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Converting Legacy Chrome IPC To Mojo

Looking for Mojo Documentation?

[TOC]

Overview

The //ipc directory contains interfaces and implementation for Chrome's legacy IPC system, including IPC::Channel and various macros for defining messages and type serialization. For details on using this system please see the original documentation.

Legacy IPC is deprecated, and Chrome developers are strongly discouraged from introducing new messages using this system. Mojo is the correct IPC system to use moving forward. This document introduces developers to the various tools available to help with conversion of legacy IPC messages to Mojo. It assumes familiarity with Mojom syntax and general use of Mojo C++ bindings.

In traditional Chrome IPC, we have One Big Pipe (the IPC::Channel) between each connected process. Sending an IPC from one process to another means knowing how to get a handle to the Channel interface (e.g., RenderProcessHost::GetChannel when sending from the browser to a renderer process), and then having either an IPC::MessageFilter or some other appropriate IPC::Listener implementation installed in the right place on the other side of the channel.

Because of this arrangement, any message sent on a channel is sent in FIFO order with respect to all other messages on the channel. While this may be easier to reason about in general, it carries with it the unfortunate consequence that many unrelated messages in the system have an implicit, often unintended ordering dependency.

It's primarily for this reason that conversion to Mojo IPC can be more challenging than would otherwise be necessary, and that is why we have a number of different tools available to facilitate such conversions.

Deciding What to Do

There are few questions you should ask yourself before embarking upon any IPC message conversion journey. Should this be part of a service? Does message ordering matter with respect to other parts of the system? What is the meaning of life?

Moving Messages to Services

We have a small but growing number of services defined in //services, each of which has some set of public interfaces defined in their public/interfaces subdirectory. In the limit, this is the preferred destination for any message conversions pertaining to foundational system services (more info at https://www.chromium.org/servicification.) For other code it may make sense to introduce services elsewhere (e.g., in //chrome/services or //components/services), or to simply avoid using services altogether for now and instead define some one-off Mojom interface alongside the old messages file.

If you need help deciding where a message should live, or if you feel it would be appropriate to introduce a new service to implement some feature or large set of messages, please post to [email protected] with questions, concerns, and/or a brief proposal or design doc describing the augmentation of an existing service or introduction of a new service.

See the Using Services section below for details.

When converting messages that still require tight coupling to content or Chrome code or which require unchanged ordering with respect to one or more remaining legacy IPC messages, it is often not immediately feasible to move a message definition or handler implementation into a service.

Moving Messages to Not-Services

While this isn't strictly possible because everything is a service now, we model all existing content processes as service instances and provide helpers to make interface exposure and consumption between them relatively easy.

See Using Content's Connectors for details on the recommended way to accomplish this.

See Using Content's Interface Registries for details on the deprecated way to accomplish this.

Note that when converting messages to standalone Mojo interfaces, every interface connection operates 100% independently of each other. This means that ordering is only guaranteed over a single interface (ignoring associated interfaces.) Consider this example:

mojom::FrobinatorPtr frob1;
RenderThread::Get()->GetConnector()->BindInterface(
    foo_service::mojom::kServiceName, &frob1);

mojom::FrobinatorPtr frob2;
RenderThread::Get()->GetConnector()->BindInterface(
    foo_service::mojom::kServiceName, &frob2);

// These are ordered on |frob1|.
frob1->Frobinate(1);
frob1->Frobinate(2);

// These are ordered on |frob2|.
frob2->Frobinate(1);
frob2->Frobinate(2);

// It is entirely possible, however, that the renderer receives:
//
// [frob1]Frobinate(1)
// [frob2]Frobinate(1)
// [frob1]Frobinate(2)
// [frob2]Frobinate(2)
//
// Because |frob1| and |frob2| guarantee no mutual ordering.

Also note that neither interface is ordered with respect to legacy IPC::Channel messages. This can present significant problems when converting a single message or group of messages which must retain ordering with respect to others still on the Channel.

When Ordering Matters

If ordering really matters with respect to other legacy messages in the system, as is often the case for e.g. frame and navigation-related messages, you almost certainly want to take advantage of Channel-associated interfaces to eliminate any risk of introducing subtle behavioral changes.

Even if ordering only matters among a small set of messages which you intend to move entirely to Mojom, you may wish to move them one-by-one in separate CLs. In that case, it may make sense to use a Channel-associated interface during the transitional period. Once all relevant messages are fully relocated into a single Mojom interface, it's trivial to lift the interface away from Channel association and into a proper independent service connection.

