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sample.cs
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/*
* Copyright 2018 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Text;
using Firebase;
using Firebase.Storage;
// Use the Unity SDK on desktop to download and display a file.
public class MonoTest {
public static void Main() {
FirebaseApp.LogLevel = Firebase.LogLevel.Info;
var storageReference =
FirebaseStorage.DefaultInstance.GetReference("File.txt");
var task = storageReference.GetBytesAsync(
0,
new StorageProgress<DownloadState>((downloadState) => {
Console.WriteLine("Downloading {0}: {1} out of {2}",
downloadState.Reference.Name,
downloadState.BytesTransferred,
downloadState.TotalByteCount);
}));
task.Wait();
if (!(task.IsFaulted || task.IsCanceled)) {
Console.WriteLine("Complete");
Console.WriteLine("----");
Console.WriteLine(Encoding.Default.GetString(task.Result));
} else {
Console.WriteLine("Failed");
}
}
}