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EU07.bpr
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<?xml version='1.0' encoding='utf-8' ?>
<!-- C++Builder XML Project -->
<PROJECT>
<MACROS>
<VERSION value="BCB.05.03"/>
<PROJECT value="D:\EU07\EU07.exe"/>
<OBJFILES value="QueryParserComp.obj McZapkie\mtable.obj McZapkie\_mover.obj
McZapkie\hamulce.obj EU07.obj dumb3d.obj Camera.obj Texture.obj World.obj
Model3d.obj MdlMngr.obj Train.obj wavread.obj Timer.obj Event.obj
MemCell.obj Logs.obj Spring.obj Button.obj Globals.obj Gauge.obj
AnimModel.obj Ground.obj TrkFoll.obj Segment.obj Sound.obj AdvSound.obj
Track.obj DynObj.obj RealSound.obj EvLaunch.obj FadeSound.obj Traction.obj
TractionPower.obj parser.obj sky.obj AirCoupler.obj opengl\glew.obj
ResourceManager.obj VBO.obj TextureDDS.obj opengl\ARB_Multisample.obj
Float3d.obj Classes.obj Driver.obj Names.obj Console.obj Mover.obj
Console\PoKeys55.obj Forth.obj Console\LPT.obj"/>
<RESFILES value="EU07.res"/>
<IDLFILES value=""/>
<IDLGENFILES value=""/>
<DEFFILE value=""/>
<RESDEPEN value="$(RESFILES)"/>
<LIBFILES value="opengl\glut32.lib DirectX\Dsound.lib"/>
<LIBRARIES value="dclocx50.bpi bcbsmp50.bpi VCLX50.lib bcbsmp50.lib Vcl50.lib"/>
<SPARELIBS value="Vcl50.lib bcbsmp50.lib VCLX50.lib bcbsmp50.bpi dclocx50.bpi"/>
<PACKAGES value="Vcl50.bpi Vclx50.bpi"/>
<PATHCPP value=".;opengl;Console"/>
<PATHPAS value=".;McZapkie"/>
<PATHRC value=".;"/>
<PATHASM value=".;"/>
<DEBUGLIBPATH value="$(BCB)\lib\debug"/>
<RELEASELIBPATH value="$(BCB)\lib\release"/>
<LINKER value="tlink32"/>
<USERDEFINES value="GLEW_STATIC;_DEBUG"/>
<SYSDEFINES value="NO_STRICT;_RTLDLL"/>
<MAINSOURCE value="EU07.cpp"/>
<INCLUDEPATH value="Console;opengl;McZapkie;$(BCB)\include;$(BCB)\include\vcl"/>
<LIBPATH value="Console;opengl;McZapkie;$(BCB)\lib\obj;$(BCB)\lib"/>
<WARNINGS value="-w-par"/>
</MACROS>
<OPTIONS>
<IDLCFLAGS value="-IConsole -Iopengl -IMcZapkie -I$(BCB)\include -I$(BCB)\include\vcl
-src_suffix cpp -DGLEW_STATIC -D_DEBUG -boa"/>
<CFLAG1 value="-O2 -H=$(BCB)\lib\vcl50.csm -Hc -Vx -Ve -X- -r- -a1 -6 -b- -k -y -v -vi-
-c -tW -tWM"/>
<PFLAGS value="-$Y+ -$W -$O- -v -JPHNE -M"/>
<RFLAGS value=""/>
<AFLAGS value="/mx /w2 /zi"/>
<LFLAGS value="-D"" -aa -Tpe -x -Gn -v"/>
</OPTIONS>
<LINKER>
<ALLOBJ value="c0w32.obj Memmgr.Lib sysinit.obj $(OBJFILES)"/>
<ALLRES value="$(RESFILES)"/>
<ALLLIB value="$(LIBFILES) $(LIBRARIES) import32.lib cp32mti.lib"/>
</LINKER>
<IDEOPTIONS>
[Version Info]
IncludeVerInfo=1
AutoIncBuild=0
MajorVer=15
MinorVer=3
Release=1169
Build=472
Debug=1
PreRelease=0
Special=0
Private=0
DLL=0
Locale=1045
CodePage=1250
[Version Info Keys]
CompanyName=EU07 Team
FileDescription=MaSzyna EU07-424
FileVersion=15.3.1169.472
InternalName=9th by firleju + Ra + SPKS + MP
LegalCopyright=
LegalTrademarks=
OriginalFilename=eu07.exe
ProductName=MaSzyna EU07-424
ProductVersion=15.3
Comments=
[HistoryLists\hlIncludePath]
Count=1
Item0=Console;opengl;McZapkie;$(BCB)\include;$(BCB)\include\vcl
[HistoryLists\hlLibraryPath]
Count=1
Item0=Console;opengl;McZapkie;$(BCB)\lib\obj;$(BCB)\lib
[HistoryLists\hlDebugSourcePath]
Count=2
Item0=McZapkie\
Item1=$(BCB)\source\vcl
[HistoryLists\hlConditionals]
Count=8
Item0=GLEW_STATIC;_DEBUG
Item1=GLEW_STATIC;_DEBUG;USE_VBO
Item2=GLEW_STATIC;_DEBUG;_USE_OLD_RW_STL
Item3=GLEW_STATIC
Item4=GLEW_STATIC;USE_VERTEX_ARRAYS;_DEBUG
Item5=GLEW_STATIC;USE_VERTEX_ARRAYS
Item6=GLEW_STATIC;_DEBUG;USE_VERTEX_ARRAYS
Item7=_DEBUG
[HistoryLists\hlFinalOutputDir]
Count=2
Item0=D:\EU07\
Item1=E:\EU07\
[Debugging]
DebugSourceDirs=McZapkie\
[Parameters]
RunParams=
HostApplication=
RemoteHost=
RemotePath=
RemoteDebug=0
[Compiler]
ShowInfoMsgs=0
LinkDebugVcl=0
LinkCGLIB=0
[Language]
ActiveLang=
ProjectLang=
RootDir=
</IDEOPTIONS>
</PROJECT>