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CHANGELOG.md

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0.3.0 Milestone

0.3.0 improves performance and adds support for the WebVR 1.0 API.

Major Changes

  • Components no longer serialize stringified data to the DOM for performance. Introduced debug mode and flush-to-DOM methods. (#1323)
  • Geometries default to be BufferGeometrys, saving memory at the cost of being more difficult to manually manipulate. Use geometry="buffer: false" to disable. (#633)
  • Removed geometry component's translate property, added a pivot component in extras/. (#1339)
  • Removed deprecated declarative events, loader component, and <a-cube>. (29446e0)
  • Have shaders handle applying texture objects to material objects rather than material system. (2cee9eb)

Enhancements

  • Added AFRAME.registerGeometry API such that each geometry type has its own distinct schema. (#1162)
  • Added intensity property for ambient type for light component. (#1270)
  • Dispose THREE.Geometry and THREE.Material objects when no longer in use to save memory. (#1287)
  • Moved texture caching to material system. (#1315)
  • Reduced default <a-sky> radius. (#1319)
  • Added geometry caching system to save memory. (#1347)
  • Improved GearVR support. (#1336)
  • Removed unnecessary object diffing calls. (1c924b6)
  • Added geometry merging API to reduce number of draw calls for geometries that share the same material. (bd0dbcb)
  • Added support for animation of color property types. (29446e0)
  • Added icosahedron geometry. (#1413)
  • Better NPM v3 support. (#1430)

Fixes

  • Fixed primitives not correctly merging properties with defined components. (#1324)
  • Fixed being able to provide size to custom canvas. (#1322)
  • Fixed merging of mapped properties and component properties for primitives. (#1332)
  • Fixed not being able to disable video autoplay. (#1353)

0.2.0

0.2.0 improves extensibility:

  • Component API has been greatly enhanced with more lifecycle methods, schema options, and property types.
  • Components can be applied to primitives (e.g., <a-box>).
  • Custom GLSL shaders can be shared and registered to provide more visual effects.

Major Changes

  • aframe-core merged with aframe. window.AFRAME exposes what aframe-core was exposing previously (e.g., AFRAME.registerComponent vs. AFRAME.aframeCore.registerComponent). (#368)
  • <a-assets> must be declared within <a-scene>. (#910)
  • <a-entity>.object3D is now a THREE.Group. Use <a-entity>.setObject3D API to add new 3D objects from components. (#847)
  • Bumped three.js to r74 stable. (#1006)
  • npm points to a prebuilt bundle of dist/aframe.js.
  • Scene <canvas> elements are now appended to the scene by default rather than to the document body. The scene can specify which <canvas> to render to. (c0aa360)
  • Primitives such as <a-sphere> directly extend <a-entity> rather than template them. They can be registered with AFRAME.registerPrimitive. (#883)
  • <a-template> and HTML Imports logic have been removed. Use https://github.com/ngokevin/aframe-template-component in the meantime. (#883)
  • <a-camera> no longer creates a cursor on its own. Do <a-camera><a-cursor></a-cursor></a-camera> instead. (#883)
  • Default geometry depth, height, width property values changed from 2 to 1. (#1245)
  • Default color of primitive elements such as <a-box> changed to #FFF to not interfere with textures. (#1245)

Deprecations

  • loader component deprecated in favor of collada-model and obj-model. (#913)
  • <a-model> deprecated in favor of <a-collada-model> and <a-obj-model>. (#883)
  • <a-EVENTNAME> elements such as <a-mouseenter> deprecated in favor of <a-event name="EVENTNAME"> (unstable). (#883)
  • <a-cube> deprecated in favor of <a-box>. (#883)

Enhancements

  • Introduced shaders to extend the material component and to register custom GLSL shaders. (#861)
  • Component property types. Property types define how a component property is parsed and stringified. Custom property types can be registered or defined inline with the property in the schema. Built-in property types include array, boolean, color, int, number, selector, selectorAll, string, vec2, vec3, vec4. (d35e56e)
  • Single-property components. A component can define itself as consisting of only one property by specifying a type and/or a default value in the schema. (d35e56e)
  • Asset management system that blocks scene render.
  • Play/pause methods on entities and play/pause handlers on components. (9238861)
  • Tick method on components to register a function called on each scene tick. (#823)
  • Support for loading .OBJ and .MTL assets. (#788)
  • Texture caching for better performance when reusing textures. (#1116)
  • Components can be attached to primitives (e.g., <a-sphere>). (#883)
  • Introduce systems API (unstable) to provide global scope and services for components. They can be registered wtih AFRAME.registerSystem. (#924)
  • Entities, including the scene, wait for their children to load before emitting the loaded event. (a8a4f06)
  • Entities emit child-attach when children are attached.
  • Most <a-scene> logic moved to configurable components and systems. (#776)
  • Support for multiple cameras in a scene and switching between them. (#745)
  • Added more events for scene VR mode, material component, model components, and sound component.
  • Default geometry segments* property values increased for smoother meshes. (#1245)
  • Added more meta tags for mobile web-app capabilities, automatically set properties to video elements for inline video playback on iOS. (#316)
  • Added three.js stats to the stats component. (#1223)
  • Added <a-torus> primitive. (#1184)

Fixes

  • Stop <a-animation> when detached. (#727)
  • Fixed <a-animation> begin attribute. (#885)
  • Keyboard shortcuts no longer trigger when used alongside modifier keys. (#1211)
  • Fixed viewport issues in Twitter webview on IOS. (#1174)
  • Raycaster and cursor components can now intersect with loaded models. (#1166)

v0.1.3 (Februrary 18, 2016)

  • Improved positional tracking. (#1157)

v0.1.2 (Februrary 18, 2016)

  • Fixed Android shader bugs for devices like Motorola and OnePlus. (ceb5fa)

v0.1.0 (December 16, 2015)

  • Initial public release