Using Services

Suppose you have some IPC messages for safely decoding a PNG image:

IPC_MESSAGE_CONTROL2(UtilityMsg_DecodePNG,
                     int32_t request_id,
                     std::string /* png_data */);
IPC_MESSAGE_CONTROL2(UtilityHostMsg_PNGDecoded,
                     int32_t request_id,
                     int32_t width, int32_t height,
                     std::string /* rgba_data */);

This seems like a perfect fit for an addition to the sandboxed data_decoder service. Your first order of business is to translate this into a suitable public interface definition within that service:

// src/services/data_decoder/public/mojom/png_decoder.mojom
module data_decoder.mojom;

interface PngDecoder {
  Decode(array<uint8> png_data)
      => (int32 width, int32 height, array<uint32> rbga_data);
};

and you'll also want to define the implementation within //services/data_decoder, plugging in some appropriate binder so the service knows how to bind incoming interface requests to your implementation:

// src/services/data_decoder/png_decoder_impl.h
class PngDecoderImpl : public mojom::PngDecoder {
 public:
  static void BindRequest(mojom::PngDecoderRequest request) { /* ... */ }

  // mojom::PngDecoder:
  void Decode(const std::vector<uint8_t>& png_data,
              const DecodeCallback& callback) override { /* ... */ }
  // ...
};

// src/services/data_decoder/data_decoder_service.cc
// Not quite legitimate pseudocode...
DataDecoderService::DataDecoderService() {
  // ...
  registry_.AddInterface(base::Bind(&PngDecoderImpl::BindRequest));
}

and finally you need to update the usage of the old IPC by probably deleting lots of ugly code which sets up a UtilityProcessHost and replacing it with something like:

void OnDecodedPng(const std::vector<uint8_t>& rgba_data) { /* ... */ }

data_decoder::mojom::PngDecoderPtr png_decoder;
connector->BindInterface(data_decoder::mojom::kServiceName,
                         mojo::MakeRequest(&png_decoder));
png_decoder->Decode(untrusted_png_data, base::Bind(&OnDecodedPng));

Where to get a Connector is an interesting question, and the answer ultimately depends on where your code is written. All service instances get a primordial Connector which can be cloned arbitrarily many times and passed around to different threads.

If you're writing service code the answer is trivial since each Service instance has direct access to a Connector. If you're writing code at or above the content layer, the answer is slightly more interesting and is explained in the Using Content's Connectors section below.

Using Content's Connectors

As explained earlier in this document, all content processes are modeled as service instances today. This means that all content processes have at least one Connector instance which can be used to bind interfaces exposed by other services.

We define content::ServiceManagerConnection as a helper which fully encapsulates the service instance state within a given Content process. The main thread of the browser process can access the global instance by calling content::ServiceManager::GetForProcess(), and this object has a GetConnector() method which exposes the Connector for that process.

The main thread of any Content child process can use content::ChildThread::GetServiceManagerConnection or content::ChildThread::GetConnector directly.

For example, any interfaces registered in RenderProcessHostImpl::RegisterMojoInterfaces() can be acquired by a renderer as follows:

mojom::LoggerPtr logger;
content::RenderThread::Get()->GetConnector()->BindInterface(
    content::mojom::kBrowserServiceName, &logger);
logger->Log("Message to log here");

Usually logger will be saved in a field at construction time, so the connection is only created once. There may be situations where you want to create one connection per request, e.g. a new instance of the Mojo implementation is created with some information about the request, and any responses for this request go straight to that instance.

On Other Threads

Connector instances can be created and asynchronously associated with each other to maximize flexibility in when and how outgoing interface requests are initiated.

For example if a background (e.g., worker) thread in a renderer process wants to make an outgoing service request, it can construct its own Connector -- which may be used immediately and retained on that thread -- and asynchronously associate it with the main-thread Connector like so:

class Logger {
 public:
  explicit Logger(scoped_refptr<base::TaskRunner> main_thread_task_runner) {
    service_manager::mojom::ConnectorRequest request;

    // Of course we could also retain |connector| if we intend to use it again.
    auto connector = service_manager::Connector::Create(&request);
    // Replace service_name with the name of the service to bind on, e.g.
    // content::mojom::kBrowserServiceName.
    connector->BindInterface("service_name", &logger_);
    logger_->Log("Test Message.");

