forked from chromium/chromium
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathpixel_test.h
226 lines (189 loc) · 7.8 KB
/
pixel_test.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_TEST_PIXEL_TEST_H_
#define CC_TEST_PIXEL_TEST_H_
#include "base/files/file_util.h"
#include "base/single_thread_task_runner.h"
#include "cc/test/pixel_comparator.h"
#include "cc/trees/layer_tree_settings.h"
#include "components/viz/client/client_resource_provider.h"
#include "components/viz/common/quads/render_pass.h"
#include "components/viz/common/resources/shared_bitmap.h"
#include "components/viz/service/display/gl_renderer.h"
#include "components/viz/service/display/output_surface.h"
#include "components/viz/service/display/skia_renderer.h"
#include "components/viz/service/display/software_renderer.h"
#include "gpu/command_buffer/client/gpu_memory_buffer_manager.h"
#include "gpu/ipc/in_process_command_buffer.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gl/gl_implementation.h"
namespace base {
class Thread;
}
namespace viz {
class CopyOutputResult;
class DirectRenderer;
class DisplayResourceProvider;
class GLRenderer;
class GpuServiceImpl;
class TestSharedBitmapManager;
}
namespace cc {
class FakeOutputSurfaceClient;
class OutputSurface;
class PixelTest : public testing::Test {
protected:
PixelTest();
~PixelTest() override;
bool RunPixelTest(viz::RenderPassList* pass_list,
const base::FilePath& ref_file,
const PixelComparator& comparator);
bool RunPixelTest(viz::RenderPassList* pass_list,
std::vector<SkColor>* ref_pixels,
const PixelComparator& comparator);
bool RunPixelTestWithReadbackTarget(viz::RenderPassList* pass_list,
viz::RenderPass* target,
const base::FilePath& ref_file,
const PixelComparator& comparator);
bool RunPixelTestWithReadbackTargetAndArea(viz::RenderPassList* pass_list,
viz::RenderPass* target,
const base::FilePath& ref_file,
const PixelComparator& comparator,
const gfx::Rect* copy_rect);
viz::ContextProvider* context_provider() const {
return output_surface_->context_provider();
}
// Allocates a SharedMemory bitmap and registers it with the display
// compositor's SharedBitmapManager.
std::unique_ptr<base::SharedMemory> AllocateSharedBitmapMemory(
const viz::SharedBitmapId& id,
const gfx::Size& size);
// Uses AllocateSharedBitmapMemory() then registers a ResourceId with the
// |child_resource_provider_|, and copies the contents of |source| into the
// software resource backing.
viz::ResourceId AllocateAndFillSoftwareResource(const gfx::Size& size,
const SkBitmap& source);
// For SkiaRendererDDL.
std::unique_ptr<base::Thread> gpu_thread_;
std::unique_ptr<base::Thread> io_thread_;
std::unique_ptr<viz::GpuServiceImpl> gpu_service_;
std::unique_ptr<gpu::GpuMemoryBufferManager> gpu_memory_buffer_manager_;
scoped_refptr<gpu::CommandBufferTaskExecutor> task_executor_;
viz::RendererSettings renderer_settings_;
gfx::Size device_viewport_size_;
bool disable_picture_quad_image_filtering_;
std::unique_ptr<FakeOutputSurfaceClient> output_surface_client_;
std::unique_ptr<viz::OutputSurface> output_surface_;
std::unique_ptr<viz::TestSharedBitmapManager> shared_bitmap_manager_;
std::unique_ptr<viz::DisplayResourceProvider> resource_provider_;
scoped_refptr<viz::ContextProvider> child_context_provider_;
std::unique_ptr<viz::ClientResourceProvider> child_resource_provider_;
std::unique_ptr<viz::DirectRenderer> renderer_;
viz::SoftwareRenderer* software_renderer_ = nullptr;
std::unique_ptr<SkBitmap> result_bitmap_;
void SetUpGLWithoutRenderer(bool flipped_output_surface);
void SetUpGLRenderer(bool flipped_output_surface);
void SetUpSkiaRenderer();
void SetUpSkiaRendererDDL();
void SetUpSoftwareRenderer();
void TearDown() override;
void EnableExternalStencilTest();
private:
void ReadbackResult(base::Closure quit_run_loop,
std::unique_ptr<viz::CopyOutputResult> result);
bool PixelsMatchReference(const base::FilePath& ref_file,
const PixelComparator& comparator);
void SetUpGpuServiceOnGpuThread(base::WaitableEvent* event);
void TearDownGpuServiceOnGpuThread(base::WaitableEvent* event);
std::unique_ptr<gl::DisableNullDrawGLBindings> enable_pixel_output_;
};
template<typename RendererType>
class RendererPixelTest : public PixelTest {
public:
RendererType* renderer() {
return static_cast<RendererType*>(renderer_.get());
}
bool use_gpu() { return !!child_context_provider_; }
protected:
void SetUp() override;
};
// Wrappers to differentiate renderers where the the output surface and viewport
// have an externally determined size and offset.
