0.3.0 improves performance and adds support for the WebVR 1.0 API.
- Components no longer serialize stringified data to the DOM for performance. Introduced debug mode and flush-to-DOM methods. (#1323)
- Geometries default to be BufferGeometrys, saving memory at the cost of being more difficult to manually manipulate. Use
geometry="buffer: false"
to disable. (#633) - Removed geometry component's
translate
property, added apivot
component inextras/
. (#1339) - Removed deprecated declarative events,
loader
component, and<a-cube>
. (29446e0) - Have shaders handle applying texture objects to material objects rather than material system. (2cee9eb)
- Added
AFRAME.registerGeometry
API such that each geometry type has its own distinct schema. (#1162) - Added
intensity
property for ambient type for light component. (#1270) - Dispose
THREE.Geometry
andTHREE.Material
objects when no longer in use to save memory. (#1287) - Moved texture caching to material system. (#1315)
- Reduced default
<a-sky>
radius. (#1319) - Added geometry caching system to save memory. (#1347)
- Improved GearVR support. (#1336)
- Removed unnecessary object diffing calls. (1c924b6)
- Added geometry merging API to reduce number of draw calls for geometries that share the same material. (bd0dbcb)
- Added support for animation of color property types. (29446e0)
- Added icosahedron geometry. (#1413)
- Better NPM v3 support. (#1430)
- Fixed primitives not correctly merging properties with defined components. (#1324)
- Fixed being able to provide size to custom canvas. (#1322)
- Fixed merging of mapped properties and component properties for primitives. (#1332)
- Fixed not being able to disable video autoplay. (#1353)
0.2.0 improves extensibility:
- Component API has been greatly enhanced with more lifecycle methods, schema options, and property types.
- Components can be applied to primitives (e.g.,
<a-box>
). - Custom GLSL shaders can be shared and registered to provide more visual effects.
aframe-core
merged withaframe
.window.AFRAME
exposes whataframe-core
was exposing previously (e.g.,AFRAME.registerComponent
vs.AFRAME.aframeCore.registerComponent
). (#368)<a-assets>
must be declared within<a-scene>
. (#910)<a-entity>.object3D
is now aTHREE.Group
. Use<a-entity>.setObject3D
API to add new 3D objects from components. (#847)- Bumped three.js to r74 stable. (#1006)
- npm points to a prebuilt bundle of
dist/aframe.js
. - Scene
<canvas>
elements are now appended to the scene by default rather than to the document body. The scene can specify which<canvas>
to render to. (c0aa360) - Primitives such as
<a-sphere>
directly extend<a-entity>
rather than template them. They can be registered withAFRAME.registerPrimitive
. (#883) <a-template>
and HTML Imports logic have been removed. Use https://github.com/ngokevin/aframe-template-component in the meantime. (#883)<a-camera>
no longer creates a cursor on its own. Do<a-camera><a-cursor></a-cursor></a-camera>
instead. (#883)- Default geometry
depth
,height
,width
property values changed from2
to1
. (#1245) - Default color of primitive elements such as
<a-box>
changed to#FFF
to not interfere with textures. (#1245)
loader
component deprecated in favor ofcollada-model
andobj-model
. (#913)<a-model>
deprecated in favor of<a-collada-model>
and<a-obj-model>
. (#883)<a-EVENTNAME>
elements such as<a-mouseenter>
deprecated in favor of<a-event name="EVENTNAME">
(unstable). (#883)<a-cube>
deprecated in favor of<a-box>
. (#883)
- Introduced shaders to extend the material component and to register custom GLSL shaders. (#861)
- Component property types. Property types define how a component property is parsed and stringified. Custom property types can be registered or defined inline with the property in the schema. Built-in property types include
array
,boolean
,color
,int
,number
,selector
,selectorAll
,string
,vec2
,vec3
,vec4
. (d35e56e) - Single-property components. A component can define itself as consisting of only one property by specifying a type and/or a default value in the schema. (d35e56e)
- Asset management system that blocks scene render.
- Play/pause methods on entities and play/pause handlers on components. (9238861)
- Tick method on components to register a function called on each scene tick. (#823)
- Support for loading
.OBJ
and.MTL
assets. (#788) - Texture caching for better performance when reusing textures. (#1116)
- Components can be attached to primitives (e.g.,
<a-sphere>
). (#883) - Introduce systems API (unstable) to provide global scope and services for components. They can be registered wtih
AFRAME.registerSystem
. (#924) - Entities, including the scene, wait for their children to load before emitting the
loaded
event. (a8a4f06) - Entities emit
child-attach
when children are attached. - Most
<a-scene>
logic moved to configurable components and systems. (#776) - Support for multiple cameras in a scene and switching between them. (#745)
- Added more events for scene VR mode, material component, model components, and sound component.
- Default geometry
segments*
property values increased for smoother meshes. (#1245) - Added more meta tags for mobile web-app capabilities, automatically set properties to video elements for inline video playback on iOS. (#316)
- Added three.js stats to the stats component. (#1223)
- Added
<a-torus>
primitive. (#1184)
- Stop
<a-animation>
when detached. (#727) - Fixed
<a-animation>
begin
attribute. (#885) - Keyboard shortcuts no longer trigger when used alongside modifier keys. (#1211)
- Fixed viewport issues in Twitter webview on IOS. (#1174)
- Raycaster and cursor components can now intersect with loaded models. (#1166)
- Improved positional tracking. (#1157)
- Fixed Android shader bugs for devices like Motorola and OnePlus. (ceb5fa)
- Initial public release