    // Doesn't matter when this happens, as long as it happens eventually.
    main_thread_task_runner->PostTask(
        FROM_HERE, base::BindOnce(&Logger::BindConnectorOnMainThread,
                                  std::move(request)));
  }

 private:
  static void BindConnectorOnMainThread(
      service_manager::mojom::ConnectorRequest request) {
    DCHECK(RenderThreadImpl::Get());
    RenderThreadImpl::Get()->GetConnector()->BindConnectorRequest(
        std::move(request));
  }

  mojom::LoggerPtr logger_;

  DISALLOW_COPY_AND_ASSIGN(Logger);
};

Using Content's Interface Registries

NOTE: This section is here mainly for posterity and documentation of existing usage. Please use Connector instead of using an InterfaceProvider directly.

For convenience the Service Manager's client library exposes two useful types: InterfaceRegistry and InterfaceProvider. These objects generally exist as an intertwined pair with an InterfaceRegistry in one process and a corresponding InterfaceProvider in another process.

The InterfaceRegistry is essentially just a mapping from interface name to binder function:

void BindFrobinator(mojom::FrobinatorRequest request) {
  mojo::MakeStrongBinding(std::make_unique<FrobinatorImpl>, std::move(request));
}

// |registry| will hereby handle all incoming requests for "mojom::Frobinator"
// using the above function, which binds the request pipe handle to a new
// instance of |FrobinatorImpl|.
registry->AddInterface(base::Bind(&BindFrobinator));

while an InterfaceProvider exposes a means of requesting interfaces from a remote InterfaceRegistry:

mojom::FrobinatorPtr frob;

// MakeRequest creates a new pipe, and GetInterface sends one end of it to
// the remote InterfaceRegistry along with the "mojom::Frobinator" name. The
// other end of the pipe is bound to |frob| which may immediately begin sending
// messages.
provider->GetInterface(mojo::MakeRequest(&frob));
frob->DoTheFrobinator();

For convenience, we stick an InterfaceRegistry and corresponding InterfaceProvider in several places at the Content layer to facilitate interface connection between browser and renderer processes:

InterfaceRegistry InterfaceProvider
RenderProcessHost::GetInterfaceRegistry() RenderThreadImpl::GetRemoteInterfaces()
RenderThreadImpl::GetInterfaceRegistry() RenderProcessHost::GetRemoteInterfaces()
RenderFrameHost::GetInterfaceRegistry() RenderFrame::GetRemoteInterfaces()
RenderFrame::GetInterfaceRegistry() RenderFrameHost::GetRemoteInterfaces()

As noted above, use of these registries is generally discouraged.

Deciding Which Interface Registry to Use

Once you have an implementation of a Mojo interface, the next thing to decide is which registry and service to register it on.

For browser/renderer communication, you can register your Mojo interface implementation in either the Browser or Renderer process (whichever side the interface was implemented on). Usually, this involves calling AddInterface() on the correct registry, passing a method that takes the Mojo Request object (e.g. sample::mojom::LoggerRequest) and binding it (e.g. mojo::MakeStrongBinding(), bindings_.AddBinding(), etc). Then the class that needs this API can call BindInterface() on the connector for that process, e.g. RenderThread::Get()->GetConnector()->BindInterface(mojom::kBrowserServiceName, std::move(&mojo_interface_)).

NOTE: content::ServiceManagerConnection::GetForProcess() must be called in the browser process on the main thread, and its connector can only be used on the main thread; but you can clone connectors and move the clones around to other threads. A Connector is only bound to the thread which first calls into it.

Depending on what resources you need access to, the main classes are:

Renderer Class Corresponding Browser Class Explanation
RenderFrame RenderFrameHost A single frame. Use this for frame-to-frame messages.
RenderView RenderViewHost A view (conceptually a 'tab'). You cannot send Mojo messages to a RenderView directly, since frames in a tab can be in multiple processes (and the classes are deprecated). Migrate these to RenderFrame instead, or see section Migrating IPC calls to RenderView or RenderViewHost.
RenderProcess RenderProcessHost A process, containing multiple frames (probably from the same origin, but not always).

NOTE: Previously, classes that ended with Host were implemented on the browser side; the equivalent classes on the renderer side had the same name without the Host suffix. We have since deviated from this convention since Mojo interfaces are not intended to prescribe where their endpoints live, so future classes should omit such suffixes and just describe the interface they are providing.

Of course, any combination of the above is possible, e.g. RenderProcessHost can register a Mojo interface that can be called by a RenderFrame (this would be a way of the browser communicating with multiple frames at once).