class GLRendererWithExpandedViewport : public viz::GLRenderer {
public:
GLRendererWithExpandedViewport(
const viz::RendererSettings* settings,
viz::OutputSurface* output_surface,
viz::DisplayResourceProvider* resource_provider,
scoped_refptr<base::SingleThreadTaskRunner> current_task_runner)
: viz::GLRenderer(settings,
output_surface,
resource_provider,
std::move(current_task_runner)) {}
};
class SoftwareRendererWithExpandedViewport : public viz::SoftwareRenderer {
public:
SoftwareRendererWithExpandedViewport(
const viz::RendererSettings* settings,
viz::OutputSurface* output_surface,
viz::DisplayResourceProvider* resource_provider)
: SoftwareRenderer(settings, output_surface, resource_provider) {}
};
class GLRendererWithFlippedSurface : public viz::GLRenderer {
public:
GLRendererWithFlippedSurface(
const viz::RendererSettings* settings,
viz::OutputSurface* output_surface,
viz::DisplayResourceProvider* resource_provider,
scoped_refptr<base::SingleThreadTaskRunner> current_task_runner)
: viz::GLRenderer(settings,
output_surface,
resource_provider,
std::move(current_task_runner)) {}
};
class SkiaRendererDDL : public viz::SkiaRenderer {
public:
SkiaRendererDDL(const viz::RendererSettings* settings,
viz::OutputSurface* output_surface,
viz::DisplayResourceProvider* resource_provider,
viz::SkiaOutputSurface* skia_output_surface)
: viz::SkiaRenderer(settings,
output_surface,
resource_provider,
skia_output_surface) {}
};
template <>
inline void RendererPixelTest<viz::GLRenderer>::SetUp() {
SetUpGLRenderer(false);
}
template<>
inline void RendererPixelTest<GLRendererWithExpandedViewport>::SetUp() {
SetUpGLRenderer(false);
}
template <>
inline void RendererPixelTest<GLRendererWithFlippedSurface>::SetUp() {
SetUpGLRenderer(true);
}
template <>
inline void RendererPixelTest<viz::SoftwareRenderer>::SetUp() {
SetUpSoftwareRenderer();
}
template<>
inline void RendererPixelTest<SoftwareRendererWithExpandedViewport>::SetUp() {
SetUpSoftwareRenderer();
}
template <>
inline void RendererPixelTest<viz::SkiaRenderer>::SetUp() {
SetUpSkiaRenderer();
}
template <>
inline void RendererPixelTest<SkiaRendererDDL>::SetUp() {
SetUpSkiaRendererDDL();
}
typedef RendererPixelTest<viz::GLRenderer> GLRendererPixelTest;
typedef RendererPixelTest<viz::SoftwareRenderer> SoftwareRendererPixelTest;
typedef RendererPixelTest<viz::SkiaRenderer> SkiaRendererPixelTest;
} // namespace cc
#endif // CC_TEST_PIXEL_TEST_H_