Skip to content

Latest commit

 

History

History
53 lines (32 loc) · 2.59 KB

Main.md

File metadata and controls

53 lines (32 loc) · 2.59 KB

UE5 Specifiers Detailed Explanation

  • Author: Jack Fu
  • Document version: 1.1
  • Revision Date: 2024/10/23
  • Applicable engine version: UE5.4
  • GitHub: https://github.com/fjz13/UnrealSpecifiers
  • Zhihu: https://www.zhihu.com/people/fjz13
  • Email: [email protected]
  • Copyright statement: This document and the sample project are provided as open-source material for free reading and learning. All rights are reserved by the author (Jack Fu), and no one else is authorized to use it for commercial purposes.
  • Warning: The English version of this document is translated by MACHINE, which may lead to POOR QUALITY or INCORRECT INFORMATION, please read with CAUTION!"

Greetings everyone, I am Jack Fu. Inspired by the frequent questions within the Unreal Engine community about specifiers and the use of various metas, and dissatisfied with the insufficient explanations provided in the official Unreal Engine documentation, I have compiled this document. It includes detailed explanations for over 100 specifiers and more than 300 metas. This document is continuously being maintained.

For the best experience, it is recommended to view the various markdown files on GitHub or clone them to benefit from the organized directory structure and linked navigation. For those with limited internet access, a PDF version of the e-book is also available. At the beginning of the document, there is a comprehensive table of specifiers, allowing for a quick overview of their functions. For specific specifiers, please utilize the search function to locate them.

The document is bound to have its share of omissions, errors, and inadequacies. I welcome pull requests or feedback to help improve this resource and benefit the wider Unreal Engine community.

Specifier

Here are the links to the tables for each specifier:

Meta

Here is the link to the table for metas:

Flags

Here are the links to the tables for various Flags. These are included for reference as the internal workings of specifiers involve adding and removing Flags. They are provided here for your perusal without the need to delve deeply into the purpose of each flag.