Once you know which class you want the implementation to be registered in, find the corresponding Impl class (e.g. RenderProcessImpl). There should be a RegisterMojoInterfaces() method where you can add calls to AddInterface, e.g. For a strong binding:

  registry->AddInterface(base::Bind(&Logger::Create, GetID()));

Then in Logger we add a static Create() method that takes the LoggerRequest object:

// static
void Logger::Create(int render_process_id,
                        mojom::LoggerRequest request) {
  mojo::MakeStrongBinding(std::make_unique<Logger>(render_process_id),
                          std::move(request));
}

For a BindingSet, we can store a std::unique_ptr<Logger> on the RenderProcessHost instead, e.g.:

// render_process_host_impl.h:
std::unique_ptr<Logger> logger_;

// render_process_host_impl.cc:
logger_ = std::make_unique<Logger>(GetID());
registry->AddInterface(base::Bind(&Logger::BindRequest,
                       base::Unretained(logger_.get())));

Then in Logger we define the BindRequest method:

class Logger : public sample::mojom::Logger {
 public:
  explicit Logger(int render_process_id);
  ~Logger() override;

  void BindRequest(mojom::LoggerRequest request);

  // sample::mojom::Logger:
  void Log(const std::string& message) override;
  void GetTail(GetTailCallback callback) override;

 private:
  mojo::BindingSet<sample::mojom::Logger> bindings_;

  DISALLOW_COPY_AND_ASSIGN(Logger);
};
void Logger::BindRequest(mojom::LoggerRequest request) {
  bindings_.AddBinding(this, std::move(request));
}

Setting up Capabilities

Once you've registered your interface, you need to add capabilities (resolved at runtime) to the corresponding capabilities manifest json file.

The service manifest files (which contain the capability spec) are located in /content/public/app/mojo/. As a general rule, the file you want to edit is the service which provides the interface (the side which instantiates the implementation), and the part of the file you want to add the name of the interface to is the service which calls the interface (i.e. the side containing LoggerPtr).

You can usually just run your Mojo code and look at the error messages. The errors look like:

[ERROR:service_manager.cc(158)] Connection InterfaceProviderSpec prevented
service: content_renderer from binding interface: content.mojom.Logger
exposed by: content_browser

This means something in the renderer process (called "content_renderer") was trying to bind to content.mojom.Logger in the browser process (called "content_browser"). To add a capability for this, we need to find the json file with the capabilities for "content_browser", and add our new interface with name content.mojom.Logger to the "renderer" section.

In this example, the capabilities for "content_browser" are implemented in content_browser_manifest.json. It should look like:

{
  "name": "content_browser",
  "display_name": "Content (browser process)",
  "interface_provider_specs": {
    "service_manager:connector": {
      "provides": {
        // ...
        "renderer": [
          //...

To add permission for content.mojom.Logger, add the string "content.mojom.Logger" to the "renderer" list.

Similarly, if the error was:

[ERROR:service_manager.cc(158)] Connection InterfaceProviderSpec prevented
service: content_browser from binding interface: content.mojom.Logger exposed
by: content_renderer

We would want the interface_provider_specs.service_manager:connector.provides.browser section in content_renderer_manifest.json (which defines the capabilities for content_renderer).

TODO: Add more details on permission manifests here

Using Channel-associated Interfaces

NOTE: Channel-associated interfaces are an interim solution to make the transition to Mojo IPC easier in Chrome. You should not design new features which rely on this system. The ballpark date of deletion for IPC::Channel is projected to be somewhere around mid-2019, and obviously Channel-associated interfaces can't live beyond that point.

Mojo has support for the concept of associated interfaces. One interface is "associated" with another when it's a logically separate interface but it shares an underlying message pipe, causing both interfaces to maintain mutual FIFO message ordering. For example:

// db.mojom
module db.mojom;

interface Table {
  void AddRow(string data);
};

interface Database {
  QuerySize() => (uint64 size);
  AddTable(associated Table& table)
};

// db_client.cc
db::mojom::DatabasePtr db = /* ... get it from somewhere... */
db::mojom::TableAssociatedPtr new_table;
db->AddTable(mojo::MakeRequest(&new_table));
new_table->AddRow("my hovercraft is full of eels");
db->QuerySize(base::Bind([](uint64_t size) { /* ... */ }));

In the above code, the AddTable message will always arrive before the AddRow message, which itself will always arrive before the QuerySize message. If the Table interface were not associated with the Database pipe, it would be possible for the QuerySize message to be received before AddRow, potentially leading to unintended behavior.

