectorDouble(const char* szparam, const std::vector<double>& a) { GetParam(szparam)->SetVectorDoubleValue(a); }
void SetParamIntArray(const char* szparam, int* pd, int n) { GetParam(szparam)->SetArrayIntValue(pd, n); }
int GetParamInt (const char* szparam) { return GetParam(szparam)->GetIntValue(); }
double GetParamFloat(const char* szparam) { return GetParam(szparam)->GetFloatValue(); }
bool GetParamBool (const char* szparam) { return GetParam(szparam)->GetBoolValue(); }
vec3d GetParamVec3d(const char* szparam) { return GetParam(szparam)->GetVec3dValue(); }
std::vector<int> GetParamArrayInt (const char* szparam) { return GetParam(szparam)->GetArrayIntValue(); }
std::vector<double> GetParamArrayDouble(const char* szparam) { return GetParam(szparam)->GetArrayDoubleValue(); }
std::vector<double> GetParamVectorDouble(const char* szparam) { return GetParam(szparam)->GetVectorDoubleValue(); }
public:
int SetActiveGroup(const char* szgroup) { return m_Param.SetActiveGroup(szgroup); }
public:
ParamBlock& GetParamBlock() { return m_Param; }
const ParamBlock& GetParamBlock() const { return m_Param; }
// copy parameters: requires a one-to-one match between parameters.
void CopyParams(const ParamContainer& pc);
// maps parameters. Matched are made using the param names. Does not require one-to-one mapping.
void MapParams(const ParamContainer& pc);
public:
// This is a helper function to assign a loadcurve to a parameter.
// This is called from the LoadParam function, but the problem is that this requires the FSModel
// which the ParamContainer doesn't know about. So, this class is overridden in a derived class
// that does know the model.
virtual void AssignLoadCurve(Param& p, LoadCurve& lc);
private:
ParamBlock m_Param;
};