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KoState.h
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/*
This file is part of Leela Zero.
Copyright (C) 2017 Gian-Carlo Pascutto
Leela Zero is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Leela Zero is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Leela Zero. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KOSTATE_H_INCLUDED
#define KOSTATE_H_INCLUDED
#include <vector>
#include "FastState.h"
#include "FullBoard.h"
class KoState : public FastState {
public:
void init_game(int size, float komi);
bool superko(void);
bool superko(uint64 newhash);
void reset_game();
bool legal_move(int vertex);
void play_pass(void);
void play_move(int color, int vertex);
void play_move(int vertex);
private:
std::vector<uint64> ko_hash_history;
std::vector<uint64> hash_history;
};
#endif