The legacy IPC::Channel used everywhere today is in fact just another Mojo interface, and developers have the ability to associate other arbitrary Mojo interfaces with any given Channel. This means that you can define a set of Mojo messages to convert old IPC messages, and implement them in a way which perfectly preserves current message ordering.

There are many different facilities in place for taking advantage of Channel-associated interfaces, and the right one for your use case depends on how the legacy IPC message is used today. The subsections below cover various interesting scenarios.

Basic Usage

The most primitive way to use Channel-associated interfaces is by working directly with IPC::Channel (IO thread) or more commonly IPC::ChannelProxy (main thread). There are a handful of interesting interface methods here.

On the IO thread (e.g., typically when working with process hosts that aren't for render processes), the interesting methods are as follows:

IPC::Channel::GetAssociatedInterfaceSupport returns an object for working with interfaces associated with the Channel. This is never null.

IPC::Channel::AssociatedInterfaceSupport::AddAssociatedInterface<T> allows you to add a binding function to handle all incoming requests for a specific type of associated interface. Callbacks added here are called on the IO thread any time a corresponding interface request arrives on the Channel. If no callback is registered for an incoming interface request, the request falls through to the Channel's Listener via IPC::Listener::OnAssociatedInterfaceRequest.

IPC::Channel::AssociatedInterfaceSupport::GetRemoteAssociatedInterface<T> requests a Channel-associated interface from the remote endpoint of the channel.

On the main thread, typically when working with RenderProcessHost, basic usage involves calls to IPC::ChannelProxy::GetRemoteAssociatedInterface<T> when making outgoing interface requests, or some implementation of IPC::Listener::OnAssociatedInterfaceRequest when handling incoming ones.

TODO - Add docs for using AssociatedInterfaceRegistry where possible.

BrowserMessageFilter

BrowserMessageFilter is a popular helper for listening to incoming legacy IPC messages on the browser process IO thread and (typically) handling them there.

A common and totally reasonable tactic for converting a group of messages on an existing BrowserMessageFilter is to define a similiarly named Mojom interface in an inner mojom namespace (e.g., a content::FooMessageFilter would have a corresponding content::mojom::FooMessageFilter interface), and have the BrowserMessageFilter implementation also implement BrowserAssociatedInterface<T>.

Real code is probably the most useful explanation, so here are some example conversion CLs which demonstrate practical BrowserAssociatedInterface usage.

FrameHostMsg_SetCookie - This CL introduces a content::mojom::RenderFrameMessageFilter interface corresponding to the existing content::RenderFrameMessageFilter implementation of BrowserMessageFilter. Of particular interest is the fact that it only converts one of the messages on that filter. This is fine because ordering among the messages -- Mojom or otherwise -- is unchanged.

FrameHostMsg_GetCookie - A small follow-up to the above CL, this converts another message on the same filter. It is common to convert a large group of messages one-by-one in separate CLs. Also note that this message, unlike the one above on the same interface, is synchronous.

ViewHostMsg_GenerateRoutingID - Another small CL to introduce a new BrowserAssociatedInterface.

Routed Per-Frame Messages To the Browser

Many legacy IPC messages are "routed" -- they carry a routing ID parameter which is interpreted by the channel endpoint and used to pass a received message on to some other more specific handler.

Messages received by the browser with a frame routing ID for example are routed to the RenderFrameHost's owning WebContents with the corresponding RenderFrameHostImpl as additional context.

This CL introduces usage of WebContentsFrameBindingSet<T>, which helps establish per-frame bindings for Channel-associated interfaces. Some hidden magic is done to make it so that interface requests from a remote RenderFrame AssociatedInterfaceProvider are routed to the appropriate WebContentsFrameBindingSet, typically installed (as in this CL) by a WebContentsObserver.

When a message is received by an interface implementation using a WebContentsFrameBindingSet, that object's dispatch_context() can be used to retrieve the RenderFrameHostImpl targeted by the message. See the above CL for additional clarity.

Other Routed Messages To the Browser

Other routing IDs are used when targeting either specific RenderViewHost or RenderWidgetHost instances. We don't currently have any facilities in place to assist with these conversions. Because render views are essentially a deprecated concept, messages targeting "view" routes should not be converted as-is, but should instead be moved to target either widgets or frames accordingly.

Facilities to assist in conversion of widget-routed messages may be added in the future. Who knows, maybe you'll be the brave developer to add them (and to then update this documentation, of course!) If you decide this is exactly what you need but are nervous about the prospect of writing it yourself, please send a friendly message to [email protected] explaining the use case so we can help you get things done.

Messages to a Renderer

This CL converts ViewMsg_New to a Mojo interface, by virtue of the fact that IPC::ChannelProxy::GetRemoteAssociatedInterface from the browser process results in an associated interface request arriving at ChildThreadImpl::OnAssociatedInterfaceRequest in the corresponding child process.

Similar message conversions are done by this CL.

Note that we do not currently have any helpers for converting routed messages from browser to renderer. Please confer with [email protected] if such a use case is blocking your work.

Miscellany

Using Legacy IPC Traits

In some circumstances there may be a C++ enum, struct, or class that you want to use in a Mojom via type mapping, and that type may already have IPC::ParamTraits defined (possibly via IPC_STRUCT_TRAITS* macros) for legacy IPC.

If this is the case and the Mojom which uses the type will definitely only be called from and implemented in C++ code, and you have sufficient reason to avoid moving or duplicating the type definition in Mojom, you can take advantage of the existing ParamTraits.

The [Native] Attribute

In order to do this you must declare a placeholder type in Mojom somewhere, like so:

module foo.mojom;

[Native]
enum WindowType;

[Native]
struct MyGiganticStructure;

The rest of your Mojom will use this typename when referring to the type, but the wire format used is defined entirely by IPC::ParamTraits<T> for whatever T to which you typemap the Mojom type. For example if you typemap foo::mojom::MyGiganticStructure to foo::MyGiganticStructure, your typemap must point to some header which defines IPC::ParamTraits<foo::MyGiganticStructure>.

There are several examples of this traits implementation in common IPC traits defined here.

A Practical Example

Given the resource_messages.h header with the following definition:

IPC_STRUCT_TRAITS_BEGIN(content::ResourceRequest)
  IPC_STRUCT_TRAITS_MEMBER(method)
  IPC_STRUCT_TRAITS_MEMBER(url)
  // ...
IPC_STRUCT_TRAITS_END()

and the resource_request.h header with the definition for content::ResourceRequest:

namespace content {

struct CONTENT_EXPORT ResourceRequest {
  // ...
};

}  // namespace content

we can declare a corresponding Mojom type:

module content.mojom;

[Native]
struct URLRequest;

and add a typemap like url_request.typemap to define the mapping:

mojom = "//content/public/common/url_loader.mojom"
public_headers = [ "//content/common/resource_request.h" ]
traits_headers = [ "//content/common/resource_messages.h" ]
...
type_mappings = [ "content.mojom.URLRequest=content::ResourceRequest" ]

Note specifically that public_headers includes the definition of the native C++ type, and traits_headers includes the definition of the legacy IPC traits.

Finally, note that this same approach can be used to leverage existing IPC_ENUM_TRAITS for [Native] Mojom enum aliases.

Typemaps With Content and Blink Types

Using typemapping for messages that go between Blink and content browser code can sometimes be tricky due to things like dependency cycles or confusion over the correct place for some definition to live. There are some example CLs provided here, but feel free to also contact [email protected] with specific details if you encounter trouble.

This CL introduces a Mojom definition and typemap for ui::WindowOpenDisposition as a precursor to the IPC conversion below.

The follow-up CL uses that definition along with several other new typemaps (including native typemaps as described above in Using Legacy IPC Traits) to convert the relatively large ViewHostMsg_CreateWindow message to Mojo.

Utility Process Messages

Given that there are no interesting ordering dependencies among disparate IPC messages to and from utility processes, and because the utility process is already sort of a mixed bag of unrelated IPCs, the correct way to convert utility process IPCs to Mojo is to move them into services.

We already have support for running services out-of-process (with or without a sandbox), and many utility process operations already have a suitable service home they could be moved to. For example, the data_decoder service in //services/data_decoder is a good place to stick utility process IPCs that do decoding of relatively complex and untrusted data, of which (at the time of this writing) there are quite a few.

When in doubt, contact [email protected] with ideas, questions, suggestions, etc.

Additional Documentation

Chrome IPC to Mojo IPC Cheat Sheet : A slightly dated but still valuable document covering some details regarding the conceptual mapping between legacy IPC and Mojo.

Mojo Migration Guide : Another slightly (more) data document covering the basics of IPC conversion to Mojo.

 TODO: The migration guide above should probably be deleted and the good
 parts merged into this document.